When this card is Normal Summoned, you can select 1 Psychic-Type monster in your Graveyard, and remove it from play. When this card is sent from the field to the Graveyard, Special Summon that removed monster.
Card Ratings
Traditional: 1.75
Advanced:
4.17
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - May 26, 2011
Completing the circle (teehee) of these
teleporting Psychics is Silent Psychic Wizard, who
got slapped with the Super Rare status for a reason.
1900 ATK and he replaces himself with your best
Psychic monster (or one of the Tuners), including a
Synchro. Like the others, he won't miss his timing
if you Synchro Summon using him. That's just
awesome.
This is similar to the other by-far-the-best-1900 in
the game, Flamvell Firedog, only he has enough of a
deck to be dedicated to, and not just an engine.
Most archetypes get a few overpowered cards, and
those cards are meant to give the deck the boost it
needs--think Crystal Beast Sapphire Pegasus, or
Elemental Hero Stratos.
This will almost always be your go-to summon, with
an immediate 1900 strength, and the ability to turn
into one of your Synchros when he gets destroyed or
Tuned. Pure win, here.
5/5
Art: He's all like, look at me, I have Psychic stuff
whoo.
Fun Fact: There are no Normal, Ritual or Fire
Psychics.
Tomorrow: THERE IS NO TOMMOROW.
darthluigi36
Silent Psychic Wizard is just... fantastic. When
Normal Summoned, he'll remove a Psychic in your
graveyard. Then he summons it when he goes from the
field to the Graveyard. That means it's very hard to
deal with this guy without wasting card presence.
Clocking in at 1900 ATK, he's no slouch either.
He'll very likely come down, remove something
threatening in the Graveyard, and either start
killing stuff in battle or be killed himself,
allowing his replacement to wreck face. When combo'd
with a threatening monster like Hyper Psychic
Blaster or Thought Ruler Archfiend, he can certainly
cause some pain, or he can work with cards like
Serene Psychic Witch to keep card advantage and
searches flowing.
Traditional: 1/5 Don't think Psychics work here.
Advanced: 4/5 Just fantastic. Good stats, great
effect, all around a good card. Only flaw is that
it's mostly useless in the first turn or two of the
game.
TENKOS777
(David Post)
Silent Psychic Wizard
Traditional: 2.5
Advanced: 3.5
Great another quiet monster. I hate it when my
monsters are loud and annoying. Actually I just hate
loud duelists that dont shower very often. Back on
topic, Silent Psychic Wizard looks and is badass.
Well hes good anyway, a respectable four start with
1900 atk...and 0 defense. I really enjoy how 1900
atk is so basic nowadays when way back when it was
game changing. The times certainly have changed.
Anyhow, when the Wizard is normal summoned you can
select one psychic type monster in your grave and
remove it from play. When this card is sent
from the field to the graveyard SS that removed
monsters. So once again you have several options as
a psychich duelist. You can SS a krebons to stall or
SS your bigger monsters with this dudes effect. With
its counterparts; the witch and cleric, you'll be
loading up your removed zone from combos into a
variety of OTKs and good plays. Psychics have a
chance and I urge people to give them a shot. They
may not hit top tiers but with this support they
could easily slide into Tier 2 with relative ease.