This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having 4 or more "Lightsworn" monsters with different names in your Graveyard. You can pay 1000 Life Points to destroy all other cards on the field. During each of your End Phases, send the top 4 cards of your Deck to the Graveyard.
Card Ratings
Traditional: 2.75
Advanced:
4.25
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - July 10, 2012
Judgement Dragon is a Level 8 Dragon of the Light
attribute, with 3000 attack, and 2600 defense. Now,
while unable to be Normal Summoned or Set, you can
special summon Judgement Dragon and have a 3000
attack power-house by having four or more
"Lightsworn" monsters in your Graveyard with
different names.
Judgement Dragon is still incredible, and one hell
of a force to be reckoned with. The power is
incredible, and it can obviously be game changing. I
like it, a lot. It's pretty much the reason
Lightsworn is so competitive, as they need a big
power and answer to things like Black Luster
Soldier--Envoy of the Beginning.
Paying 1000 Lifepoints to destroy everything on the
Field, minus yourself, setting your opponent up for
at least 3000 damage, and potentially much more,
based on anything else you may be holding in your
Hand is incredible. You do mill yourself four cards
at your End Phase, but you're likely winning here
very quickly.
The sad thing being, if BLS hits the Field after
this, minus a Solemn Judgment or some other life
saving card, your Judgment Dragon is going to the
Graveyard. It's almost too bad, isn't it?
Ratings:
Traditional: 3.5/5
Advanced: 4.5/5
Art: 5/5
John Rocha
Judgment Dragon is probably the strongest monster
in the game right now. Yes, you heard me right.
Stronger that BLS, Dark Armed Dragon, and Chaos
Sorcerer put together. While the above card can only
affect one card at a time, Judgment Dragon can clear
the field in one fell swoop for the measly price of
1000 life points. Unlike the above cards, Judgment
Dragon is not splashable in other decks and is
dependant on a Lightswarn heavy deck.
Unfortunately, Lightswarn decks are not making
the grade these days. Cards like Effect Veiler,
Fiendish Chain, Solemn Warning, Macro Cosmos, and
even Bottomless Trap Hole put the kibosh on Judgment
Dragon. There are just too many cards in the game
right now that can negate effects and Lightswarn is
just not fast enough to keep pace with the top tier
decks.
Traditional: 2/5
Advanced: 3/5
Miguel
Today's card is Judgement Dragon. The powerhouse
of The Lightsworn deck, when this card hits the
field, it's usually game over. While it does take a
little set up to get him on the field. But the
Lightsworn will make sure 4 different LS monsters as
quick as possible. But what's worse than 1 Judgement
Dragon paying 1000 LP to clear the field, 2 can drop
and, well..you know the rest. Not to mention its ATK
and DEF make it very hard to for it to get
overpowered. The LS deck is still something to
reckon with, with JD always there, waiting to nuke
the field at a moment's notice.
Traditional: 3
Advanced: 4.5
Tomorrow: Another card that Judges.....
Black
market
yugioh
& Shad0wslayr
Judgment Dragon
Hey guys, Blackmarketyugioh back again for more CotD.
Today we look at the big boss man for Lightsworns,
the mighty Judgment Dragon. This 8 star, Light
dragon, tat has 3000Atk/2600Def, is the end all be
all of Lightsworns, Having such a easy summoning
requirement in its archtype, It is not uncommon to
see this badboy jump out and end games quite often.
Lightsworns are not seeing much play these days, but
are still a deck to be reckoned with when played
properly. Judgement Dragon's ability once summoned
is totally game changing, and makes the power play
in LS decks. At the cost of 1000 life points, he
blows the enitre field save himself. Tehn at the end
of turn, he mills 4 cards. Really? That all? He's
easy to get out, his ability is low cost, and his
mill is well worth the effect if you get at least
one attack thru to your opponet. What's to complain
about? only thing I can think of is how he is a
little too easy to summon in his archtype. LOL
Advanced: 5/5 In Lightsworn of course
Traditional: 2/5 LS decks can be even more amazing in
this format if built correctly
Artwork: 4/5 He just got his nails done. Wait, he or
she?? That is the question......
Philosophical
Psycho
This card is mighty enough to earn itself its own
abbreviation: JD. Four different Lightsworns in my
Grave?
1000 Life Points later BOOOOOOOOOOOOOOOOOOOOOM
If you can't counter this card (in a given deck,
usually this will be in the form of Effect Veiler,
Forbidden Chalice, Fiendish Chain, Starlight Road,
Solemn Warning, Solemn Judgment, or Bottomless Trap
Hole), you are guaranteed to be in a great world of
hurt.
