The controller of
a monster that attacks this card in face-down
defense position takes 1000 damage after damage
calculation. This card cannot be destroyed by battle
(damage calculation is applied normally.)
Card Ratings
Traditional: 3.00
Advanced:
3.80
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - April 3, 2012
Marshmallon, my favorite cute little gelatin in
the Yugioh realm =) There use to be quite a debate
when Marshmallon became accessible to the public as
to this versus Spirit Reaper, burn versus Hand
discard. Marshmallon is still arguably as good as he
ever was, its just as happens to cards, the Format
isn't very favorable to him. When Formats decide to
go all turbo aggressive, cards that need to be set
to gain their effect fall out of play. That's why we
can currently use two copies, but if you can use
two, and both go off for 1000 points of Damage,
that's a quarter of your opponent's Lifepoints, just
saying. Level 3 is good, not being able to be
destroyed in Battle is too, could make easier for a
Rank 3 XYZ. Light and Fairy both have plenty of
support, I seriously think about everyone should use
at least one. Even if setting Monsters isn't in play
at present, 1000 damage can end up being more than
you think. How fun is it to attack into this and
lose the Duel?
Ratings:
Traditional: 3.75/5 Burn can work even just in
this card, and even with more destruction, it pays
off IF you get the effect to work.
Advanced: 4.75/5
Art: 5/5 So cute
John Rocha
Marshmallon is one of those really cool cards
that give you several options and benefits. First it
deals 1000 damage to your opponent. Second, it can’t
be destroyed by battle. Third, it is a level 3
monster that loves to be turned into an XYZ monster
or Synchro monster. Forth, it is a light monster so
it can be used in a Chaos deck, and finally, it is a
Fairy, so it can be used in a Fairy or Herald deck.
Yes, Marshmallon has a lot going for it.
So why is a card this good not being played in
multiples in today’s deck? Quit simply, it is just
too slow. Today’s game is all about the offence.
Strike quickly and often. Outside of a burn deck, we
will probably not see this card being played,
especially when we have Wind-Ups gaining hand
advantage by turn two and Dino/Rabbit’s negating all
of your moves. Being able to stop your opponent’s on
slot is pretty good in this format. Marshmallon can
be easily search for with Sangan, Nova Summoner, and
Shining Angel.
Traditional: 3/5
Advanced: 3/5
Miguel
Marshmallon is hands down my favorite monster to
set face down. While your opponent may be expecting
something like Gravekeeper's Spy, Ryko, or even
Wind-Up Honeybee....they run smack into a monster
that can't be destroyed by battle AND they are
taking a solid 1000 LPs worth of damage as well. But
you still take damage if Marshmallon is attacked by
a monster that has a piercing ability, such as Spear
Dragon, or worse, a monster that can destroy face
downs without flipping it face up, like Six Samurai
- Irou. Also Nobleman of Crossout and Shield Crush
are a few other ways around it as well. Marshmellon
is great for stalling with a bit of burn behind it,
making it great for Synchroing, Xyz or even
tributing. This card can stops swarms and nail your
opponent for a chunk of damage for attacking it.
While it may work best in stall/burn, overall this
card can slip in almost any deck that relies on Xyz
and synchros.
Traditional: 2
Advanced: 3.5
Tomorrow: SPLASH!
Argouru
Tuesday:
Marshmallon
Lv 3/LIGHT/Fairy/300A/500D
"The controller of a monster that attacks this
face-down card takes 1000 damage after damage
calculation. This card cannot be destroyed by
battle. (Damage calculation is applied normally.)"
Now up to 2 per deck, Marshy makes for one of the
best walls out there. With his low stats, he can
duck under cards such as Smashing Ground as long as
there's another monster with at least 550 DEF on
your side of the field. Once he's face up, however,
he makes for a good target for monsters with
piercing damage effects, so his best uses are as a
stall tactic and tribute fodder.
As for the pic, I'll admit that it's one of the more
subtly weird monster images out there.
Traditional: 3.5
Advanced: 3.75
Philosophical
Psycho
Ok, Blue-Eyes, thank you for
stopping by for your 3rd review here at Pojo now.
For the past two weeks, you've met with us reviewing
recently-released GX manga cards. Now that you've
had a month to formulate your own opinions, why
don't you take a gander at the Pojo team's review of
new semi-limited list?
I got my Mashumaron cheap from
the Lost Sanctuary structure deck. This, I
appreciate, but I cannot condone using Mallow in an
offensive deck, even for Fairies. Marshie is
distinct from Spirit Reaper, as, despite
Marshmallie's higher stats and burn damage, as well
as vulnerability to Ally of Justice Catastor, only a
defensive deck can truly appreciate Ma-Ma's 1000
damage. For an offensive playstyle, Spirit Reaper
can usually find itself a clear path to nick a card
from the opponent. Offensive decks also aren't as
scared to take LP damage to summon a Spirit Reaper
when neither player has any active monsters.
Furthermore, Spirit Reaper finds itself being easily
summoned in the fast-paced offensive Zombie Deck.
Still, I think Mallon finds more popularity than
Reaper as Mallie is a great defensive option whilst
Reaper is only a passable offensive option. Yet,
both are smashing in a given stall deck. That's just
my general consensus of both monsters.
Similar monsters are Shiba-Warrior
Taro and Arcana Force 0 - The Fool. Shiba has the
highest stats but has an effect that hurts it more
often than not; most importantly of all, however, it
has Tuning capability. Fool, outside some sadistic
Creature Swapping, is vastly inferior to Mallos and
Reaper, but is worth using if those two are already
maxed out, and can also Xyz Summon Mira the Giant
Star or Galaxy Queen.
I wouldn't use Marsh in an
offensively-oriented deck, not even a Fairy one. In
any stall-based deck (especially Burn), it is
invaluable, though. Other uses besides plain
stalling and 1000 damage include material for Xyz,
Synchro, or Tributing. I have used Marshmallon for
all of these purposes, and even by itself, it can
wall entire decks to a great extent given the right
backup.
Traditional: 1/5 (what we need
is immunity to effect destruction, not battle
immunity)
Advanced: 3.8/5
Comparison to last format:
Relatively insignificant impact. It has gotten much
easier to slaughter monsters, so Marshmallon's
immortality isn't as significant as it was compared
to its first release, so we might as well Semi it
for its reasonably strong effect. We might even see
Marshmallon get Unlimited sometime soonish. My
preferred Deck is Final Countdown stall. I use 1
Fool, 1 Shiba, 2 Mallons and 3 Reapers; they are
fantastic roadblocks most of the time and make for
fantastic Synchro or Xyz Material.
Aesthetics: 4/5 A gelatanous,
indestructible snack food being the antithesis of
Spirit Reaper. Touche. One of Yugi's cards, it is
quite the adorable and iconic image.
Philosophy Corner: I realized I
missed out on reviewing Wicked Avatar two weeks
back. If it's of any interest to you, I got back to
that guy.