If this card is used as a Synchro Material Monster for the Synchro Summon of a "T.G." Synchro Monster, you can use "T.G." monsters in your hand for the other non-Tuner Synchro Material Monster(s). During the End Phase of the turn this card on the field was destroyed and sent to the Graveyard, you can add 1 "T.G." monster from your Deck to your hand, except "T.G. Cyber Magician".
Card Ratings
Traditional: 1.33
Advanced:
3.50
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - May 20, 2011
Now here we have a fun Tuner, like yesterday, and
this guy is a bit more useful in my book. T.G.
Cyber Magician, is a Level 1, Tuner monster, and a
Light attributed, Spellcaster, with 0 attack and
defense. Now the beauty of this little guy, is that
he lets you use T.G. monsters in your Hand as
Synchro Material monsters, providing this card is
face up on the Field. That's simple enough. Likely
this will happen about immediately, with the 0
attack and all. You can just hold him in your Hand
until you need him, drop him, Synchro, and that's
that...we hope. Like the rest of the family, when
destroyed in Battle, he replaces himself with a T.G.
monster from the Deck to the Hand, excluding
himself. This is a must in the Deck, for sure.
Ratings:
4.5/5 in the Deck, and 1/5 elsewhere
Art: 5/5 Perhaps an ally (or foe) of Zelda?
hitman
T.G. Cyber Magician is like one of the first
cards I reviewed here, Mara of the Nordic Aflar,
with a few key differences. First of all, you
don't HAVE to use monsters from the hand. You
can use monsters on the field also, which helps.
But unlike Mara, if you are synchroing from the
hand, you can only synchro into a T.G. monster.
Kinda sucks not being able to just herp derp out a
Trishula, but being able to easily drop Hyper
Librarian is nice.
It has the standard T.G. replacement effect which is
decent, and I already touched on that yesterday.
Pretty much the same thing I said yesterday applies
today. Any points lost by not having the
special summon effect are gained back by being able
to synchro from the hand.
Ratings:
Traditional 1/5
Advanced 3.25/5
Ghirra
Knight
Thursday: T.G. Cyber Magician
More Tech Genus today! Cyber Magician is a level 1
spellcaster monster which is also a tuner. Its
effect lets you use monsters from your hand as the
non-tuner monsters when you synchro a T.G. monster.
Since it is easy to have T.G. monsters in your hand
at all times since a lot of them search another one
when they are destroyed, this can definitely pack a
punch. This card also has the same effect of letting
you add a T.G. monster to your hand during the end
phase of the turn it was destroyed, except itself of
course. There's really not much more to say about it
though. I guess being Light-attributed is good? You
won't see it outside of Tech Genus decks though.
Traditional: 1/5
Advanced: 3.5/5 in Tech Genus decks
Artwork: 2.5/5 A lot of the T.G. cards have very
underwhelming artwork.
TENKOS777
(David Post)
T.G. Cyber Magician
Traditional: 2
Advanced: 3
Yet another T.G. monster. However, this one looks
really funny. Such a tiny little magician. I dunno,
makes me lol a bit. Being as such you have a
spellcaster tuner thats a level one. 0 atk/0 defense
for this little boy. His effect is pretty cool
though. As I mentioned in my T.G.
Rush Rhino review, T.G. Cyber Magician can syncrho
summon with T.G.
monsters in your hand while hes on the field. BUT,
they must be T.G.
monsters. It also has that same
destruction/graveyard add a T.G.
monster other than magician effect that other T.G.
monster have. The card has a wide variety of uses as
it can be search through multiple means; sangan, one
for one, apprentice magician and shining angel. It
can be used for T.G. synchro summons and such. So
overall, not that bad, and may inspire someone to
make a T.G. spellcaster type hybrid deck. Overall,
not really breaking the meta but as I said in the
previous T.G. card reviews the archetype has some
potential.