With the promise of 3000 worth of Direct Attack, a
Lightsworn player will not hold back in paying 1000
just to blow up a single card.
I know I've listed numerous counters to JD, but you
have to have them ready to go, right-away, lest you
take 3000 ATK to the face. This is not that easy;
firstly, Lightsworn Decks are known to use Royal
Decree. If you have a card that negates effects but
will not actually destroy JD (such as Veiler or
Chalice), you must combo it with a card such as
Mirror Force to slay JD. The third option is to
retaliate against JD on your own turn, such as with
Dark Hole or Black Luster Soldier, but in this case
you'll still end up taking a hit. And even if you
happen to trump the first JD, there's no stopping
your opponent from summoning a second one, or
recycling the first with Beckoning Light or Monster
Reincarnation (or rarer still, Transmigration
Prophecy or Feather of a Phoenix).
Given the rate at which Lightsworns pump their deck
into the Grave, there is a very high chance you'll
lose one or more of your Dragons. The first step in
preventing this, of course, is by using this card in
triplets (some people only use JD to save deckspace).
As mentioned in my last paragraph, something that
gets stuff from your Grave into your hand (like
Beckoning Light or Monster Reincarnation) is a good
backup. Not only that, but using one or more of Gold
Sarcophagus will give a JD in your deck life
insurance and hopefully you'll get it in time to
rampage the field. Finally, if you get JD in your
opening hand, it's a little of a bummer but at least
you won't have to wait for it.
Whenever I have a Lightsworn opponent, I can usually
defend myself with Waboku, Threatening Roar, Battle
Fader, and Swift Scarecrow long enough so that my
opponent is killed by their own Judgment Dragon (JD
likes to work solo, so by the time you summon it,
the quadruple deck discard is more of a curse than a
benefit). However, I personally use an especially
stalling playstyle, so if you don't have a lot of
chainable Traps or cards that mess up a monster's
summon, an enemy Judgment Dragon is definitely going
to give you issues.
Ruling Clarification: I see this question way too
often. Sometimes you see monsters, such as Judgment
Dragon, that say "This monster cannot be Special
Summoned EXCEPT by blahblahblah." Recently, this was
changed to saying "This monster can only be Special
Summoned (from your hand) by blahblahblah and cannot
be Summoned by any other ways." In short, you can't
use Monster Reborn on these guys.
Ruling Clarification #2: There are also "Semi-Nomi"
monsters. They used to say "This card can only be
Special Summoned by blahblahblah." Recently, this
got changed to "This card must first be Special
Summoned by blahblahblah." This means you ARE
allowed to use Monster Reborn (or Different
Dimension Reincarnation), BUT they have to have been
actually been on the field. If the monster goes back
to the hand or deck, you will need to summon it all
over again. It's basically the same as Felgrand
Dragon. This rule automatically applies to all
Fusions, Synchros, and Xyzs (which is why you are
not allowed to Monster Reborn any "Contact Fusions"
and is also why you're only allowed to sacrifice a
Stardust Dragon from Starlight Road one time only)
Trad: 2/5 (if you like to have more cards in the
Graveyard than in the deck, you might as well try
the Exchange of the Spirit FTK)
Adv: 4.4/5
Aesthetics: 4.8/5 The theme behind Lightsworns seems
to be a lot of French culture mixed in with
religion. If my instinct is correct, JD is based off
the period of time following the French Revolution;
the rebels won and the "government" was using the
newly-invented guillotine and killed people left and
right of people that didn't follow a strict set of
manners. Ironically, one of these manners included
objecting religion, and JD seems to be based off a
variety of religions' gods. OBJECTION!!!
Philosophy Corner: The reason I give a score for the
card's art is inspired by Dark Paladin, but the
reason I go so in-depth about it is largely due to
CotD Reviewer Joseph Lee, who is more frequently
seeing doing reviews for our Pokemon Card branch
under the screenname Otaku. The concept and design
behind a card is just as worth looking at as the
playability is, and this especially holds true for
cards that have no playability. Also, like Otaku, I
write painfully long reviews going into every detail
about the card; furthermore, the both of us are
highly experienced in the fields of both Pokemon and
Yu-Gi-Oh competitive play. Otaku () is basically
the Japanese version of the word "geek" (although in
English, the word "geek" generally carries a
stereotypical implication of being socially
cut-off). But I can most definitely assure to you
that I am NOT an otaku. I am in denial. Denial, I
say! DENIAAAAAAAAAAAAAAAAAAAL!!!
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