When an opponent's monster declares an attack targeting a face-up "Elemental HERO" monster you control: Switch control of the opponent's attacking monster with the targeted monster you control, then calculate damage. Control of both monsters switches back during the End Phase.
Card Ratings
Traditional: 1.00
Advanced:
1.60
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - July xx, 2012
All right, this one is tricky for me, thanks to the
errata this card received. Mirror Gate, something
you obviously only play in an Elemental Hero
Deck...as to why you play that Deck, I'm not sure.
But let's assume you did, and wanted to use
this...should you? This is one of those weird
support cards I wonder why you'd run in even the
Deck you could, as opposed to say Creature Swap (in
this particular instance). When an E-Hero you
control is attacked by an opponent's Monster, you
switch control of the two Monsters. Then Damage is
calculated, and THEN control returns to the original
position. Now, unless I'm missing something, if
you're doing this, are you not doing it to protect
yourself from Damage? Odds are your opponent's
Monster is stronger, thus meaning the end of your
Monster anyway. But I think the errata allows you
to keep the opponent's Monster if yours is
destroyed. Even so, I'm still not sure why the hell
you would play this, OR what the hell is going on.
I'm sorry
Ratings:
1/5 both Formats (2/5 if you go through that, and
get to keep your opponent's Monster)
Art: 3.5/5
John Rocha
Today’s card is a fun card to use against your
opponent. The look on their face when you spring
this card on them is priceless. “What?” “And then
you get to keep my monster?”. With the new text
stating that “Control of BOTH monsters
switches back during the End Phase.”, if one monster
is gone then other monster is not affected. In
addition, cards that respond to the declaration of
an attack like Mirror Force and Dimensional Prism
will miss their chance to activate.
Mirror Gate has the problem of being a combo card.
You have to have this card and an Elemental HERO
monster one the field for it to work, unlike other
defensive trap cards. With the release of Return of
the Duelist, Elemental HERO’s will get even more
support with Miracle Contact. The chances that there
is going to be room in a HERO deck for Mirror Gate
is slim to none.
The best fit for Mirror Gate would be in a deck that
does not Fusion Summon like crazy. Maybe a Gemini /
HERO deck with Gemini Spark and Masked Change. That
type of deck plays smaller attack monsters where
Mirror Gate would be more useful.
Traditional: 1/5
Advanced: 2/5
Miguel
Today we're looking at a card that just may be
looking back at us, Mirror Gate. A card for the
E-HERO genre, it allows you to switch monsters with
your opponent when they declare an attack against
one of your E-HERO monsters, they switch back to
their original owners at the end phase. It's not
that bad of a card, considering that you take a
stronger monster for a little bit, but you have to
give it back. It may save you a turn of damage, and
inflict some on your opponent, but if that's the
case, you can use cards like Magic Cylinder, Mirror
Force or Waboku. It's good for slowing down and
catching your opponent off guard, but in the end,
you might lose an E-HERO monster while they get back
the stronger monster at the their end phase. An ok
card, but there are better choices.
What's up duelists, Blackmarketyugioh back for yet
another round. Today we are reviewing Mirror Gate.
Normal Trap
"When an opponent's monster declares an attack
targeting a face-up "Elemental HERO" monster you
control: Switch control of the opponent's attacking
monster with the targeted monster you control, then
calculate damage. Control of both monsters switches
back during the End Phase.
With that being said, I believe this card was made
as filler, and will not ever see play, lest on the
casual side. Yes you can use your E-hero effect,
then when it gets attacked by a large monster, flip
Mirror Gate, switch them, let your opponent take a
little damage, and then use the monster to fusion
summon during main phase 2. I really see this card
as being situational, but I do see how it can be a
little disruptive. I fule my graveyard, while
dealing you damage, and then using your monster to
further my field advantage. But most E-HERO decks
are so jammed packed, that you may not find room to
fit even 1 of these into the build that you run. I
like the card, but can't oblige any logical
reasoning to actually change a deck just to put this
in.
Advanced: 1/5 Just no room in current HERO builds
Traditional: 1/5 I haveno clue if HEROs are even
played in this format lol.
Artwork: 2/5 Thank god it was a foil!
Philosophical
Psycho
Hey, I just met you, and this is crazy, but have
my HERO, just please don't hurt me. I'll borrow your
card, destroy my HERO, but you take all the damage,
so here's back what I owe. Whoop-dee-doo.
Um, actually, according to the way they rewrote
Mirror Gate's text in the TCG, both monsters need to
still be alive for the switch-back to happen. In
short, if you attack my HERO, you're gonna be the
one taking all the damage and then I get to keep
your monster...permanently. It's not a chainable
Trap, but that should never be a reason to write off
a card.
In most scenarios, you should come off beneficial.
By using one Trap Card, you lost your HERO but got a
stronger monster that you nicked straight from the
opponent, and probably did some damage as well. If
the opponent springs one of those Damage Step cards
such as Honest, Shrink, or Forbidden Chalice, things
might backfire tremendously, but those are just
extraordinary circumstances.
Some E-HERO users hate it, others love it. By no
means is it a staple, but it's certainly got utility
going for it. Super Polymerization, especially
combined with a Fusion with lax Fusion requirements,
is also a successful method of monster removal for
HEROs; Mirror, on the other hand, allows you to use
your opponent's best monsters for yourself or just
to steal just about any monster to use
with Polymerization/Fusion Gate.
Ruling Clarification: In the OCG with the original
rules, you still need to return the monster, as
Jaden Yuki demonstrated in the anime once.
Trad: 1/5 (attacking does not happen in Traditional
especially when there's a suspicious facedown card,
but moreover, for Mirror Gate to work both itself
and a faceup HERO monster need to avoid destruction,
and that just doesn't happen in a format where
everything blows up at once)
Adv: 3.25/5
Adv (with the real rules): 1/5 (since the winner of
the battle is on your side of the field, it would
prevent your opponent from activating effects like
Shura the Flame or Gladiator Beasts, but that's not
worth the effect of one card).
Aesthetics: 2.2/5 Pretty...just take care not to cut
yourself, or else some mirror-based superhero will
curse you with seven years' bad luck. Most
protagonists have a Mirror Trap that activates in
response to a Trap. Yugi has Mirror Force, Jaden has
Mirror Gate, Yuma has Mirror Mail, and Yusei
has...Scrap-Iron Scarecrow. Out of all of these,
Jaden's Mirror is the only one that directly
supports an archetype, and I really can't see the
correlation between Mirrors and HEROes. I won't
deny, of course, it would be significantly better if
it worked with any HERO.
Philosophy Corner: When I first started watching the
Yu-Gi-Oh anime, whenever I saw a card I liked, I
instantly copied it down and made a fake version of
it. Nowadays, I copy down their dialogue so that I
can repeat everything when I copy their decks on
Dueling Network. I seriously need to get a life.
abc_at_123.com@hotmail.com