2 Level 5 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; this turn, face-up "Ninja" monsters you control cannot be destroyed by battle or by card effects.
Card Ratings
Traditional: 2.00
Advanced:
2.90
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - Feb. 10, 2012
The next number card to be revealed is Number 12:
Crimson Shadow Armor Ninja. It is a quick play level
5 Xyz monster with 2400 attack that can protect
itself against the destruction of your Ninja’s on
ether players turn. Not too shabby and its really
good for Ninja decks as you can protect them, summon
more, and Xyz summon another one to do it all over
again.
Obviously, Number 12 can protect itself and is thus
good in any deck; however there are better Xyz
monsters one could summon like Tiras, Keeper of
Genesis and Adreus, Keeper of Armageddon. However,
it is ideally suited for a Ninja deck as all you
need to do is special summon Earth Armor Ninja and
then summon Flame Armor Ninja and use its effect to
raise its level.
Amazing card and effect. My problem? The cards
you need to use in the Ninja deck to make it are
mediocre. Not going to dog the deck, because we
could get some mroe support for the deck, but this
card cannot go in Ninjas right now. You can however,
put this in any deck that can spit out a Rank 5 XYZ,
and it's effect could be valuable to you. Opponent
is low in life? Go into this guy and not having to
fear bottomless/torrential/force. Could be what you
need
2 Level 5 monsters
Once per turn, during either player's turn: You can
detach 1 Xyz Material from this card; this turn,
face-up "Ninja" monsters you control cannot be
destroyed by battle or by card effects.
Welcome to the end of Ninja week number two! Today
we have another new XYZ monster, and is arguably the
lesser of two evils and the weakest of the Rank 5
XYZ. The first notable thing about this card that
caught my eye was that it DOES NOT need specific XYZ
material monster. This card is especially easy to
summon in Ninja decks because of Earth Armor Ninja
and Flame Armor Ninja. Also, cards like the classic
Cyber Dragon and new Interplanetorypurpleythorny
Dragon makes it even easier to summon.
Where this card this truly shines, obviously, is
when it comes to removal and/or battle. By simply
detaching an XYZ material it is impervious to cards
like torrential tribute, bottomless trap hole,
mirror force, dark hole, etc. and can leave you
with you field of ninjas and hold field presence.
Pros: Self-protecting effect and decent stats.
Cons: The weakest of the rank five XYZ and a monarch
can ram into this.
Traditional: 2/5
Advanced: 3/5
Argouru
Friday:
Number 12: Crimson Shadow Armor Ninja
Rk 5/EARTH/Warrior/2400A/1700D
"2 Level 5 monsters
Once per turn, during either player's turn: You can
detach 1 Xyz Material from this card; this turn,
face-up "Ninja" monsters you control cannot be
destroyed by battle or by card effects."
The week ends with a strong Ninja. #12's effect
is a really useful one that is listed as a quickplay
effect, so I believe that it can be used defensively
during either player's turn. As there's no official
rulings available on this yet (that I can find), so
that makes my reviewing a bit tricky. If the effect
can be used defensively, you can use it as a counter
to any card effect. If your opponent goes to
steamroll you, you can protect that monster from
destruction (I doubt the effect can be used during
the damage step, so you'd most likely need to use it
in reaction to a summon).
The bad part is how he needs 2 Level 5 monsters.
You can always Special Summon Earth Armor Ninja,
then Normal Summon Flame Armor Ninja and bump him up
to a Level 5, but other then that, getting #12 out
can be a challenge. If you can, however, this guy
offers one of the best defenses around.