Choose an "Elemental HERO" Fusion Monster in your Extra Deck whose listed Fusion Material Monsters are banished, shuffle the banished Fusion Material Monsters into the Deck, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) You cannot Special Summon another monster(s) during the turn you activate this card.
Card Ratings
Traditional: 2.25
Advanced:
3.83
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - Oct. 10, 2011
Welcome to GX Legendary Collection Week! Parallel
World Fusion opens the week, and it's a reasonable
Fusion card for anyone out there playing with
Elemental Heroes. The thing here, is that the Hero
you Fusion Summon, all the required Monsters have to
be removed from play. The really interesting thing
about this card is that the selected Fusion Material
Monsters return to the Deck. A good Hero Deck, and
I use the term "good," loosely, should be using
things to Fuse by removing Monsters from play
anyway. For a downside however, if you use this
card, you cannot Special Summon again during the
current turn. So you better be Summoning something
game changing, and you better be doing something
awesome...like winning.
Ratings:
Traditional: 1.5/5
Advanced: 2.5/5 If you can ever play a
Hero Deck
Art: 4/5
Miguel
It's Legendary Collection 2 week and we're
staring with a good one, Parallel World Fusion. This
handy Ultra Rare comes with each LC2 and it's worth
getting. P.W.F. is a normal spell that works in
tandem with E-Hero fusions, and makes a great combo
with Miracle Fusion. While Miracle Fusion banishes
your fusion materials from your field/graveyard to
special summon a fusion monster, P.W.F. allows you
to use whatever banished E-Hero fusion materials you
need to go back in the deck and special summon that
fusion monster. This is a great card that makes
fusing E-Hero monsters faster. Also allows you to
get back those key E-Heros like Stratos and Ocean.
Fusion Gate works well with P.W.F. too. I really
hope to see more dedicated E-Hero decks that use
this. You just gotta make sure what you need is
banished, but with cards like Miracle Fusion, Fusion
Gate, Dark Calling and even Soul Release,it
shouldn't be that hard. Those cards along with
P.W.F. can get out 2 or more E-Hero fusions
out on a turn and swarm.
Traditional: 2
Advanced: 4 (In a E-Hero deck only)
Art: Who's chasing who?
Tomorrow: I'm not looking forward to it.
Starting off another week of reviews! The card
HERO players have been waiting for: Parallel World
Fusion!
Parallel World Fusion is a nifty little Spell Card
that allows you to fuse for an Elemental HERO Fusion
Monster using your already banished monsters, by
returning them to the Deck.
This is a really good card. An additional Fusion
utilizer that doesn't interfere with any of your
hand or field presence, and is easily set- up with
Miracle Fusion? Sold. Not being able to Summon any
other monsters on the turn you use Parallel World
Fusion balances it quite nicely.
Potentially splashable outside of HERO decks too.
Running Gladiator Beasts with teched Dimensional
Fissure? Macro? Any deck that can potentially use
three copies of Neos Alius/Prisma and Stratos.
Parallel World Fusion also states that you must
choose an Elemental HERO whose Fusion Material
Monsters are banished, but it doesn't specify the
owner. Probably isn't the case, but as it is
written, you should be able to fuse using your
opponent's banished cards, in addition to your own.
Traditional: 2/5 - Not absolutely useless, but there
are probably better cards to utilize in this format.
Advanced: 3/5 - HERO decks mainly. Needs set-up, but
it gives you a free Fusion Monster and allows you to
recycle your banished HEROes.
Art: 2/5 - I like the symmetry that most Fusion
cards have, but that's it.
Link0987
Parallel World Fusion
Ok, so we are looking at a card
from the new legendary collection.First let me say, this card has huge
potential, and that I’ve already got my playset and
a half
J.
With that out of the way, let’s
get into it.So, world fusion, a normal spell card, lets
you select one Elemental hero fusion monster in your
extra deck, and then take the fusion material
monsters for that card, that are banished, and
return said fusion materials to the deck.The first thing I need to stress, They can be
either your, OR YOUR OPPONENTS, removed cards.This means you can get e hero gaia, by simply
returningyour hero and an opponents earth to the deck,
or even two of your opponents cards to your
opponents deck!
Now, the big drawback im going
to get heat for, what if your opponent doesn’t run
heros?
Well, that’s where I say, I run prisma glads, and
throwing in a macro cosmos or d. fissure makes this
pretty ridiculous.Now, all that being said, I have not had a
chance to test this theory out yet, but it seems
like a very solid concept, just waiting to be used.
As an added bonus, this artwork
is pretty awesome as well.
Traditional: 2/5
Advanced: 4/5 only in hero, or hero variants
obviously.
John Rocha
This is going to be a
fun week. We get to talk about some cards that you
can only get in the new Legendary Collection #2
binder that just came out on Tuesday. Our first card
is Parallel World Fusion. It is the counter part to
Miracle Fusion, and has much of the same art work
with the red and blue ghosts. Instead of a bursting
“H”, we have two parallel worlds. Go figure.
The purpose of this card is to use the monsters you
removed with Miracle Fusion to summon another one of
your boss Elemental Hero monsters. The side effect,
is that you get to recycle your removed from play
cards. This could be good or bad depending on your
situation. If you have another Miracle Fusion or are
playing Fusion Gate, you would like to have your
monsters go to the graveyard. However, if you need
to reuse your Fusion Monsters, or have a dead ROTA
or E-Emergency Call in hand, this card is your best
friend. Another cool trick is to put your Destiny
Hero Malicious back in your deck so you can use the
one in your graveyard again.
Unfortunately the wording on this card has left us
guessing in regards to whose banished monsters we
can use. The English Manga and Japanese translations
suggest that you can only use your banished
monsters, so if I would have to guess, I would go
with that. You will not be able to use fusion
substitutes for the Elemental Monsters. The only
thing you can use them for is their printed
attribute, as fusion substitutes have no effects
when they are banished. Like Miracle Fusion, the
monsters are chosen at resolution, so your opponent
can respond with Burial from a Different Dimension,
and you would have to hope you still have enough
fusion materials left to summon a fusion monster.
Diamond Dude can make good use of this card, as it
gets around the no other special summon clause for
this card’s activation.
Time will tell how good this card will be and if it
will make E-Hero’s top tier. Be sure to watch the
coverage of YCS Columbus in two weeks. For now, I am
going to hope for good things out of Parallel World
Fusion and give this card a good rating.
Traditional: 3/5
Advanced: 4/5
logan_nagol
Hello all and welcome to Legendary Collection 2:
The Duel Academy Years week.
Happy Thanksgiving to my fellow Canadians. To day
we start with a card that I bleive should not have
been made I am talking about is Parallel World
Fusion.
Choose an "Elemental HERO" Fusion Monster in your
Extra Deck whose listed Fusion Material Monsters are
banished, shuffle the banished Fusion Material
Monsters into the Deck, then Special Summon that
Fusion Monster from your Extra Deck. (This Special
Summon is treated as a Fusion Summon.) You cannot
Special Summon another monster(s) during the turn
you activate this card.
Sigh I don't know about any one else but I really
wish they would stop with the Elemental Hero cards,
sight the show they were popular in has been gone
long enough that we now have a second series after
that one. What is the point of having cards banished
if they can just be used again? to me if a card is
banished it should not see play again for the
current duel.
Well for this card I don't see any down side to it,
you use polly to get out your first one, then you
use Miracle Fusion followed by this card. and you
should be set to win on that turn.