1 "Gem-Knight" monster + 1 Pyro-Type monster
Must first be Fusion Summoned. If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.
Card Ratings
Traditional: 2.13
Advanced:
3.00
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - August 23, 2012
Gem-Knights are fun, their Archytpe kind of strikes
me as similar to the Crystal Beasts. Funny I said
that, after looking them up on wiki, apparently they
are a hybrid of Jesse's Crystal Beasts, and Jaden's
Heroes. Gem-Knight Citrine is one of nine current
Gem-Knight Fusion Monsters, and one of the weaker
ones, with 2200 attack. It's Level 6, and a Pyro,
ironically of the Earth attribute, Fusion Summoned
with a Gem-Knight Monster, and a Pyro-type Monster.
If Citrine attacks, your opponent cannot activate
cards or effects until the end of the Damage Step.
While I see this as good, if only as protection for
itself, it has some problems. It should protect the
theme, or even all Gem-Knight Fusions. If I were
playing Gem-Knights (although a few of the Fusions
are still Japanese only) I think I might do without
this one.
Ratings:
Traditional: 1.5/5
Advanced: 2.5/5
Art; 4/5
John Rocha
Today we are going to be looking at Gem-Knight’s
and more specifically Gem-Knight Citrine. With
Mirror Force at two and Forbidden Lance being
popular, Gem-Knight’s ability to lock down cards or
effects during battle can be priceless. I’m not
crazy about 2200 attack for a level 7 monster, but
with the right support, Gem-Knight Citrine could be
quit useful in the right situation.
In addition to spell and trap cards not being able
to activate, monster effects cannot activate ether.
This means that cards like Cataster, Utopia, Gorz,
Battle Fader, Mystic Tomato, Honest, and Ryko are
useless to your opponent. Gem-Knights have plenty of
support cards to fusion with. Gem-Knight Fusion,
Particle Fusion, and eventually Tablet Fusion are
the key fusion cards while Volcanic Shell’s give you
plenty of Pyro fodder.
Gem-Knight Citrine is just one of many Gem-Knight
Fusion monsters with awesome effects. Let there be
no mistake about it, Gem-Knights will be a force to
be reckoned with and Gem-Knight Citrine is just on
tool in its fusion arsenal.
Traditional: 3/5
Advanced: 3/5
Miguel
I've never really given the Gem Knights a good
look at until I saw today's card, Gem Knight
Citrine. This makes me want to make a build a Gem
Knight deck. Citrine is a EARTH/Pyro Fusion
monster.Citrine needs one Gem-Knight monster and one
pyro type. Volcanic Shell is a decent choice. He
stands in with 2200 ATK and 1950 DEF (there goes
that 50 thing again). First, he must be fusion
summoned properly. Then, and here is where it gets
good, when Citrine attacks, your opponent cannot
activate cards or card effects until the end of the
damage step. If there is a card that activates
whenever a monster attacks, this guy gets around it.
Mirror Force? No, Dimensional Prison? Stop
it.....Honest...Battle Fader? Useless. Cyber Valley
and Kalut? Don't even bother. A very good fusion
monster, and unless you are playing HEROes, you're
not seeing too many of those.
Traditional: 2
Advanced: 3.5
Tomorrow: That is a very big bug.
Philosophical
Psycho
As many of us as said in the Polymerization article
two weeks ago, Fusion was never greatly popular due
to the fact it requires three cards out of your hand
to summon just one possibly strong monster. I can
symphathise with you if you're surprised how we gave
Citrine above-average marks, especially when his
subpar 2200 ATK is easily trumped when we've all
played with ease Synchros or Xyzs much stronger than
that. Furthermore, Pyro-Type monsters are largely
uncommon, meaning it will be difficult to to rip
your opponents off with Super Polymerization and
that you will need to supply your own Gem-Knight
Garnet or Ruby as the Pyro Fusion Material for
Citrine.
