You can Tribute this card to draw and reveal 1 card. If you reveal a Level 1 Monster Card this way, you can draw 1 more card. The effect of "Mystic Piper" can only be activated once per turn.
Card Ratings
Traditional: 1.87
Advanced:
3.67
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - May 11, 2011
Today's card is the newest new-secret rare card
Konami thought we'd want. Like Duality except not
broken, and without the loan from the bank. It's a
somewhat-something-whatever draw engine that can
sort of fit into decks that are already good, and
sort of can't. You can hit that second draw if you
run into things like Level Eater or Effect Veiler.
This would also work great with, say, Crystal Seer,
which further speeds up the deck, but at the cost of
your normal summons. One of the biggest combos is to
constantly revive Mystic Piper by taking a single
Spell Counter off of Magical Exemplar. That's pretty
good, especially since CounterCasters already use
quite a few Level 1 cards.
You probably won't be seeing this in higher rounds
of tournaments, but it does a good job of speeding
up fun decks.
3.8/5
Art: I don't like it.
Fun Fact: Nintendo is giving info about Project Cafe
at E3.
Tomorrow: More of the Elemental Hero-type thing for
5D's.
hitman
Mystic Piper
LV1 0/0
You can Tribute this card to draw and reveal 1 card.
If you reveal a Level 1 Monster Card this way, you
can draw 1 more card. The effect of "Mystic Piper"
can only be activated once per turn.
Ah Mystic Piper. I had the honor of pulling
this at a sneek peek and trading it for a ghost rare
Shooting Star Dragon. That being said, drawing
cards is a precious thing in Yu-Gi-Oh. Upstart
Goblin has started seeing play in a variety of decks
when it used to only be played in OTK or Exodia
decks. Mystic Piper allows you to essentially
trade your Normal Summon for a draw, and possibly a
second. I want to give Konami a nice big high
five for having the good sense to include a
once-per-turn clause on the effect to prevent OTKs.
One thing that would make it a tad better is if you
didn't have to reveal the drawn card to the opponent
if you didn't draw a LV1 monster. Giving the
opponent knowledge of your hand is never good.
It's not a deal-breaker here, just a minor thing.
So what decks benefit from losing a Normal Summon
and drawing a card? Not too many honestly.
Dragon Draw Exodia can use it quite well, as you
virtually never Normal Summon, and you probably run
a decent number of LV1 monsters (Flamvell Guard,
Exodia Limbs, other copies of Mystic Piper) so
drawing a 2nd card can happen a fair amount of time.
If deck-space wasn't so tight in Plant decks, I
could see a teched copt in there, as the deck LOVES
drawing cards, can Special Summon without a Normal
Summon (Chaos Sorcerer, DAD) and there are the LV1
Monsters to try to get the 2nd draw (Effect Veilers,
Glow-Up Bulb, Spore). But you won't get the
2nd draw consistently enough to justify the deck
space. Final Countdown decks can probably run
this well, the deck doesn't normal summon outside of
Zero Gardna and you have the LV1s (Battle Fader,
Swift Scarecrow, other copies of itself, possibly
Golden Ladybug)
All things considered, it's a decent card.
Don't be a bad player and throw it into a deck that
it doesn't belong in just because it draws a card.
But if you can hit the 2nd draw fairly often and you
can afford giving up your Normal Summon, try it out.
Also, since it speeds the deck and can help you get
to a OTK, it gains a point in my Traditional rating.
Ratings:
Traditional 2 / 5
Advanced 3.75 / 5
Aeris
Mystic Piper
A very curiously-designed card, Mystic Piper is a
card that sort of wonders which deck it is supposed
to belong in. Is it Spellcaster decks, for a bit of
draw power? Or maybe decks that run many 1-star
monsters, such as Frogs or Plants? It could actually
be all of the above, if there was any room for tech
cards in those decks to begin with (a debatable
point at best).
Since Traditional format decks are already teeming
with deck thinning cards and draw power, this seems
superfluous here.
In the Advanced format is where Mystic Piper may be
able to add a new wrinkle into things. As hinted
earlier, Spellcaster decks now have a new trick to
use with Magical Exemplar, essentially providing a
free draw every single turn (assuming there is
always at least 1 Spell in hand, which there usually
is). Free +1’s are never to be overlooked, and in a
deck that can use them over and over, that is always
a good thing. Outside of Spellcasters, there are a
few deck types that could put the Piper to use. Frog
Monarchs and Plant variants both can run many 1-star
monsters: Treeborn Frog, Fishborg Blaster, Glow Up
Bulb, Effect Veiler, Spore, D.D. Sprite, etc. It
could be reasonably expected to tech easily in such
decks. The only downside is that Mystic Piper does
not by itself improve matchups against other
top-tier decks, making it mainly a
fun-deck/locals-only sort of card, which isn’t
always a bad thing.
Mystic Piper...I really like this card. I mean, I
don't like it enough
to take it out to dinner but a few drinks at a
bar would work. MP is a
pretty decent card for many reasons. Level one so
you have access to
one for one, light so...honest LMAO yeah right, and
of course its
tribute effect to tribute and draw. Revealing
another level 1 monsters
offer its effect nets you another draw. You
still have to waste the
normal summon but its still pretty neat.. I could
see someone abusing
the little dude with either magic exemplar or kinka
byo. Is this enough
to make spellcaster decks feared? No...def not, but
its simply a really
fun card that could be worked into all kinds of fun
or silly decks. On
second thought i'll skip the drinks, no fat clown
types allowed.