If the effect of a "Wind-Up" monster is activated, except "Wind-Up Magician": You can Special Summon 1 Level 4 or lower "Wind-Up" monster from your Deck in face-up Defense Position. This effect can only be used once while this card is face-up on the field.
Card Ratings
Traditional: 1.50
Advanced:
3.40
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - Sept. 6, 2011
Welcome to Wind-Up week, and we're back to things
after taking yesterday off to to celebrate the
Holiday. Wind-Up Magician, a Spellcaster,
which makes sense, at least as far as having
Magician in its name, as all these metallic toys
should obviously be Machines, but I digress...is a
Level 4, Fire attributed (yes Fire...also odd)
Monster, with 600 attack and 1800 defense, and while
the attack obviously doesn't to squat, the defense
could work to your advantage. Now, this
specific Wind-Up Monster, being Fire, you would
think might do some Burn Damage, but that's not the
case. If the effect of a Wind-Up Monster is
activated, present company excluded of course, you
can Special Summon a Level 4 or lower Wind-Up
Monster from your Deck in face-up Defense position.
The effect really isn't as complicated, or
lackluster as it sounds. Wait...did I mention
the effect can only be used once while said Magician
is face-up on the Field? Yea, that hurts, like
more than once would have been broken? This is
meh-tastic support at best folks.
Wind-Up Magician starts
this short week. Wind-Ups are a new archetype
introduced in GENF and was probably your sneak peeks
most solid deck. The magician allows for you to
swarm your field whenever any other Wind-Up’s effect
activated. Not only do you get a level 4 or lower
monster you get it wound up when it hits the field.
Quick aside, these cards work by activating their
effects when they switch battle positions,
essentially like a wind-up toy that has to be reset.
In order to keep this little guy from being too
good, they limit the effect to once per turn.
600 attack and 1800 defense, this card is a decent
first turn set so that you can use your Wind-Ups the
next turn.
Rating
Traditional: 1.5
Advanced: 3
Ratings based on use in Wind-Up Deck
GrimroX
Makina
Wind-Up Magician
Today starts our Wind-Up Week, and first in line is
Wind-Up Magician. Though I don't know much about
Wind-Ups, I feel like this guy is a central card for
the archetype. His effect condition is incredibly
easy to fulfill and his effect is great. Being able
to pull a monster from the deck for almost nothing
is really good, not to mention that you have your
other Wind-Up monster's effect going off as well.
The whole "once once while this card is face-up on
the field" thing isn't an issue, since Wind-Ups like
to play with flipping their own monsters. His attack
is meager, but the 1800 defense should keep him
alive long enough to pull off some good moves. I see
him as a staple at 3, within the deck only, of
course.
Traditional: 2/5 (Wind-Ups as a whole probably have
very little impact here)
Advanced: 5/5 (Wind-Ups only, useless anywhere else)