Nonchainability against 3 MST and Heavy Storm is not
exactly a commendable quality, but by no means is it
grounds to not use a card.
Torrential Tribute is not as versatile as Mirror
Force is; it's hard to predict the best appropriate
time to spring Torrential on your opponent, as you
must consider it after every single summon.
That being said, I really appreciate TT over Solemn
Warning. Unlike Warning, TT doesn't carry that much
of a hefty cost. Sure, TT wipes out your own
monsters, but as a user of TT, you should be able to
control it in a fashion that limits the damage to
yourself. In many cases, it can give you a great
advantage to use TT on your own turn, in response to
your own summon of Sangan or Zenmaines. In a pinch,
TT can also give you an emergency Dark Hole in
conjunction with Call of the Haunted or Scapegoat.
Warning is an expensive one-for-one; it gains merit
in its powerful effect to negate the summon, giving
it an edge over TT. Warning is significant in
stopping the likes of Zenmaines and Jinzo. Being a
Counter Trap, it can be used during the Damage Step
and, by negating the summon, the opponent won't be
able to call priority on that Judgment Dragon or
Monster Reborn that BLS. Torrential Tribute has
merit in mass destruction though. You could spend
2000 on that Xyz that the opponent brought out using
Tour Guide or Rescue Rabbit, or you could simply use
TT after Tour Guide or Rabbit uses its effect.
Ultimately, TT equates Warning in power and overall
usefulness. With deckspace being tight these days,
though, most people are opting to rotate TT out of
their decks (especially the more offensive ones that
can easily maintain a higher monster advantage over
the opponent) in favor of Warning being able to snag
that one problem monster, especially if said
offensive deck is employing Megamorph (I'm sure
fellow card reviewer Otaku would agree with me – he
enjoys Pokémon more than Yu-Gi-Oh, though). My Dark
Scorpion Deck has 2 Warning and 1 TT. For something
such as my Final Countdown Deck, I have 2 TT and no
Warnings.
Traditional: 3/5 It can stop Yata-Garasu, I guess? I
also suppose it can prevent certain OTK's, assuming
you lived long enough to set TT. The problem most
people face with TT is activating it too soon or too
late, and that window of opportunity is much tinier
in Trad.
Advanced: 4.5/5 (Dark Hole on your opponent's turn
can sometimes be even more effective than Mirror
Force)
Comparison to last format: With 3 MST and Heavy
Storm, TT isn't quite as powerful as it was back
from its staple days. Monsters have been growing
increasingly dangerous and more potent in their
swarmability, however. With even BLS on the scene
now, Traps that destroy monsters have become even
more important now, but with CotH at 3 as well, you
may as well be screwing yourself. Nevertheless, BTH,
Warning, and TT all at 2 is a good mix.
Aesthetics: 3/5 Whenever this card is used, I
imagine the summoned monster self-destructing in a
huge watery explosion, wiping out everyone else on
the field. It also sorta reminds me of Raigeki's
art.
Philosophy Corner: Do not think of knocking out
another person's brains because he differs in
opinion from you. It would be as rational to knock
yourself on the head because you differ from
yourself ten years ago. -Horace Mann
abc_at_123.com@hotmail.com
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