Wednesday:
Air Armor Ninja
Lv 4/WIND/Warrior/1400A/1400D
"When this card is Summoned: You can target 1
face-up "Ninja" monster you control; reduce its
Level by 1."
The oppositie of today's card, in terms of Level
tweeking. AAN does what Flame Armor Ninja does in
reverse. Pretty much everything I said about
yesterday's card is true for this guy... With one
exception. His ATK stat is kind of sad. I don't get
why Air was made to be weaker than Flame, to be
honest. I really wish they'd matched Flame's A/D
stats for AAN. It just seems slightly sad that Wind
once again got the shaft in the game.
But still, when you concentrate only on his
effect and level, AAN is just as good in XYZ and
Synchro decks as Flame Armor Ninja. Like Flame, Air
is also a common card, so getting copies will be
fairly easy.
In the Ninja deck, you'll only want him for
getting out XYZs, such as by combining him with
Earth Armor Ninja and using Air's effect on Earth to
make them both Level 4. Other then that, this ninja
ain't so tricky.
I wouldn't be surprised to see him get splashed
into XYZ and Synchro decks, though...
Traditional: 4
Advanced: 4.75 in the right deck, 3.75 elsewhere.
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