Painful Return, a ridiculously simple Magic card,
that allows your opponent to choose a Monster in
your Graveyard, to be added to your Hand.
Replenishing a resource is usually a good thing,
even if your opponent picks what it is. This
is obviously a combo card, and it doesn't have a
cost, which is a good thing. I don't really
see a practical use for this card, and I'm not even
necessarily saying it's all that bad, but it
certainly isn't the most competitive of cards.
If you're that desperate to use a Monster again,
have fun.
Ratings:
1.5/5 all
Art: 3/5 Warrior Dai Grepher seems to
have had some trouble.
Mark
Howard
Painful Return
People were talking about this card and how it's
like Monster Reincarnation without the cost. But
like Raigeki Bottle, you need to look into this card
to see what it really does. First off, your opponent
chooses the monster you return. That's just painful.
You'll be getting the worst monster for the
situation (unless your opponent is like, Jesse
Anderson). The big thing here is that you don't get
that monster until the end of the turn, when you
can't use it any more.
Even if you do get the monster you wanted, the
opponent will have time to prepare for it. Focus on
the tactical advantage a card will give you, because
there's always more to a card than what's written on
it.
1.5/5
Art: More Warrior Dai Grepher stuff.
Fun Fact: Dai Grepher has a big storyline
Tomorrow: Get lost in the Card of the Day!
Painful Return, a normal spell card that has your
opponent choose a monster in your grave and return
it to your hand during the end phase. The mechanics
on this card are interesting, to say in the least.
Early game this could be good to have a replay of
your first turn set up in order to double on card
advantage. Late game, though, you are just asking to
have a dead boss monster with no way of summoning it
in your hand. If going by the strictest guidelines
on this card then Synchros, Fusions, and Xyzs
monsters are not legal targets, so they will not be
spun back to your Extra Deck. The most painful thing
about this card is really deciding its utility.
Could be good, could be bad at least you force a DD
Crow play if your opponent really has no beneficial
options to add back to your hand.