2 Level 4 Warrior-Type monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up "Ninja" monster you control; this turn, that monster can attack twice during each Battle Phase.
Card Ratings
Traditional: 2.25
Advanced:
3.17
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - Feb. 9, 2012
Blade Armor Ninja only requires two level 4
warriors, so it can be used in any deck running
warriors. Obviously, it is best used in a Ninja deck
as it can then target more than just itself. One
interesting thing to note is that it is also a wind
monster making it useful fodder for Dark Simorgh.
There are several was to get 2 level 4 monsters on
the field in one turn. Goblindbergh can special
summon another level 4 monster from your hand. There
are several warriors that can be special summoned
from the hand that can be a level 4, like Photon
Thrasher and Level Warrior, and as luck would have
it, are light monsters for use with Chaos monsters.
There is also a trap called Copy Knight that can be
a level 4 monster if you have one on the field.
Blade Armor Ninja would work well in Laval decks as
well. Laval Cannon can special summon Laval Warrior,
Gunner, or Cannon. No matter what deck you run Blade
Armor Ninja in, the ability to attack twice with
2200 attack and destroy up to two of your opponent’s
monsters is not too shabby.
What was first thought of as a card just for
Ninjas, turned into a powerhouse for Samurais as
well as Heros. Easy to summon in all 3 said decks,
and could hit for 4400 damage. If your opponent
played Solemn Judgment, he is game. They could even
use Warning, and I have seen people win that turn.
My question is, will this card turn out to be too
powerful for the game? While it's base stats aren't
scary, the chances of you doing a big turn just
increased by a ton with these decks. Get at least 1
copy for any of the said decks
Trad: 1.5/5
Adv: 3/5
Angelic Nightmare
Blade Armor Ninja
Warrior/ Wind/ Rand 4/ 2200 ATK/ 1000 DEF
2 Level 4 Warrior-Type monsters
Once per turn: You can detach 1 Xyz Material from
this card to target 1 face-up "Ninja" monster you
control; this turn, that monster can attack twice
during each Battle Phase.
This card is the go to xyz monster that ninjas can
resort to. If you manage to get rid of your
opponent’s field and know that their S/T zone
doesn’t hold anything too critical, you can
essentially deal over 4000 damage in one turn.
Granted that this XYZ monster does need 2 warrior
monsters, you can take two routes with ninjas.
1. Special
summon Armored Ninja Earth + summon Armor Ninja Wind
2. Summon Golden
Upstart Ninja and activate effect to special summon
a Lv 4 ninja.
At the very least, this card can place a good amount
of pressure on your opponent and can end games
quickly if your opponent doesn’t have any good
answers to this card.
Pros: decent attack, a ninja can attack twice by
dethatching an xyz material.
Cons: Substandard attack for a rank 4.
Argouru
Thrusday:
Blade Armor Ninja
Rk 4/WIND/Warrior/2200A/1000D
"2 Level 4 Warrior-Type monsters
Once per turn: You can detach 1 Xyz Material from
this card to target 1 face-up "Ninja" monster you
control; this turn, that monster can attack twice
during each Battle Phase.:
Another Wind monster for today, and one that uses
one of the two main mechanics that always seem to be
on Wind monsters more than any other Attirbute: the
double attack feature. There's lots of Level 4
Ninjas to use for him, so getting BAN out isn't too
difficult. He works well as a game ender as he can
even make use of his own effect. Sadly, however, his
stats aren't great for an XYZ monster. It seems that
once again, WIND has gotten hosed over for other
Attributes. The one thing that helps offset that is
the fact that he can dish out up to 4400 damage in a
single turn.
I wouldn't be surprised to see him splashed into
Warrior-themed decks, but he works great in any
Ninja deck, too.