If your opponent's Life Points are 2000 or less: Make their Life Points 8000, and if you do, draw 2 cards. You can only activate 1 "Heroic Gift" per turn.
Card Ratings
Traditional: 1.17
Advanced:
1.50
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - Dec. 6, 2012
I'm really intrigued by todays card, Heroic Gift is
definitely one of the oddest conditioned Draw Two
cards out there. You can only activate this card
when your opponent has 2000 or less Lifepoints.
Then, their Lifepoints become 8000, and IF
successful, you Draw two cards. I'm really
struggling to find a use for this card that doesn't
bite you in the ass. I mean, I suppose best, and I
use the term "best" loosely, case scenario, you
still have 8000 Lifepoints, and then you're even.
MAYBE you could combo this with Life Equalizer, but
your opponent would have to have 8000 more
Lifepoints than you for that to work, so this alone
wouldn't be enough. Hope for Escape could be a fun
combo with this, assuming your Lifepoints were quite
low, say 2000 or less so you could pay the 1000 and
then Draw three more cards. That would leave you at
a +3, ignoring Lifepoints. It's a very
unconventional card, and aside from fun or shock
value, I don't see much use for it.
Ratings:
1.5/5 both Formats, it does have some combo
potential as I tried to state, but I don't see the
pro outweighing the con
Art: 4/5
John Rocha
OK, so today’s Heroic Gift card does not exactly
fit in a Heroic deck even though it has Heroic in
its name. It is still worth looking at as it has an
interesting synergy with Hope for Escape and with
the next set being based on fire, burn may be coming
back in vogue.
First we have to get our opponent’s life points down
to 2000 or under ether by battle, burn, or both. So
let’s say we are down to 3000 life points. By
playing Hope for Escape and then Heroic Gift, we
will be able to gain a plus 3 advantage. Card
advantage wins games, but the above scenario is
tough to achieve and still leaves you 6000 points in
the hole.
You could probably use Heroic Gift against a deck
that uses Hope of Escape like Exodia decks, but then
you would have to have this card in your side deck
that already has no room. It also requires you to do
another 6000 in damage, but with a plus two
advantage, and stopping your opponent’s plus two it
may be possible to make that up in the next turn.
In truth, I do not see Heroic Gift ever seeing the
light of day, but you never know what the future may
hold. It could become the key card in an OTK deck.
For now, I am putting the kibosh on Heroic Gift and
regulating it to the bottom of my collection.
Traditional: 1/5
Advanced: 1/5
Miguel
We look at an interesting "Draw 2" card in Heroic
Gift.
If your opponent's life points are 2000 or less:
Make their life points 8000, and if you do, Draw 2
card. You can only activate Heroic Gift 1 per turn.
You have to be pretty desperate or very, very sure
of yourself that you can either win after drawing
the two cards from Heroic Gift. This works well with
Megamorph, Life Equalizer, and even Hope for Escape
to draw a few more cards. But resetting your
opponent's life points back to 8000 is one of the
biggest drawbacks you can have in a card. Im trying
to think of other way to fully utilize Heroic
Chance, but Im sure the other reviewers will find
something I might have overlooked.
Traditional: 1 *Pot of Greed/Graceful Charity are
all you need here.*
Advanced: 2
Philosophical
Psycho
Why would you ever want to give your opponent 6000
LP? This doesn’t even count as an increase to LP so
you can’t use those fancy cards that turn healing
into damage; it just CHANGES the LP. I mean, sure,
you get two draws, but if you have to give your
opponent 3000 LP per card, I think it ends up
setting you back even more from winning.
The only way I can really justify restoring your
opponent’s LP back to 8000 is if you have some OTK
strategy to take out all those 8000 LP again. But if
you’re really that reliant on the OTK, you wouldn’t
even have reduced them down to 2000 in the first
place, OR if you have some way to win other than
reducing LP to 0, but then again, you wouldn’t even
get them down to 2000 in the first place. An
argument can be made for aggressive decks that can
reduce the opponent’s LP down to 2000 easily, and
these two cards can help you win even more quickly,
but as I stated in my last paragraph I believe it’s
easier just to try and wipe out those last 2000 LP
(and just use more reliable drawing methods). What
makes it even worse is that this is a Trap Card,
meaning once you draw it, you gotta set it and wait
a whole turn before you can make use of it.
This next paragraph will cover the best possible
uses I can think of for Heroic Gift. I once played
against an OTK Deck that involved increasing the
opponent’s LP. Life Equalizer is a Trap Card that
requires the opponent to have over 8000 LP; it drops
them down to 3000. The goal was to use Blasting the
Ruins, a Trap that deals 3000 damage. Heroic Gift
can be sidedecked for this Deck in case the opponent
uses a lot of LP costs to try and thwart Life
Equalizer, but that is really, really pushing it.
You can also use Hope for Escape, a bad card we
covered back in February 23, 2011. It lets you draw
more cards the more LP the opponent has over you; it
might work in the Blasting the Ruins Deck, but in
the most “ideal” circumstance, you will have 2000
LP, your opponent will have 8000, and with Heroic
Gift and Hope for Escape together you draw a total
of five cards; not good enough.
I mean, if you could at least chain them all to each
other and get six cards, but for now, just stick
with Reckless Greed. Maybe if some more Heroic cards
in the future can take advantage of this effect…
It’s really kinda pushing it, though.
Trad: 1/5 (maybe if you have some sort of crazy FTK
combo involving Temple of the Kings and Makyura the
Destructor)
Adv: 1/5 (at best right now, this card is just a way
of saying “I can beat you two times over in the same
duel”)
Aesthetics: 3/5 I suppose it fits in with the motif
of “chivalry,” not beating down on a wounded
opponent. It really does not fit in the Heroic Deck
(or any Deck at all) though. There isn’t even any
support for Heroic Trap cards. The only thing I
really like about this card is that it has the red
butterfly-phoenix symbol in the background.
Philosophy Corner: continued from yesterday
Conclusion: She said she loved me and she that she
was so sorry but she was in so much emotional pain
and it was time she helped herself. It reminded
myself of how selfish I get and how I stop caring
for other people when I feel there are times life
isn't treating my fairly. This is just one of the
many things I wish I told her and can't believe I
didn't.
It’s beginning to rain a lot now, now that it’s
December. As I stand under a roof and watch the
water on top streaming down horizontally in front of
me, it makes me think of raining needles or the Veil
of death from Harry Potter and the Order of the
Phoenix. I imagine walking into the rain is death
and I stand just inches away from outside. How can
an act so simple feel so incredibly hard? And then I
imagine each water droplet is a shattered fragment
of Han-Kat’s essence and it splatters as it slams
into the ground. I'm angry at Han-Kat. I'm mad at
how foolish she was and I wanted to get over it by
never forgiving her and deleting her from my memory.
I've never even taken a photo with her. My poker
face suggested my non flinching nonchalance at the
tragedy. But as I am writing this at this very
moment, I am crying in a manner I have never cried
before. Because Han-Kat was never a tiny little
footnote in history; she was an extraordinary person
that actually existed, and the reality of her
character can never be dismissed. I loved, love, and
always will love you.