Remove 1 Bushido Counter on the field to activate one of the following effects:
●Select 1 monster your opponent controls, and destroy it.
●Select 1 card your opponent controls, and return it to the hand.
Card Ratings
Traditional: 1.00
Advanced:
3.13
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - March xx, 2011
Six Strike-Thunder Blast...a quick, efficient, and
destructive Six Samurai Trap, as if they need more
support. By removing a Bushido Counter on your
side of the Field to destroy a monster your opponent
controls, or return one card they control to their
Hand.
Both are simple enough, and can be equally useful.
Destroy a monster you can't get through, recycle a
Trap or Magic card you can't get rid of and aren't
ready to have blow up in your face. Not all
Samurai users are going to be using Bushido
Counters, but those who are, will play this.
4/5 Samurai
Art: 5/5
The
Crowing
We end this week with another six samurai card.
As if you did'nt get enough of those last week. This
one is a normal trap. You remove one busido counter
to either destroy 1 monster your opponent controls
or send it to their hand. 9/10 you'll want to
destroy the monster, but just in case stardust is
out or some other anti destruction card you have the
option to bounce.
Its an ok card, and Six samurais get plenty of
bushido counters. But since Gateway is at one now,
it may not be as awesome as it was when gateway was
at three.
Traditional- 1/5
Advanced- 3/5
Art- By the power of grayskull, I HAVE THE POWER.
General
Zorpa
Six Strike Thunder
Blast
Now this is a cool card for the Samurai deck. It is
a Normal Trap, which is good, but not great. It's
effect is that you can remove from play a Bushido
Counter on the field in order to Destroy a monster
your opponent controls or to return one card your
opponent controls to the owner's hand. This makes it
very versatile and easy to use in a Samurai deck,
even easier to use when in a mirror match, as you
can remove it from either side of the field and stop
their combos from going off as easy.
This is a cool tech card, but with Gateway being
limited, it is a lot harder to remove Bushido
counters. It is a very powerful card now, so you can
even manage to play other cards that make Bushido
counters and do some really cool stuff with them.
Traditional-1/5
Advanced-2.5/5
darthluigi36
Six Strike - Thunder Blast is a cool brand new
trap from STOR. By removing a Bushido Counter from
your field, you can either destroy any opponent's
monster, or return any opponent's card to the
owner's hand.
This card is a great way to make use of spare
Bushido Counters left on a Gateway of the Six or Six
Samurai United if you don't want or need to use
their effects. It can destroy problematic monsters,
but it's probably best used to hit face-down
monsters. Then you don't have to worry about a
Fossil Dyna Pachycephalo or Kinetic Soldier ruining
your day. Returning a card to the hand is also nice,
dealing with Synchro Monsters like Stardust Dragon,
as well as removing Spell or Trap cards to keep them
from blocking your big swings.
The biggest drawback to using Thunder Blast is the
limitation of Gateway of the Six. You're now much
less likely to have Bushido Counters laying around,
since you'll usually be using Six Samurai United as
soon as possible. Since there's less Bushido
Counters, most players will prefer to use something
that can be activated no matter what, like
Compulsory Evacuation Device or Bottomless Trap
Hole.
Still, this is a solid piece of tech for the theme.
Traditional: 1/5 Samurai probably could be ok here,
but not this card.
Advanced: 2/5 Less copies of Gateway mean less
chances to activate this, unfortunately.