You can reveal this card in your hand; send the top card of your Deck to the Graveyard, then, if it was a monster, inflict damage to your opponent equal to its Level x 200 and Special Summon this card from your hand, otherwise destroy this card.
Card Ratings
Traditional: 2.40
Advanced:
2.50
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - Oct. 11, 2011
Gallis the Star Beast, a Level 3, Earth type
Monster, with 800 attack and defense. Gallis lets
you reveal himself in your Hand, send the top card
of your Deck to the Graveyard, and Special Summon
itself...but only if the card milled was a Monster
card. If it was, in addition, you inflict Damage to
your opponent equal to the discarded Monsters level,
x200. Otherwise, Gallis is destroyed. I see little
to no use for this card folks, sorry. It's not even
a Tuner, not that we specifically hold that against
this card, as Tuners weren't around in the GX era.
Ratings:
1.5/5 all
Art: 5/5
Miguel
It's Tuesday and our second COTD review of
several cards in the Yu-Gi-Oh! GX Legendary
Collection 2 Gallis The Star Beast. At first, I
really didn't think too much about this monster. A
LVL 3 Earth type with 800 ATK and DEF, not much
there, his effect is You can reveal this card in
your hand, send the top card of your deck to the
graveyard, if it was a monster card, inflict damage
to you opponent equal to it's LVL x 200, then
special summon this card. If it's a spell/trap card,
destroy this card. Doesn't seem like much, but with
some deck manipulation, such as Big Eye, Field
Commander Rahz or Deep Diver. I've even read about a
FTK with this card. There can be some serious
mischief cause by this monster if used the right
way. It helps Lightsworn a little if you hit one of
them, especially if you nail Wulf or Necro Gardna.
Also Gallis gets around things like Banisher of the
Radiance/Macro Cosmos. This card isn't as bad as I
thought, not the best. It just needs help,
like it's own deck.
Traditional: 2 Can put Light/Dark in the grave
Advanced: 2 Not bad but might need its own deck
Art: 4
Tomorrow: I'm bringing my fire extinguisher.
Next off, another
highly-anticipated card from Legendary Collection 2!
Gallis the Star Beast!
Gallis the Star Beast is an interesting monster with
all kinds of uses, most notable of these uses is the
infamous Gallis FTK.
For the uninformed amongst you, the Gallis FTK
utilizes Gallis, Genex Ally Birdman and Koa'ki Meiru
Doom. Whilst Doom is on the field, Birdman cannot be
Special Summoned by his effect, but the cost of
returning a monster to your hand, namely Gallis is
what you want, as it allows for infinite uses of
Gallis' effect. As long as your Deck is mostly
comprised of monsters, you can keep using Gallis'
effect and inflict a large amount of damage to your
opponent, normally resulting in them losing the
Duel.
Due to the nature of the Gallis FTK deck and the
unreliable nature of Gallis' effect, Gallis can't be
utilized in just any deck to the same amazing
effect. Although it maybe able to splashed in some
decks to some good end. After all, it can be a free
Special Summon, a little burn damage and a free
mill.
Traditional: 3/5 - Since its own deck has good FTK
and OTKing abilities, it'll fair better than a lot
of other cards in this format.
That in mind, there are better FTKs.
Advanced: 3/5 - Same applies to this format. There
are a lot of other more stable ways of winning fast.
Not as fast as the Gallis FTK, but more consistent.
Art: 3/5 - Armoured beast with star aesthetic? Cool.
Argouru
Sorry about monday folks. It was a hectic
weekend. :P
Gallis the Star Beast
Lv 3/EARTH/ Beast/800A/800D
"You can reveal this card in your hand; send the top
card of your Deck to the Graveyard, then, if it was
a monster, inflict damage to your opponent equal to
its Level x 200 and Special Summon this card from
your hand, otherwise destroy this card."
Well, this guy allows for a potential burn and
Special Summon for simply showing him in your hand.
Personally, you'll have at best a 50/50 shot of
pulling the effect off, otherwise, he goes to the
grave immediately. That's not a very reliable effect
for not a lot of damage. There's better ways to
cause effect damage and also better ways to special
summon. His stats are a joke as well, making this
guy bargain-bin fodder.
Traditional: 1
Advanced: 1
John Rocha
Today’s card is the long awaited for Gallis the
Star Beast. This card could be a game changer. I can
see it being played in all types of decks. For those
of you who do not know, it combo’s with Koa’ki Meiru
Doom and Genex Ally Birdman to burn your opponents
life points away. You summon Doom, activate and
summon Gallis, and bounce Gallis back to the hand as
a cost for Birdman. This combo repeats as Birdman’s
effect to special summon itself is negated by Doom.
