Inzektor Axe, one of the more interesting Equip
Magic cards out there...as you might have guessed
only equippable to Inzektor Monsters (an Archtype I
don't really see taking off, but we'll ignore that.)
has an Axe of Despair effect, gaining an extra 1000
attack. But for an added bonus, when the equipped
Monster attacks, your opponent cannot activate Magic
or Trap cards. That's good, if only in a Monster,
but I'd like for all those of the type, or all
Monsters...oh and we have triple Mystical Space
Typhoon, and its an Equip...yea
Ratings:
Traditional: 1/5
Advanced: 2/5
Art: 4/5
John Rocha
I am not a big proponent of equip cards as they
tend to be a (-1). However, if you can destroy a
monster due to its effect, you can at least draw
even with it. Inzektor Axe – Zektahawk, has an Axe
of Despair type attack modifier and a nifty effect
of negating your opponent’s spells and traps when
you attack. A pretty nice effect if your opponent is
playing Mirror Force, Dimensional Prisms, and maybe
even Shrink. Unfortunately, today’s game mostly has
summon negation and destruction effects like
Bottomless Trap Hole, Solemn Warning, and Solemn
Judgment.
The nice thing about Inzektor monsters is that like
Dragunity’s, they like the equip mechanism.
Dragonfly has the effect that allows you to summon
an Inzektor monster from your deck when an equip
card is sent to the graveyard, so MST and Heavy
storm would not hurt you. While Centipede will allow
you to get any Inzektor card to your hand. I was not
a big fan of Dragunity’s and I am not a big fan of
Inzektor monsters, however, if they go off on you,
the dark bugs can destroy your field and swarm the
field. Inzektor Axe – Zektahawk could provide
that additional punch needed for the victory, but I
doubt you will need it and there are better choices
for your deck space.
Traditional: 1/5
Advanced: 2/5
Miguel
Friday has us reviewing a card that makes
Inzektors a bigger threat than they are. Inzektor
Axe - Zektahawk. Axe can only be equipped to a
Inzektor monster, it raises its ATK by 1000 and
when the equppied monster attacks, your opponent
cannot activate and spells or traps. The ATK boost
is very good, making almost smaller Inzektor monster
able to hang with the bigger monsters, and the
bigger Inzektor monsters, well, even bigger. Its
second effect makes it so darn good. The ability for
a huge Inzector to strike and your opponent can't
activate spells or traps, nice. You run Inzektors, I
hope you're using a copy or two of this.
Traditional: 2
Advanced: 5
Angelic Nightmare
Hello everyone and welcome to the final card of
the day for the week. I apologize for the
inconsistent reviews. I’ve been struggling with my
internet services and have a very moody wireless
router. Anyways, on to the card!
Inzektor Axe- Zetahawk
Equip only to an "Inzektor" monster. It gains 1000
ATK. When the equipped monster declares an attack,
your opponent cannot activate Spell/Trap Cards.
For all the Yu-Gi-Oh! Veterans out there, this is an
Axe of Despair, Mirage Dragon/ Pitch Black Warwolf
hybrid. You get a pretty decent attack boost and
your opponent can’t activate trap/spell cards like
Dimensional Prison, Mirror Force, etc. when the
equipped monster declares an attack. This can be
somewhat decent, but not absolutely necessary in
every Inzektor deck. Maybe if you have an extra slot
in the deck for maybe some protection, you could
test this card out and see how you like it.
Traditional: 1/5
Advanced: 2/5
Argouru
Inzektor Axe - Zektahawk
Equip Spell
"Equip only to an "Inzektor" monster. It gains 1000
ATK. When the equipped monster declares an attack,
your opponent cannot activate Spell/Trap Cards."
Inzektors are a new monster thype that focuses on
monsters that can equip themselves onto each other.
Unlike the rather limited Dragunity archetype, any
Inzektor can equip onto any other Inzektor, making
for a much more fluid archetype.
The Inzektors, however, have one major
drawback... They are almost all very weak monsters
that can get steamrolled rather easily.
The axe fixes that with a hefty ATK boost and a
rather handy side effect to go along with it. With
this card in play on a strong enough Inzektor, the
opponent will have to resort to cards like Smashing
Ground to get rid of the bug.
I would recommend running 3 of these in any Inzektor
deck, which is sadly the only place it can be used,
hurting it's usability overall.
Inzektor Axe-Zektahawk finishes this week. Equip
cards don’t see much play these days and it is
highly doubtful this will be any different. It
boosts Inzektors by 1000 attack, which is good
considering their base attacks are rather lackluster
for the most part, and turns of all spells and traps
when said monster declares an attack. With Yu-Gi-Oh
simply declaring attack does not mean that attack
will go through. Also, Inzektors will destroy the
field prior to an attack even being made. Just pass
on this sneak peek promo all together.
Oh geez do I hate these sort of cards that you need
a specic card face up to play it. As I mentioned
earlier this week, why use cards that cannot do well
for you if you are topdecking, or if your opponent
breaks your plays up? It is neat you have an attack
booster and a backrow negator in one card, but so
many things can go wrong while using this card, like
them killing it before the battle, or simply wiping
your monsters out and gaining pluses. Use this at
your own risk, but I would decide against it 99 out
of 100 times, but just go with Inzektors do best
which is their spamming and card popping, and build
around those cards, not ones like this.