Cannot be Special Summoned. During your Main Phase 1, if this card was Normal Summoned this turn: You can Tribute this card; draw 2 cards, then it becomes the End Phase of this turn. You cannot Special Summon during the turn you activate this effect.
Card Ratings
Traditional: 3.00
Advanced:
4.67
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - Dec. xx, 2012
Cardcar D, a card I'm sure you have, will have, or
at the very least are entirely familiar with due to
the phrase "Draw two cards." Honestly, about
everything related to this card that doesn't involve
the Draw effect and the end of the Turn are about
irrelevant. You can't Special Summon this card
(which is a nice balance even with the forcable Turn
end) and by Tributing it following a Normal Summon,
you Draw two cards. That's a +1, and those are good
things. Essentially you're giving up the rest of
your turn (obviously) but it's hardly the end of the
world. There isn't a great deal to say about this.
It's a Yuma card, I don't keep up with Zexal much,
but I've only seen him use it once. Play, abuse,
enjoy =)
Ratings:
Traditional: Not being able to Special Summon hurts
here far more than in Advanced, and we have all the
broken cards, 3/5
Advanced: 4.5/5
Art: 5/5
John Rocha
We continue our count down to number 1 with an
amazing but hard to get card called Cardcar D. A
Secret Rare card from Galactic Overlord, Cardcar D
is the monster equivalent of Pot of Greed. By
playing Cardcar D, you automatically gain a plus one
advantage. The disadvantage is that you can not
summon any other monsters that turn and you have to
end your turn in Main Phase 1.
Because of the strict restrictions on playing
Cardcar D, there are not very many decks that can
utilize it very well. With the speed at which a deck
type can overwhelm you in today’s game with decks
like Wind-Up, Dragon, and Hieratics, not having a
monster on the field to defend you could translate
into a quick loss. The decks you are going to see
Cardcar D in are decks that play hand traps like
Trageodia, Gorz, and Battle Fader, or decks that
rely on draw power like Exodia or Burn/Stall decks.
Ideally the decks you are going to see Cardcar D in
are Hieratic, Exodia, and Mystic Piper. In Hieratic
decks, Cardcar D allows you to get to your combos
faster. As it plays Trageodia, Gorz, and Max “C”, it
also has protection against swarm attacks. Exodia is
all about draw power so any card that gives you that
is beneficial. Mystic Piper decks are all about
drawing into hand traps so Cardcar is a perfect fit
for the deck.
Cardcar D is not for every deck, but the decks it
works well in gain a tremendous bonus from this
card’s draw power.
Traditional: 4/5
Advanced: 5/5 Greed is good!!!
Miguel
Coming in 4th place is Cardcar D. This restricted
little Pot of Greed on wheels became an instant hit
as soon as it was released and found its way into a
variety of decks, but really only becoming useful in
some.
Cannot be special summoned. During your main phase
1, if this card was normal summoned this turn: You
can tribute this card; draw 2 cards, then it becomes
the end phase of this turn. You cannot special
summon during the turn you activate this effect.
In my opinion, not every deck can benefit fully
benefit from this card. As stated before, Cardcar
D's effect during your Main phase 1, only if it was
normal summoned that turn, it cannot be special
summoned in anyway, then when you tribute it to Draw
2 cards, it goes right to your end phase and you
can't special summon after you do that. But you get
to draw 2 cards! You can use this card in most
decks, using it if you are ahead in the game and
confident enough that you feel your opponent can't
come back and feel like giving them an extra turn.
So if you are going to do anything, set or use
spells/traps, special summon monsters, get all that
out of the way first, then normal summon and tribute
Cardcar D. It brought new life for the Exodia/Stall
and Burn/Stall deck types for reasons you should
already know. This card works so well with One Day
of Peace and Pot of Duality, as One Day protects you
during your opponent's turn and you don't have to
worry about special summoning anyway when you use
Duality. For giving life to a few deck types that
needed it, we give Cardcar D a welcome spot on our
list.
Traditional: 2
Advanced: 4.5
Number 3: X marks the spot
We're off till Jan 2nd. Happy New Year from all of
us at the COTD team!!!