The effect of "Revival Golem" can only be used once per turn. When this card is sent from your Deck to the Graveyard: Activate 1 of these effects.
● Special Summon this card from the Graveyard.
● Add this card from the Graveyard to your hand.
Card Ratings
Traditional: 2.00
Advanced:
3.40
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - August 30, 2012
Remember Revival Jam--well this is the Rock version,
and he doesn't suck. This guy could actually be
teched into about any Deck you want. He may not be
any immediate positive advantage, although recycling
from the Graveyard to the Field would technically be
a +1, he has potential to lead to more, being Level
4. Syncho and XYZ obviously come to mind. Earth
attribute, and 100 attack aren't anything to write
home about, but the 2100 defense is excellent. You
can only use the effect of Revival Golem once a
turn, and when sent from the Deck to the Graveyard,
you can return him from the Graveyard to the Hand,
or Special Summon him. No stipulation as to the
position required, so that's good too. It's a
simple card, and he won't break the game open, but
he might show up more than you expect.
Ratings:
Since he's not JUST for a Rock Deck, you get
Traditional and Advanced Ratings today
Traditional: 2.5/5
Advanced: 3.5/5
Art: 5/5
John Rocha
Revival Golem may revive Earth and Rock decks. It
would also go great with yesterday’s card as it is
an Earth monster and has a nice 2100 defense. There
is a lot of support for Rock decks using this card
as Rock Bombardment and Catapult Zone can easily
dump Revival Golem and give you a level 4 monster on
the field to Synchro, Xyz, or tribute. Foolish
Burial, Dust Knight, Card Trooper, and any card that
mills will also work well with Revival Golem.
Lightswarm, Koa’ki Meiru, Rock Stun/Fossil Dyna, and
a number of other deck types can run Revival Golem
quit successfully. It is hard to say how good
Revival Golem will be as it seems limited to decks
that like to send cards from the deck to the
graveyard. If you get this card in your hand, you
might want to consider running Goblin Good
Housekeeping. Perhaps if Rock decks get a good rank
4 monster like Dinosaurs do in Laggia and Dolka, I
could rate Revival Golem higher.
Traditional: 1.5/5
Advanced: 3/5
Miguel
Number 8 on our list has us getting our hands
dirty with another EARTH/Rock type in the form of
Revival Golem. It reminds me of Wulf but with its
ATK and DEF reversed.
The effect of Revival Golem can only be used once
per turn. When this card is sent from the deck to
the graveyard, activate one of these effects:
Special summon this card from your hand.
Add this card from the graveyard to your hand.
This is a good, balanced card, because you can use
this once a turn. With 2100 DEF, it can hold off a
lot, but 100 ATK is laughable, but I see why they
did it. Being level 4 means Xyz and synchro
summoning are right around the corner. Once again,
Rock Bombardment is one of the best ways to get this
in the grave, along with Dust Knight and Foolish
Burial. Rock decks get a huge boost with Revival
Golem, so don't be surprised if you look across the
table and someone is flinging Rock-types with Rock
Bombardment and this guy pops up.
Traditional: 2
Advanced: 4
Tomorrow: This priestess loves to read.
Angelic Nightmare
Hello and welcome back to our
Top 11 cards from the new set. Today we are going to
be reviewing an interesting new card, Revival Golem.
Revival Golem
Earth/ Rock/ Lv 4/ 100 ATK/
2100 DEF
“The effect of "Revival Golem"
can only be used once per turn. When this card is
sent from your Deck to the Graveyard: Activate 1 of
these effects.
● Special
Summon this card from the Graveyard.
● Add this card from the
Graveyard to your hand.”
Let me start off by saying that
this card has great defensive stats for a level 4
monster, but that isn’t the best part. This card is
essentially a new combo piece with a few different
cards. In this set a new field spell was released
that aides in the arsenal of rock type monsters.
That new field spell is called “Catapult Zone” and
essentially protects one of your monsters from
battle once per turn. If you choose to activate that
effect you dump a rock type from the deck to the
grave, but that is where this little golem comes in.This card has a lot of XYZ potential and can
essentially be a nice opposing wall short of XYZ and
Synchro monsters.
Some cards that this card works
well with are Catapult Zone (duh!), Foolish Burial,
Rock Bombardment, Dust Knight, and Light Sworn
Support cards I suppose.
Pros: Great defense stats, good
attribute and type.
Cons: Prone to Enemy
Controller, Photon Butterfly, and horrible attack
stats.