Like yesterday, Heroic Champion-Night Watchman, is a
rather unremarkable Monster, at least in terms of
stats. Another Level 4, Earth attributed, Warrior,
with 1200 attack and 300 defense, but he has a
rather unique ability that is fairly common these
days in Monsters. If he attacks a defense position
Monster, said Monster is destroyed before Damage
Calculation. It's not a bad effect, and it doesn't
specify face-up or face-down defense position, so
that's a plus. The only real problem is that,
assuming you even get one successful attack through,
he still only has the 1200 attack, so he's likely to
quickly be destroyed. You can use one if you want
in your Heroic Champion Deck, but you're not going
to lose anything by not playing one.
Ratings:
Traditional: 1.5/5
Advanced: 2.5/5
Art: 3.5/5
John Rocha
The next Heroic monster we will be reviewing is
Heroic Challenger – Night Watchman. Night Watchman
does not exactly fit the theme of Heroic monsters in
that it does not do anything to increase the attack
of a monster. However, it does give the Heroic theme
a tool box type card. Its 1200 attack is not going
to scare anyone, but it has the nice little effect
of destroying monsters in defense position. The
monster will still flip and get its flip effect, but
if you play cards like Book of Moon and Enemy
Controller, you can destroy just about any monster
your opponent plays.
I really wish that Night Watchman had 200 attack
less so we could keep the Limit Reverse theme going
with the deck, as 200 attack does not do much for
us. The Watchman is a level 4 Warrior monster, so it
works great with the Heroic theme to summon Rank 4
Xyz Warrior monsters. Being an Earth monster with
less than 1500 attack also helps us to summon or
search for it with cards like Sangan, Reinforcement
of the Army, Giant Rat, and Warrior Lady of the
Wasteland.
You should be catching on to how to build a Heroic
deck by now. Combine your Heroic monsters with
recruiter monsters, reborn cards, special summoned
Warrior monsters, and Tour Guide from the Underworld
to make Warrior Xyz rank 4 monsters. You could even
add in Grandsoil as they are all Earth monsters. For
defense, maybe cards that turn your opponent’s
monsters to defense. I can’t say that Heroic
Challenger – Night Watchman is an integral part to
the Heroic theme, but it fits the bill for what we
need and could find a spot in the deck, even if it
is at one for a tech card.
Traditional: 1/5
Advanced: 2/5
Miguel
Continuing with John's Heroic week, we look at
Night Watchman, who reminds me of a human Tonberry.
He's a level 4 EARTH/Warrior with 1200 ATK and 300
DEF.
Before damage calculation, if this card attacks a
defense position monster your opponent controls: You
can destroy that monster.
There are a few cards that do what Night Watchman
does, so something like this is nothing new. Night
Watchman can wreck monsters with high defense with
no problem. You can use Enemy Controller (Remember
that card?) or Book of Moon to switch them to
defense mode and have him charge in. His stats
aren't going have him winning too many battles, but
his effect can help him win a few more. Not the best
card, use if you feel like it.
Traditional: 1.5
Advanced: 2
Tomorrow: What's a Gandiva?
Argouru
Heroic Challenger - Night Watchman
Lv. 4/EARTH/Warrior/1200A/300D
"Before damage calculation, if this card attacks a
Defense Position monster your opponent controls: You
can destroy that monster."
This effect certainly isn't new and other cards
have done it better due to having a higher ATK stat,
but still, he can use his effect on face down
monsters, which is nice. He's good at pressing the
advantage once you have constrol of the field with
stronger monsters, but unless your opponent is
desperate, this guy won't really be needed much. An
alright card, but not any better than that.
Traditional: 2
Advanced: 2.5
Philosophical
Psycho
My first thoughts upon looking at this card:
Looks like a Hobbit.
So basically, this card can destroy any Defense
Position monster without damage calculation. By the
way, he WILL flip the monster. So…hrm…where have we
seen this before?
