Cannot be Normal Summoned or Set. Must first be Special Summoned (from the hand) in face-up Defense Position, by banishing "Crashbug X", "Crashbug Y", and "Crashbug Z" from your Graveyard. Switch the ATK and DEF of all face-up Attack Position monsters on the field. There can only be 1 face-up "Super Crashbug" on the field.
Card Ratings
Traditional: 1.25
Advanced:
3.17
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - Sep. 12, 2011
Welcome to more or less what I've essentially put
together as the "leftovers" week of Generation
Force. Through good or bad, and things I may
have purposely ignored for the week, we open today
with Super Crashbug. Super Crashbug is a Dark
attributed, Level 4, Fiend type Monster, with 0
attack and 3000 defense. This Monster cannot
be Normal Summoned and Set, and furthermore, can
only be Special Summoned, from your Hand, by
removing Crashbugs X, Y, and Z, respectively, from
your Graveyard. For a little note for those
who aren't familiar with the Crashbugs, they are
essentially watered down versions of Gadgets.
Allow me to explain: When you Normal Summon
one, you can Special Summon a second, while the
third is all ready on the Field. Anyway,
that's irrelevant as you need all three in the
Graveyard to Special Summon this. The attack
and defense of all Attack position Monsters on the
Field are switched. Now, the effect applies to
all Monsters on the Field before Super Crashbug
appeared, and while. Super Crashbug Special
Summons in Defense position, but when changed to
Attack position, that's 3000 attack. Due to
the Special Summoning requirement, you really need
the Deck built around the Crashbugs, and note that
only one Super Crashbug can be on the Field at a
time.
Ratings:
Traditional: 1.5/5
Advanced: 3/5
Art: 5/5
Mark
Howard
Super Crashbug
Crashbugs won't make much of an impact on the
competitive scene, but can be a solid deck for new
players, except not really because Tour Guide from
the Underworld is still wicked expensive, even after
the new Xyz Material ruling (which means cards like
Sangan and Reborn Tengu don't work with Xyz).
Expect Super Crashbug to screw up pretty much every
opponent you play it against, even though it won't
be able to attack until its second turn out. Change
him to Attack Position, and his crazy 3000 DEF
becomes his crazy 3000 ATK. However, this is a
really bad format for trap cards, and also a really
bad format for monster cards. When you summon Super
Crashbug, just pray that your opponent doesn't drop
a Chaos monster.
4/5
Art: Not sure if sure.
Fun Fact: All the Crashbugs are totally random.
Tomorrow: Phantom Hourglass.
Super Crashbug, a level 4 DARK Fiend, opens this
week. This card can only be special summoned by
banishing Crashbugs X,Y, and Z from your grave. The
crashbug Archetype focuses on Special summoning the
missing letter if one is on the field and one is
normal summoned, similar to how gadgets search
themselves. Once on field they combo to XYZ summon
No. 34 Terror-Byte, which combos with Super Crashbug
by allowing your 2900 Defense Terror-Byte to turn
into a 2900 Attack. I know what most players are
thinking, Situation City, but with the way these
monsters search themselves it will only be like
Situation Town.
Rating
Traditional: 1
Advanced: 2.5
Ratings based on use in Crashbug Deck