This card cannot be Normal Summoned or Set. This card can only be Special Summoned by controlling 3 or more face-up "Meklord" monsters. When this card is Special Summoned, you can select any number of other face-up "Meklord" monsters you control, and send them to the Graveyard. This card's ATK is equal to the combined original ATK of the sent monster(s). Each time a player Special Summons a Synchro Monster, inflict 1000 damage to that player.
Card Ratings
Traditional: 1.00
Advanced:
1.67
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - May 10, 2011
Today's card is Meklord Astro. Astro is yet
another of the Synchro haters. Unfortunately this
card has a rather tough summoning condition, I don't
care how easy it is to get 3 Meklord's on the field,
a potential minus 3 always takes its toll. It isn't
that Astro is a bad card, it's just that minus 3's
are bad, a single monster is easy for an opponent to
deal with, and his ability will probably max out at
doing just 1000 to an opponent, aside from plant
decks and fish decks.
Traditional: 1/5
Advanced: 2/5
darthluigi36
Meklord Astro Dragon Asterisk is today's card,
one of two bosses of the Meklord theme. While
Asterisk won't take away your card presence just to
summon it like Mekanikle, it can't do much of
anything unless you give up some monsters to its
effect. At least with Mekanikle you know you're
getting a huge monster no matter what you already
had in play.
Overall, I just don't like Asterisk very much. It's
got its uses, like getting rid of monsters which
would die from Limiter Removal or Chaos Infinity
anyway, but those are situational. It's only really
great use is to consolidate your smaller monsters
into one large monster, to get over an opposing
large monster. There are plenty of better ways to
deal with such issues, though. The Meklords can be
good, but Asterisk isn't.
Traditional: 1/5
Advanced: 1/5
hitman
Meklord Astro Dragon Asterisk
LV 10 0/0
This card cannot be Normal Summoned or Set.
This card can only be Special Summoned by
controlling 3 or more face-up "Meklord" monsters.
When this card is Special Summoned, you can select
any number of other face-up "Meklord" monsters you
control, and send them to the Graveyard. This
card's ATK is equal to the combined original ATK of
the sent monster(s). Each time a player
Special Summons a Synchro Monster, inflict 1000
damage to that player.
Yesterday we had a great example of a card that
helps make a theme decent without being incredibly
busted. Today's card is a great example of a
card that isn't incredibly busted either, but does
not help make a theme better in the least.
Let's disect Asterisk and see if there are any
redeeming qualities.
The first thing that hinders the playability of
Asterisk is the summoning condition. You need
3 Meklord monsters in order to special summon it
from your hand. At least you don't need to
tribute the 3 monsters to bring them out, but in a
way, you kind of need to based on the effect.
Once you summon it, you choose how many of your
Meklords you want to get rid of in order to gain a
Maju Garzett-like effect. Pretty underwhelming
to say the least. What do you get rewarded
with for clearing your field? 1000LP burn to
the opponent when they synchro summon. Not
nearly worth the effort.
Ratings:
Traditional: 1/5
Advanced: 1/5
TENKOS777
(David Post)
Meklord Astro Dragon Asterisk
Traditional: 1
Advanced: 2.5
Ahhh another Merklord thing. What a strange looking
monsters. Like a mix between a facehugger and one of
those things from invasion of the body snatchers. 10
Stars, dark, 0 Att/Def, and a machine. This monster
is just downright silly, and I doubt it will see
even the most moderate amount of play. He can only
be SS by controlling 3 Merklords and can send any
number of face up merklord to the grave to gain
there attack.
Cool...but really just not worth it. Even if you
make him huge off the large attack Merklords aside
from an OTK its like...why would I bother?
I do like the 1000 burn damage towards synchro
summoned monsters...but thats all. Its really useful
but I'd rather prevent the synchro entirely than do
some burn damage. Besides doesn't the theme deck
focus on using your opponents syncrhos so your
opponent is going to try and avoid this. No real way
to search him aside from generics; sangan, gold sarc,
whatevs. I guess you can use cards like machine
assembly line to bring back what he sends but then
youre using cards like machine assembly line.
Overall...feh.
Aeris
Meklord Astro Dragon Asterisk
With such a daunting name, one might expect bigger
things from a “Meklord Astro Dragon Asterisk”, but
sadly, this card seems destined to remain literally
just an ‘asterisk’ to even its own archetype.
Requiring use of the Meklord monsters, Astro Dragon
Asterisk cannot exactly mesh with any existing
Traditional format deck. Why would this even be
attempted? I can only wonder.
In the Advanced format, I suspect that Astro Dragon
Asterisk was supposed to be a big boss monster for
the Meklord archetype, providing a big beat stick
that can inflict a bit of burn damage against
opponents who thrive on Synchros. However, its
summoning requirement, controlling 3 or more Meklord
monsters and then sending any number of those to the
graveyard, is simply atrocious. It needs a heavy
field investment to begin with, and then requires
you to immediately deplete that investment for it to
have any sort of decent attack. Of course, that
would only be meaningful if it had some sort of
protection effect, or reward for its summon…but it
does not. It just consumes resources and does pretty
much nothing in return; a waste of a card, much less
something to run in any deck.