Watchman’s cousins, from my opinion of best to worst
(in terms of eliminating Defence Position monsters):
Ehren, Lightsworn Monk: doesn’t destroy the monster
but instead returns to deck (which is probably even
better...), much better ATK/DEF, Light Attribute is
significantly better than Earth as it allows the use
of Black Luster Soldier – Envoy of the Beginning
Drillroid: exact same effect, Machine, much better
ATK/DEF (and I probably wouldn’t even use Drillroid
outside of Machine Decks)
Reverse Buster: I covered this back on April 17,
giving a 1.5 saying his effect may get usage but
isn't exactly practical
Wattmole: less ATK, requires target to be facedown,
doesn't flip the target (which is good)Light, can
attack twice, isn't a Warrior Search Striker: more
ATK, requires target to be facedown, doesn't flip
the target, can't attack next turn
Sasuke Samurai: less ATK, requires target to be
facedown, doesn't flip the target (which is good)
Mystic Swordsman LV2: less ATK but at least more
than Sasuke Samurai, requires target to be facedown
Ninja Grandmaster Sasuke: much better ATK/DEF, Light
Attribute, requires target to be face-up
Zubaba Knight: same as Sasuke with all-around worse
stats
Ally of Justice Reverse Break: requires target to be
facedown, doesn't flip the target, gest destroyed
when there's a Light monster on the field
Razor Lizard: better ATK, doesn't flip the target,
biggest drawback of all is that it can only be used
in Reptile Decks Disk Fighter: less ATK, requires
target to be face-up, requires target to have 2000
DEF or up
I listed pretty much every Normal Summon monster
that has an effect to destroy Defence Position
monsters. Ideally, it won't flip the target and
doesn't matter if the target is faceup or facedown.
Very rarely does it matter if it flips or not, it's
just "better." The faceup/facedown thing doesn't
matter much either, but it's important to at least
be able to hit the facedown ones, since those are
more common. I would probably place Night Watchman
between Reverse Buster and Wattmole; I criticized
Reverse Buster's inability to attack directly, but
it's not like Watchman can do much better; granted,
Wattmole can attack twice, but in terms of just
destroying Defence monsters, it's an uncommon
situation for the opponent to have two facedown
monsters (and I wouldn't want to use a Wattmole just
for that purpose). A card with an effect along the
lines of "Destroy any Defence Position monster this
attacks without applying damage calculation" isn't
necessarily a bad effect, but rarely is it game-breakingly
useful, especially since so many cards nowadays can
destroy stuff regardless of position.
Anyway, my point is, Reverse Buster is better than
Watchman, and Drillroid is even better than Buster
(after all, I DID say Drillroid is the exact same as
Watchman except for name, Type, and ATK/DEF). So why
even use Watchman? Maybe you're using Warriors, and
Drillroid just doesn't fit. Then I think Ehren,
Lightsworn Monk is significantly better.
The other reason to use Watchman is because he gets
Heroic support, but since Heroic support isn't all
that great anyway...it diminishes Watchman's
usefulness as a card.
In other news, I dunno why they renamed him to a
"Night Watchman" when the original name was more
like "Nighttime Kantera Attacker." Kantera is
supposed to be the Dutch word for lantern, but
kantera is also a type of igneous rock that is used
as a common building material because of how well it
stands up to humidity.
Yeah, everything about this guy is random.
Trad: 1/5
Adv: 1.25/5 (it's just that the effect, while not
bad, is INCREDIBLY useful, and it would be much
better had Watchman had at least 1600 ATK to at
least protect himself, because 1200 ATK is pretty
measly)
Aesthetics: 1.9/5 ♪He sees you when you’re sleeping…
He knows when you’re awake…♪
Philosophy Corner: continued from yesterday
The Incident: She said “See you tomorrow” to some of
our friends the day before, but only four other
friends, plus Little Sister and myself, were there
when it happened (some of us more present than
others).
Han-Kat lived halfway across the country. Before the
entire ordeal ended an hour later, I had just woken
up and was enduring a heavy load of work. I had a
chat room opened up at all times with Han-Kat and
all of our friends in there and I just entered that
night after waking and it was complete chaos. I
scrolled up a bit and couldn’t exactly tell why
Han-Kat was acting like this. I noticed she was
being sadder recently (she often mentioned her
"Happy Hannah Mask"), but this came as a complete
shock. I tried my best to reason with her, but I was
still too confused from just waking up and stressed
from handling all my other work that was going on at
that point. Looking back on it, I know there are so
many things I could’ve done differently. I thought
about calling the police halfway through, but I knew
it wouldn’t do to serve much purpose as I didn’t
know her address of the time (or whether she had an
address at all). I was really dizzy and tried to
promise her I’d talk to her tomorrow, but she was
repeating over and over how she couldn’t wait
another night. I felt so disappointed how I never
got to say the things I wanted to say or that I was
too tired at the time to really talk to her properly
before she died, or that I never even got to hear
her voice before she left. I’ve dealt with suicide
emergencies before but this would be the only time I
failed in completing the mission. When she stopped
talking, I still don’t know if she did it or if she
went to sleep. I felt empty as to what I could do; I
ended up visiting suicideispreventable.org, but by
that point it was already too late. It was just a
reminder of everything I did wrong in my final
moments with Han-Kat.