When he attacks, you can always be assured that the
attack will go through as planned with no ill
effects to plague him afterwards, which is always a
relief. It means you smack your opponent with 2200
ATK, no if, ands, buts, Shrinks, Dimensional
Prisons, or Gorzes the Emissaries of Darkness. He
can even bust through Flip Effects and Wind-Up
Zenmaines! (Actually, I'm not too sure of the ruling
with Zenmaines because when it comes to Zenmaines,
the protection effect doesn't qualify as
"activating.")
When playing against Citrine, be mindful that even
though you cannot stop him when he is trying to
attack, you can spring chainable cards that are not
forced to respond to an attacking monster. This
includes using Book of Moon when he's summoned
(although with 1950 DEF he is well-protected)
or using Forbidden Lance as a desperate attempt to
dissaude him from attacking. Although Mirror Force
can't respond directly on Citrine, it is still
capable of destroying him. This is, I concede, an
annoyingly protective quality of Citrine. He doesn't
scream out to me as anything special, but based on
what I've been told, he's a solid addition to the GK
arsenal. Quite admittedly, I don't have much
first-hand experience witnessing good action out of
a Gem-Knight Deck, but I've heard it's not bad. I
only expect it to be hampered when Future Fusion
gets banned next week.
Trad: 3/5
Adv: 3.15/5 (having one or two might be a good idea
for its utility or in case you find yourself in a
situation in which Citrine is the only monster you
can Fuse, but actually I feel he is more formidable
when used for the cost of Gem-Knight Master Dia)
Aesthetics: 3.8/5 The Gem-Knights are of a noble
clan with the utmostly prestigious codes of honour,
crediting their roots to the inseparable alliance of
Jaden's E-HEROes and Jesse's Crystal Beasts. They
hold their great strength and arts of Fusion in
proper esteem and responsibility, never bearing arms
unless to shield the weak. So how unfortunate it may
be that the Laval brutes that live on the nearby
territories are of an aggressive mind that would
love nothing more than burning things to ashes and
to try the temperance of the Gem-Knights' stone
hide! For this reason, the Gem-Knights forsooth have
no alternative choice but to defend...themselves.
Constructed with the magma of a Pyro-Type monster,
Citrine should prove a most valuable asset to the
Gem-Knight front, allowing him resistance to the
Laval barbarians he is to smite. He is further
augmented with natural abilities that enable him to
scoff at any devious effects from enemy forces that
may attempt to hinder him during his assault. What I
find most contradictory of all, however, is why
Gem-Knight Citrine is made out of...citrine. Citrine
is a type of quartz with iron in it. Quartz in
general is a hexagonal, brittle mineral and contains
silicon, but primarily oxygen. Citrine itself is
mostly yellow (like topaz) and can be
brownish. Citrine is a very rare type of quartz, but
when you apply heat to amethyst (a purply kind of
common quartz), it will look more like citrine,
which could be how Citrine needs a Pyro-Type Fusion
Material. My point is, I wish they picked a better
mineral to name this monster after.
Philosophy Corner: On the Monday Evigishki
Gustkraken was covered, my friend (or, more
properly, my friend's friend) was hit by a drunk
driver and was reduced to a coma. He was pronounced
dead the next night. 17 years old, he was the only
kid his parents had. Since I estimate most people
that go to Pojo.com are maybe 13 years old or
younger, this probably doesn't apply to most of you,
but I might as well tell you now: Please don't ever
try to get drunk and at least don't drink and drive.
It's not worth it for you and it most certainly
isn't worth it for anyone else. Alcohol and driving
accidents are one of the utmost leading causes of
teenage death. I don't want people to be mad at who
killed him or be destroyed that he's dead, but I
want people to remember him as the brave person he
was. Please do not send me your condolences; I
didn't know him all that well, really. It's just
that I probably won't be able to do Pojo stuff at
the same frequency as when I first started.