Wind-Up Shark is one of those cards that's actually
good outside of the Deck it belongs, (and in said
Deck as well.) When a Wind-Up Monster is Normal OR
Special Summoned to your side of the Field, you can
Special Summon this Monster from your Hand. Once
per turn, you can either add or lower the Level of
this Monster by 1 (so to 5 or 3 for those who aren't
paying attention.) Obviously great for XYZ and
Synchro Summoning, certainly gives some versatility,
and makes either of those actions that much easier
for the player.
Ratings:
4/5 Wind-Up
3/5 Elsewhere
Art: 3/5
John Rocha
Wind-Up Shark is a key card for Wind-Ups as it
triggers their effects. The Shark gives you the
ability to make a rank 3, 4, or 5 Xyz monster and
sense that is what Wind-Ups do best, Wind-Us Shark
is essential to the deck. We covered Wind-Ups
several weeks ago so you can use the search function
to see what the rest of them do. Now that we have
Wind-Up Rat and Carrier Zenmaity, we can make some
pretty good Wind-Up decks.
There are tons of combinations that you can do with
Wind-Ups. Summon Wind-Up Soldier then special summon
Shark and make both of them level 5’s for a Rank 5
Xyz monster. You can summon Wind-Up Dog, special
summon Shark and use Dog’s effect and Shark’s to
special summon a Rank 5 or just use Shark’s effect
to special summon a Rank 3 like Carrier Zenmaity.
The nice thing about Wind-Up Shark is that its
effect can be used on each of your turns, unlike the
other Wind-Up monsters which can only be used once
while they are on the field. I am going to rate
Wind-Up Shark a little higher than most as it is a
vital piece to the Wind-Up puzzle and makes the deck
versatile in getting out the right Xyz monster for
the situation.
Traditional: 1/5
Advanced: 3/5
Miguel
It is Thursday on pojo and we are looking at
Wind-Up Shark *AKA: Bruce*. Shark is a Level 4
Water/Fish type with 1500 ATK and 1300 DEF. Shark's
effect is: When a Wind-Up monster is normal or
special summoned, you can special summon this card
form your hand. Once per turn, you can activate one
of the following: Increase this monster's level by 1
until the end phase. Or, Reduce this monster's level
by 1 until the end phase. Shark is a great card for
Wind-Ups. He can even special summon himself when
you special summon another Wind-Up Shark, thus
giving you 2 Level 3, 4, or even 5 monsters to do
with what you want. Or Wind-Ups Soldier, Warrior and
Dog can do the same. But what really gives Bruce
that added edge is his effect can be used once per
turn, unlike the other Wind-Ups. This card is a must
in a Wind-Up deck.
Wind-Up Shark is the cutest card in the set and
one of the cutest cards by far. But enough of my
personal feelings, Shark kicks the Wind-Up deck into
hyper drive. It special summons itself whenever
another Wind-Up is normal or special summoned. The
combos are endless. Imagine having a Rabbit or a
Magician with a Wind-Up Factory on the field.
Imagine having just a Hunter in hand and no Rats.
Shark makes instant Rank 3, 4, or 5 Xyz. Its effect
allows it to raise or lower its level by 1 until the
end phase. This card is essential in any Wind-Up
deck
Holy exclusive batman! This card took Wind-ups from
a tier 2 deck, to quite possibly a tier 1. It is a
free summon in the Wind-up deck and can let you go
into exceed even faster. Wind-up factory was at
first optional to some, but now it is without a
doubt a deck staple, and at 3. People are going to
be gearing up their main/side to beat this potential
threat, so that shows how powerful this card is.
Real question is, will the deck wreck or be just
hype?