Each time a monster you control declares an attack, place 1 Thunder Counter on this card. You can send this card with 4 or more Thunder Counters to the Graveyard; destroy all monsters your opponent controls.
Card Ratings
Traditional: 1.0
Advanced: 1.0
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - Sept. 27, 2011
Raigeki Bottle, a fun little Trap, that has the odd
ability of placing a Thunder Counter on it each time
a Monster you control declares an attack. By
sending this Trap to the Graveyard when it has four
or more Thunder Counters, you destroy all Monsters
your opponent controls. So, either you're in
command of the Duel, and easily adding Counters to
this card, and likely aren't going to need it...or
you're being pummeled and can't get the necessary
counters. OH, and the triple Mystical Space
Typhoon, among other things. OH, and the fact
we have quicker and better cards available. It
just isn't worth using.
Ratings:
1/5 all
Art: 4/5
Mark
Howard
Raigeki Bottle
Somebody took Raigeki and put it in a bottle, and
they ended up with Raigeki Bottle. This trap gives
you Raigeki's effect, but only after you've made
four attacks. As is to be expected for a remake of
one of game's most powerful cards, there are so many
crippling drawbacks that nobody in their right mind
would ever consider running this:
-It's a trap. That means you can't activate it right
away, and you're going to miss a turn of attacks.
-You have to attack four times. If you've attacked
four times, you're definitely not losing, and your
opponent definitely has a small field.
-Raigeki Bottle can't be used.
-Opponents can easily destroy it with Mystical Space
Typhoon.
It can be tempting to run a card with such a
powerful effect, but you have to look at the
drawbacks--especially the drawbacks that aren't
listed on the card.
1/5
Art: Reminds me of the hot sauce bottles from the GX
dub.
Fun Fact: We're not drinking wine! We're drinking
hot sauce!
Tomorrow: It's painful to review.
Raigeki Bottle, simple and sweet, do not play it.
Continuous traps will not stay on the field without
protection and it requires you declare 4 attacks.
This card will not last 4 turns and if you have 4
attacks you can make in a turn you are probably
winning anyway. Of course there are the obvious 2
attacks in turns but again, Heavy Storm and 3 MST.
This card should have been common.