You can remove from play 1 "Agent" monster from your side of the field, hand, or Graveyard to Special Summon this card from your hand. Once per turn, you can remove from play 1 LIGHT Fairy-Type monster from your Graveyard to select 1 card on the field and destroy it. If you control a face-up "The Sanctuary in the Sky", you can use this effect up to twice per turn.
Card Ratings
Traditional: 3.50
Advanced:
4.50
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - July 1, 2011
Master Hyperion, the card I've been alluding to on
random occasions in reviews this week, is our Friday
card. This is a Level 8 Monster, and a monster who
isn't Synchro, requiring a tribute, or tributes,
better be one hell of a card. Well, it's another
Light, Fairy type monster, with 2700 attack, and
2100 defense. 2700 attack isn't bad, but I think
2800 is pretty standard for Level 8, if anyone out
there agrees. As for tributing, you're likely never
going to do that. You can Special Summon Master
Hyperion by removing an Agent monster from your
Hand, Field, or Graveyard. Talk about
options...Once per turn, you can remove a Light,
Fairy type monster from your Graveyard to destroy
one card on the Field. I'm liking that, and the
easy Special Summoning is good, and 2700 attack
going for it...oh, but there's a little more. If
Sanctuary in the Sky is on the Field face-up, you
can use this effect twice per turn. It's a solid
monster for the Deck.
Master Hyperion is the themed boss of the Lost
Sanctuary structure deck. Once you get Hyperion in
your hand you’re almost guaranteed to special summon
him, with his low cost of removing one Agent monster
from the hand, deck, or graveyard. When he hits the
field, up to once per turn twice if the Sanctuary in
the Sky is on the field, you can remove from play
any light fairy to destroy any equal number of
cards. Do not that you are able to tribute summon
this card or special summon him outside of the Agent
requirement.
Rating
Traditional: 3.5
Advanced: 4.5 (Who doesn’t love a themed DAD that is
always live)
Dark Armed for Fairies? Master Hyperion is quite the
boss monster. He has one of the easiest summoning
conditions ever so summoning him isn’t a problem.
His destruction effect although once per turn, is
technically infinite. Even the downside of once per
turn is nullified when Sanctuary of the Sky is on
the field, granting you an extra use. His decent
size makes him very annoying even without the use of
his effect. Although this relatively simple boss
monster needs to be in his own deck (or at least
somewhat dedicated), he is a very good card.
Traditional: 3/5 (I kind of want to build Chaos
Fairies now…)
Advanced: 4.25/5
GrimroX
Makina
Master Hyperion
Now we come to the big boss of Fairies. I effing
love this guy. Making its debut in the new structure
deck, this guy is easily the best current Structure
Deck boss monster. His summoning condition is
negligible, and he can even be tutored by Earth
while Sanctuary is out for an instant drop. His
effect is basically Dark Armed Dragon for Fairies,
albeit once per turn, but that's easily overlooked
by the fact that you can drop three of him in one
turn. And when Sanctuary is out, he can destroy up
to two cards per turn. That's ridiculously good,
especially with Agents utilizing banished Fairies
like no one's business. He can single-handedly set
up OTKs as well as Kristya drops. Again, he will
only see use in Agent builds, and he is too broken
not to be run in threes. Before Dark Armed Dragon
was Limited, there was a reason people always ran
the maximum allowed; the same goes for Hyperion.
And finally, our boss monster of the agents:
master Hyperion. The fact you can remove a fairy
from grave to summon it? Awesome. The fact that you
can remove from field and hand too? Like adding
fluff to a peanut butter sandwich, it goes from a
delicious treat to the greatest thing in the solar
system, called fluffernutter... I mean Hyperion. You
can also remove a fairy fro,pm your grave to pop a
card. If you have Haous moving castle around, you
can do it twice a turn! And he's a 2700 beater and
trade-in/honest target on an easy summon? Sign me
up!