Each time a monster(s) is banished, place 1 Chaos Counter on this card for each of those monsters. Once per turn: You can remove 4 or more Chaos Counters from your side of the field to target 1 banished monster with a Level equal to the number of Chaos Counters removed; Special Summon that target. When this card on the field is sent to the Graveyard by your opponent's card effect: You can add 1 LIGHT or DARK monster from your Deck to your hand, whose Level is less than or equal to the number of Chaos Counters that were on this card.
Card Ratings
Traditional: 2.20
Advanced:
2.50
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - Feb. 16, 2012
Chaos Zone = Field Magic Card + Triple Mystical
Space Typhoon = Unplayable in current Format...
However, this is one of the better Field Magic cards
out there. There's a lot of print, but it does some
nifty things. Each time a Monster is removed from
play, place a Chaos Counter on this card. For
starters, the good here is it doesn't have to be
YOUR Monster. By removing four or more Chaos
Counters from this card, you can Special Summon a
Monster that was removed from play whose Level is
equal to the number of removed Chaos Counters. Now
I admit here for one, that it doesn't state YOUR
Monster...IF this includes opponent's Monsters too,
the playability of this card goes up. If not, it's
not a big deal. Furthermore, when this card is
removed from the Field by your opponent, you can add
a Light OR Dark Monster from your Deck to your Hand.
I think that's the money effect of this card, so to
speak. Some Decks could really use this I think,
but you can't just play BLS and expect this to work.
The Deck needs to be (at least partially) tailored
for this card.
Ratings:
3/5 both Formats, for reasons listed above
Art: 5/5
John Rocha
We got a pretty nifty field spell card in the
Dragon’s Collide structure deck called Chaos Zone.
Even though it was made for the structure deck, its
uses could be better served in other decks. Although
Chaos/Dragon decks banish monsters at a pretty good
pace, decks based on banishing can do it faster. A
banishment deck built around the (D.D.) Different
Dimension monsters and Dimensional Fissure and other
cards that remove monsters from play work twice as
fast as they remove your opponent’s monsters as
well. Note that Chaos Zone counts every monster that
is banished.
Every time you reach the number of counters that you
need to special summon a banished monster (-4 if you
want the secondary effect), you can use the effect
and therefore get you back to even advantage as
playing this card starts you off at a -1 advantage.
You can also summon your opponent’s banished monster
if you like. If you let the counters grow to 8 and
your opponent destroys this card, you can search for
Black Luster Soldier (BLS).
I am not found of field spell cards and I am not
sold on this card, but in the right deck it could be
very good.
Traditional: 2/5
Advanced: 2/5
Miguel
Our look at the newest cards from Dragons Collide
structure deck has us reviewing the field spell
card, Chaos Zone: Each time a monster(s) in
banished, place 1 chaos counter on this card for
each monster. Once per turn, you can remove 4 or
more chaos counters from your side of the field to
target a banished monster with a level equal to the
number of chaos counters removed and special summon
that monster. When this card on the field is sent to
the grave by your opponent's card effect, you can
add 1 LIGHT or DARK monster from your deck to your
hand who's level is equal or less to the number of
Chaos counters that were on this card. This card has
some use, if it didn't take a while for it to get
going. At the least you can snag a Sangan or another
Eclipse Wyvern if your lucky it stays around that
long. With either of Chaos Zone effects, you could
get something, but not what you may want. With
triple Mystical Space Typhoon and Heavy Storm
lurking, you may not get the full potential of Chaos
Zone that you want.
Traditional: 1.5
Advanced: 2
Tomorrow: How to trade your dragon.
Angelic Nightmare
Chaos Zone
Each time a monster(s) is banished, place 1 Chaos
Counter on this card for each of those monsters.
Once per turn: You can remove 4 or more Chaos
Counters from your side of the field to target 1
banished monster with a Level equal to the number of
Chaos Counters removed; Special Summon that target.
When this card on the field is sent to the Graveyard
by your opponent's card effect: You can add 1 LIGHT
or DARK monster from your Deck to your hand, whose
Level is less than or equal to the number of Chaos
Counters that were on this card.
At first, this card seems really good, but at a
second glance it’s actually semi-decent. With chaos
variant decks running left and right, you would
imagine that the counters rake up rather quickly.
With a lot of competitive players running Chaos
Sorcerers, Black Luster Soldier- Envoy of the
Beginning, and Dimensional Prison, this card may see
some play. Regardless of how many counters it may
have, you can always get something good out of this
card.
Well, you get the idea. Now the only thing that may
hinder this is an MST before you get any counters on
this card. One card that helps get this card going
is Wind-up Rabbit or using it in Macro builds using
D.D. scout plane and/or D.D. survivor.
Pros: Can get crucial monsters to your hand
Cons: Situational and somewhat slow.