You can make all kinds decks dedicated to this combo
with all monsters. You can play it with recruiter
and stall monsters. So maybe that’s why they put
Cyber Larva and Cyber Valley in the Legendary #2
collection! Normally you want to make a deck with
several win conditions, so you can build a mostly
dark deck with The Dark Creator, Gorz, Tragoedia,
DAD, Tour Guide, and others, You can mix light and
dark monsters and play BLS and Chaos. You can go
with Fiends (Doom is a Fiend) and play Dark
Necrofear. One idea that I had was to mix this combo
with Fairies, as they already run up to 30 monsters
as it is, and they have Herald of the Orange Light
to stop Koa’ki Meiru Doom from being Effect Veilered.
There are all kinds of cards that can search for 2
of your 3 pieces. Genex Ally Nutron, Genex power
Planner, and Tour Guide with Sangon can get you
Genex Ally Birdman. Gallis can be searched with the
Tour Guide/Sangon combo. You can also bring Gallis
to the field with Giant Rat and Super-Nimble Mega
Hamster, Summon Doom, and then start the FTK with
Birdman. You don’t even have to have this combo for
this card to be good. You could use it with
Plaguespreader Zombie to inflict damage, special
summon Gallis, and synch for a level 5 monster.
Since you have not used your summon yet, you could
also summon a level 4 monster to make Trishula. If
Dandylion was the card you put on top for
Plaguespreader, you could then make Black Rose
Dragon.
You are only limited only by your imagination on
this unique monster. Time will tell on just how good
Gallis the Star Beast will be. If you want to get a
feature match or an article written about your deck,
try building a deck with Gallis in it for YCS
Columbus and talk to the Konami writers. For those
of you not going to Columbus, be sure to keep track
of this event on the Konami Events page. If you want
to know more about this card, look it up on YouTube
and in the POJO forums.
I am not a big fan of OTK and FTK decks, but a well
built deck with other win conditions and this card,
make me want to rate Gallis the Star Beast as a good
card in both formats
Hello My fellow YUgi-nerds todays Card of the day
is Gallis the star beast, and earh attribute level 3
beast type monster. Base attack 800 base defense
800.
Doesnt sound to interesting right now right? Well
maybe not to you but this little bugger could see
alot of play when he is in your hand you cand reveal
him and mill one if it was a monster you inflict
burn damage to your opponent at x2 the level of the
milled monster! then you can special summon him! Of
course if it is a spell or trap it gets destroyed
>.> however if you are goign to mill your bulb or
plaguespreader, or mill more lightsworns or a necro
guardna this guy works gret because then you can
special summon and do all sorts of synchro
shinanagins.
PROS
Can mill then special summon
CONS
a card based on chance
Traditional: 3
Advanced: 3
(4 in decks that synchro/mill)
Fun fact: He beleives he can fly
That Guy
A Star is Born
Feels nice to write once more for you readers out
there but I sometimes get the feeling that I might
just be talking into a void...if any readers out
there would like to critique other writers or my own
writing and get an opinion across feel free to email
me at
Djgamer101@aol.com! The excitement in weeks to
come will surely make Yugioh Fans and supporters
alike very happy, but personally taking a hiatus
from dueling I learned a very important skill that I
would love to share: empathy...so feeling like a new
leaf has been turned every card shall meet it's
potential. Every card is created with a purpose,
whether that purpose is for dueling or for external
reasons, hopefully ending the idea of a top card
mentality. With that behind us, I give you...
Gallis the Star Beast
Combos....this one word is the single dynamic of
this card. To the untrained eye this card seems a
situational at best effect but what this card really
beckons for is a deck of it's very own, I can see
the title now:
Star Burn or
Stars Burning in The Sky. A great
deal of planning would need to be involved to
maximize the burn effect, having a duelist either
build a deck with a strong control element as to
make sure a monster will be at the top of the deck
or you have a large amount of cards that gain more
functionality in the graveyard. A great example
would be D-Hero Dasher, allowing for a smooth 1200LP
burn and a great additional effect waiting in the
wood works (your graveyard)! I'm sure there is a
mess of combo's that Gallis can pull off but he is
destined for a narrow path when you consider
archetypes: his only use is for burn. New spice to
the heated curry that is the burn deck type...the
burn element has a new and inspiring pepper to heat
up duels everywhere.
Traditional: 3/5 ( Works just as well in both
formats )
Advanced: 3/5 ( See above )
Art: Give me handlebars and two wheels and we have
one insane ride!!!