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Pojo's Yu-Gi-Oh Card of the Day

Pojo's Top 10 Cards of 2012

#7 - Tour Bus From The Underworld
#ORCS-EN086

When this card is sent to the Graveyard: Target 1 monster in either player's Graveyard, except "Tour Bus From the Underworld"; shuffle that target into the Deck.

Card Ratings
Traditional: 2.75
Advanced: 3.87 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed
 - Dec. 20, 2012

Back to the main COTD Page

 

Dark

Paladin

Thursday
 
Tour Bus From the Other World, not quite as beautiful, or as skilled, as her Tour Guide counterpart, but still a card I'm sure you've been annoyed with on more than one occasion.  She obviously works well too with her Tour Guide sister of course.  Now the Tour Bus from Other World lets you shuffle a Monster from either player's Graveyard, excluding herself, back into either player's Deck.  I think you can use this offensively or defensively.  Obviously to use a Monster again on your side, or defensively in order to prevent a future resurrection or combo from the Graveyard to hinder your opponent.  It's really nice too that it can be ANY Monster (besides itself).  I don't expect to see her going anywhere anytime soon, she's just too good, and she should be higher on the list.
 
Ratings:

Traditional:     3/5
Advanced:   4.5/5 
Art:  5/5


John Rocha

We continue our count down with “Tour Bus From the Underworld”. If you have been following the Card of the Day posts for the last two days you would see there is a theme taking shape. All of the cards listed were part of the powerhouse Wind-Up deck that ruled the nest for half of the year. Tour Bus gave the deck a better option for Tour Guide in that when it went to the graveyard you could return a Wind-Up Zenmaity to the Extra deck to give you the ability to burn another card from your opponent’s hand.
 
Now that Zenmaity has been limited to one, Tour Bus From the Underworld is no longer an important card to Wind-Up decks as the hand loop is no longer an option. It is still a great fit for Tour Guide From the Underworld as it can work to help your deck or to hinder your opponent’s deck.
 
If you are playing a Rescue Rabbit deck, you can use Tour Guide to special summon a Tour Bus to Xyz summon Leviar and detach the Bus to special summon a Rabbit, then use Bus to put back a normal monster and then use Rabbit to special summon that normal monster and the third normal monster to Xyz summon. It is very useful in recycling those limited and restricted monsters like Gorz, Trag, Tour Guide, Red-Eyes, BLS, and Dark Armed Dragon.
 
On the flip side, you can also disrupt your opponents strategy by returning your opponent’s Grapha, Treeborn Frog, Lightpulsar’s target, or the third dark monster for DAD or the light or dark monster needed for BLS. Tour Bus becomes your D.D. Crow only it returns the monster to the deck. You could also summon Leviathon Dragon, attack your opponent’s T.G. monster or X-Saber Darksoul and then detach Bus to send it back to the deck in main phase two so they do not get their effects. Like Transmigration Prophecy, Tour Bus From the Underworld is one of those underrated cards that destroys today’s meta.
 
Traditional: 3/5
Advanced: 4/5
 
If you would like more idea on any of the top 10 cards we are reviewing, you can also search on the Card of the Day page to find our old posts. Personally, I do not go back and look at those articles in order to keep my reviews original, but they may still mirror the Year End posts so just keep that in mind when reading the top 10 reviews.

Miguel

Tour Bus of the Underworld pulls in at Number 7 on our list. A level 3 DARK/Fiend with 1000 for both ATK and DEF.
 
When this card is sent to the graveyard: You can target 1 monster in either player's graveyard except Tour Bus from the Underworld, shuffle that target into the deck.
 
Just when we thought Tour Guide was a hassle, here comes her ride. Tour Bus is meant pretty much to be teamed with Tour Guide to recycle her back into the deck for later use. The good part about Tour Bus is that you can use it on any monster in either player's graveyard, so you can use it to mess with any graveyard antics your opponent may be trying to do. Or use it to get back that Tour Guide/Sangan, or any other monster you may need a little later in the duel. Tour Bus's effect goes off when it gets to the graveyard in any way, so cards like Foolish Burial and Armageddon Knight can get it there fast. Even if it's detached from an Xyz monster, Tour Bus can get a monster back into the deck. DARK also means Chaos as well. Overall a handy little card and worth a spot on our list.
 
Traditional: 3
Advanced: 4
 
We'll be back on the 26th with Number 6 on our list. Merry Christmas!!!!!


Angelic Nightmare

Today we are looking at a card that is out of this world, the underworld, so hop in cause this our stop!

Tour Bus from the Underworld makes its stop at #7 on our list today.

Fiend/ Dark/ Lv 3/ 1000 ATK/ 1000 DEF

When this card is sent to the Graveyard: Target 1 monster in either player's Graveyard, except "Tour Bus From the Underworld"; shuffle that target into the Deck.

This card is a very strategic card than can either hurt you or benefit you in some way. As a target for it’s better counterpart, this card has been pushed aside for Night Assailant, but this hasn’t stopped seeing play in some decks. Decks like Chaos Dragon, Light Sworn, and Wind-Up can use this card. Whether it is milled, tributed, discarded, or detached it’s effect will still activate.

This could also work against your opponent, and it has been done for me. My opponent was playing Light Sworn and I was playing Inzektors before Hornet was limited. I had a Hornet in grave and my opponent used Charge of the Light Brigade milling a Wulf and Bus. My opponent was about to return a monster from his grave but then realized that I had a Hornet in grave. He chose to return my hornet while I had a Dragonfly and Sword in hand. I lost that game horribly because of it.

This card recycles key cards and can work in tandum or apart from Tour Guide.

Pros: Great typing, level, and good effect.

Cons: is horrible early game.

Advanced: 3/5
Traditional: 2/5


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