When your opponent's monster declares a direct attack, if you have another "Ninja" monster in your Graveyard: You can banish this card from your Graveyard to target the attacking monster; negate that attack.
Card Ratings
Traditional: 1.25
Advanced:
2.18
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - Feb. 2, 2012
Our last Armor Ninja element is water or aqua.
Like Necro Gardna, Aqua Armor Ninja has the ability
to negate an attack. Unlike Necro Gardna, Aqua’s
effect targets and you need another Ninja in the
graveyard to activate its effect.
Aqua is a Warrior, Water, and only has 800 attack
points, so it can be searched and special summoned
very easily. You can search for it with
Reinforcement of the Army and Sangan, or special
summon it with Mother Grizzly or Limit Reverse. Then
use it with another level 4 Armor Ninja to make a
Rank 4 monster like Utopia and have the ability to
negate 3 or your opponent’s attacks.
By themselves, the Armor Ninja’s do not look like
much, but stay tuned, as we will be looking at more
support for this archetype in the days to come.
Traditional: 1/5
Advanced: 2/5
Miguel
It's Ninja Thursday and we're looking at Aqua
Armor Ninja. A level 4 Water/Warrior with 800 ATK
and 1600 DEF. Aqua Ninja allows you to: If your
opponent's monster goes for a direct attack, if you
have another "Ninja" monster in your graveyard, you
can banish this card from your graveyard to negate
that attack. With not the best stats, this card is
really better off in the graveyard anyway. It's good
to use to stop bigger attacks, but you won't be
using too many of this card as it can be a dead draw
at times....unless they make a Destiny Draw for
Ninjas sometime in the future. Aqua Ninja is an ok
card, best used to stop your opponent's bigger
monsters in their tracks. If this card ended the
battle phase, it would have gotten a higher score.
Traditional: 1
Advanced 2
Tomorrow: Reinforcements for Ninjas No-Jutsu!!!
Angelic Nightmare
Aqua Armor Ninja
Water/ Warrior/ Lv 4/ 800 ATK/ 1600 DEF
“When your opponent’s monster declares a direct
attack, if you have another “Ninja” monster in your
Graveyard: You can banish this card from your
Graveyard to target the attacking monster; negate
that attack.”
This card seems pretty decent at first, but after
deeper analyzing it falls short of being a Necro
Gardna for the new Ninja archetype. Its defense is
respectable, although it won’t be stopping much and
it can’t exactly ram head on into much. The only
upside I can see to this card for this meta is being
searchable via Sangan and Reinforcement of the Army.
Also, if there are multiple copies of this in the
graveyard without there being another other ninjas
its effect still activates because it does not
specify.
Pros: Searchable, and level 4 means it can xyz
into Utopia or Blade Armor Ninja.
Cons: Effect is a little too situational for my
liking.
Traditional: 1/5
Advanced 2/5
Argouru
Thursday:
Aqua Armor Ninja
Lv 4/WATER/Warrior/800A/1600D
"When your opponent's monster declares a direct
attack, if you have another "Ninja" monster in your
Graveyard: You can banish this card from your
Graveyard to target the attacking monster; negate
that attack."
As far as attack-negating cards go, this one
seems too restrictive. Cards like Necro Gardna work
much better and with far less hastle. This guy is
also only useful later in the duel once you have the
graveyard filled up. Not the best ninja, but not the
worst, either.