When this card on the field is destroyed and sent to the Graveyard, you can remove from play 1 Psychic-Type monster with 2000 or less ATK from your Deck. During the next Standby Phase, Special Summon the monster removed from play by this effect.
Card Ratings
Traditional: 2.50
Advanced:
3.33
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - May 23, 2011
Apparently it's Psychic monster week. As a brief
opening, I really like the Psychic archtype as a
whole. I'd really like to see Psychics just bust
open the scene, but I don't see that happening any
time soon...Serene Psychic Witch, a Level 3, Psychic
type, Light attribute monster, with 1400 attack, and
1200 defense, is our card to open the week. So,
when she is destroyed on the FIeld, and sent to the
Graveyard, not in any specific way, you can remove
from play a Psychic type monster with 2000 or less
attack from your Deck. Said monster is Special
Summoned to your side of the Field during your next
Stand by Phase. This card works really well in
combo with most everything else you're going to see
us look at this week. For those of you who play
Psychic, or are thinking about it, I'd go ahead and
try at least one. Though you can certainly make a
Psychic Deck that doesn't deal with this removal
mechanic. For that reason,
Ratings:
3/5
Art: 3/5
Mark
Howard
Serene Psychic Witch
This week, we're looking at the new Psychic monsters
from EXVC, with a focus on removing from play,
special summoning, and replacing.
Serene Psychic Witch is meant to kick the deck into
motion. After being destroyed, she'll remove and
then special summon a Psychic monster [but nothing
too strong] the next turn. Removing first will
trigger the effect of Mental Seeker or Esper Girl
while allowing for a Synchro Summon.
However, this effect will NOT trigger unless she's
destroyed in battle, which really hurts her
viability. You might want to use her for a lot of
Synchros, in a deck that has too many Tuners.
However, if you follow up the summon with something
like Silent Psychic Wizard, you'll get a Synchro
while summoning her back.
4/5
Art: They all have similar backgrounds.
Fun Fact: There are virtually no Psychics that don't
support the Psychic archetype.
Tomorrow: Your draw engine.
TENKOS777
(David Post)
Serene Psychic Witch
Traditional: 2
Advanced: 3
Serene Psychic Witch is Konamis lifeline to the long
underrated psychic hall of monsters, support and
junk. She is cute in that strange metropolis sorta
way. Anyhow 1400 atk/1200 def 3 star effect monster.
Effects pretty cool, when this card on field is
destroyed and sent to the grave you can remove from
play a psychic monster with 2000 or less atk from
your deck. On your next standby phase SS that
monster.
Dam....thats really obnoxious. Psychics ha have tons
of support so you plenty of options for this card
but it works quite well with the other monsters in
its own archtype. You mainly want to pitch esper
girl or mindseeker. Both have really obnoxious
effects and are tuners; two and three star
respectively. So right there you have syncing
options. You can also simply get monsters you want
on the field this way. Overall psychics have some
good support such as Overdrive Teleporter, Ultimate
Axion Kicker and Brain Research Lab to name a few.
This new support allows for many interesting combos
and otk based decks. Played a friends build recently
and I must admit...it was obnoxious.