Dark Paladin |
Thursday
Symphonic Warrior Drumss, another card of Leo's on
the cartoon, which sucks about as much as everything
else he has does. We have a Wind attributed, Level
2, Machine type, Tuner monster (about all this card
has going for it) with 700 attack and defense. Lots
of text, but nothing all that useful is going on
here, regrettably.
For whatever reason, apparently drums can change the
attribute of cards. Once a turn, you can change the
attribute of one of your Symphonic Warrior monsters,
which is nothing spectacular. When in the
Graveyard, you can remove the drums to change the
attribute of a Symphonic Warrior monster you
control. This is only slightly better than garbage,
sorry folks.
Ratings:
1/5 all
Art: 2/5 Not big on these animated electronics...
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darthluigi36 |
Today's review is of Symphonic Warrior Dumss. His
stats are a poor 700/700, and he's a WIND Machine
tuner. If his ATK was just a bit lower, at least you
could use Machine Duplication. Too bad. Once per
turn you can change the attribute of a Symphonic
Warrior you control. If he's in the graveyard, you
can remove Drumss to do that again.
I don't really get the point of Drumss. Changing the
attribute can allow you to go for specific Synchros
like Gungnir or Naturia Beast perhaps, but if you
wanted to play those, then why not just play a tuner
of that attribute? Then you'd have a useful effect
and/or higher ATK to go with it.
Traditional: 1/5
Advanced: 1/5
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