We are going to give you one more week of the
Evol theme and end it with two powerful cards. The
second support card that we have is Evo-Miracle. The
object of this card is to protect the Evolsaur that
is brought out by an Evoltile monster so it gets its
effects. The best thing that Evo-Miracle can do is
protect that monster from battle and effect damage.
It can’t stop negation effects like Skill Drain and
Effect Veiler. It can also only protect the Evolsaur
monster brought out by the Evolite. You need two
monsters to make an Xyz.
So let’s take a look at how this card is to be
played. As it is a quick play spell card, it can be
used ether offensively or defensively. You can play
it when you attack is response to a card that
destroys. Just remember that you cannot active Evo-Miracle
during the damage step. The best way to use Evo-Miracle
is on your opponent’s turn to protect it from being
destroyed so you can summon another monster on your
turn to Xyz summon.
The problem that I have with Evo-Miracle is that
we have another card called “Safe Zone” that does
the same thing but can protect all of your monsters
and even destroy your opponent’s monsters.
Traditional: 1/5
Advanced: 2/5
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