2 Level 3 monsters
- During your Standby Phase: Detach 1 Xyz Material from this card or take 2000 damage. You cannot Special Summon any monsters. While this card has no Xyz Materials, it cannot attack.
Card Ratings
Traditional: 2.40
Advanced:
3.40
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - July 20, 2012
Number 30: Acid Golem of Destruction...well he
certainly will bring destruction, one way or
another. To you and/or your opponent. This is a
Rank 3 XYZ Monster (ease, Tour Guide, again) XYZ
Summoned with two Level 3 Monsters. It is a Rock
type Monster, although of the Water attribute. I
think Wind or even Dark would be much more fitting,
but alas, I'm not the guy who makes the cards. OH,
and this guy has 3000 attack and defense points.
During your Standby Phase, detach an XYZ Material
from this Monster, or you take 2000 Damage. That
right there is probably reason enough for most
people not to play this card. People tend to not
play cards that have (even semi optional as its not
if you have no XYZ Material to discard) such
damaging effects. While this card has no XYZ
Material, it can't attack. That's honestly not a
huge deal to me. It's something your opponent isn't
likely to attack through, although could be removed
by BLS, or you're forcing them to destroy this via
effect or Magic or Trap card. A 3000 attack (or
defense) wall isn't necessarily a bad thing.
The real bane to Acid Golem is the other effect, you
cannot Special Summon any Monsters. I'm kinda
seeing this perhaps as a finishing or closing card.
Something to bring out late game, or to deal the
final attack. You're at a point where you aren't
going to care about taking Damage, or even have to
come back to your next turn to worry about such
things. Play it late game and throw a Megamorph on,
then you have a 6000 attack Monster just like that.
If you need to Special Summon, do all that first,
then play Acid Golem. I like this card.
Ratings:
Traditional: 2.5/5
Advanced: 3.5/5
Art; 5/5
John Rocha
Number 30: Acid Golem is one of several rank 3
monsters that has found its way into most Extra
Decks. With 3000 attack and the ability to be
summoned with one card (Tour Guide), it is just too
big and too strong to not include in your Extra
Deck. Yes it has the unfortunate side effects of
costing you 2000 life points per stand-by phase if
it has no Xyz material and you can not special
summon monsters, but who cares; you have quite
possibly the biggest monster on the field that can
run over anything.
The bad effects of Number 30: Acid Golem can be
overcome if you are running Skill Drain or Creature
Swap. The latter card is a personal favorite of
mine, as you wait until you have no Xyz material
attached and then Creature Swap it with one of your
opponent’s monsters. Then on their turn, they loose
2000 LP, can not attack with it, and can not special
summon monsters. Ouch!!
Acid Golem is best played towards the end of a duel
when life points are low and your opponent is top
decking as it will be harder for your opponent to be
able to deal with your powerful beastie, thus giving
you control of the field and hopefully the game. It
is very important for a player to know when to play
this card as if played at the wrong time; it could
mean doom and gloom.
Traditional: 3/5
Advanced: 4/5
Miguel
Golem is a card that screams for abuse is some
ways. A Rank 3 WATER/Rock type, needing 2 level 3
monsters, and here's what it does: During your
standby phase, detach 1 Xyz material from this card
or take 2000 damage, you cannot special summon any
monsters. While this card has no Xyz materials, it
cannot attack. Sometimes, all you need is a 3000 to
get your point across. But if you are planning on
using this card in advance, then Oni-Gami Combo
should be in your hand as well as something
like...oh say, Creature Swap. There are not that
many ways your opponent can get rid of your Acid
Golem on their side of the field. Tributing it,
wasting something like Dark Hole or Torrential
Tribute, or even Book of Moon. but if you catch them
off guard, they are taking 2000 whether they like it
or not. Best used in Burn decks that use Lava
Golem.....man...taking 3000 damage in one turn,
that's gotta hurt.
Traditional: 1.5
Advanced: 3
Argouru
Friday:
Number 30: Acid Golem of Destruction
Rk. 3/WATER/Rock/3000A/3000D
"2 Level 3 monsters
During your Standby Phase: Detach 1 Xyz Material
from this card or take 2000 damage. You cannot
Special Summon any monsters. While this card has no
Xyz Materials, it cannot attack."
AGoD is meant to be a game ender and is one of
the easiest beatsticks to get out in the game, as
well as being one of the most powerful XYZs that
exist. Unfortunately, he has some major downsides to
him in that you cannot Special Summon ANY monsters
while he's out and once his Material is gone, he's
essencially useless except as a defense wall that
hurts you heavily each Standby Phase. Do note that
his effect to remove a material is OPTIONAL! You can
let him keep a Material if you're willing to eat
some major effect damage. Also, you MUST remove him
from the field BEFORE or AFTER the Standby Phase if
Skill Drain is in play as if he's removed during
that phase, Skill Drain cannot negate his effect and
you take the damage anyways.
I've tried using him in a speed XYZ deck and have
learned a few things about him. First, if you use
him, make sure to have lots of monster-killing
effects such as Smashing Ground or Nobleman of
Crossout as you really want to be able to attack
with him directly. Second, have ways to get him off
the field once his Material is used up, such as
Compulsory Evacuation Device, tribute him, or have
Skill Drain in play. Also, try to wait to use him
until you really have to or you are fairly sure he
can end the game that turn as his Special Summon
restriction can be a real handicap for you. He's a
useful card in the right circumstances, but needs
some support to be used correctly.
Traditional: 2.75
Advanced: 2.75
Philosophical
Psycho
Sporting a stat spread of 3000/3000, Number 30
wields a battle prowess greater than that of the
Blue-Eyes White Dragon. All that is needed to
satisfy this lust of power is any two Level 3
monsters; following the Overlay process, you are
granted the power of unrestrained Hulk Smash for two
full Battle Phases. The ease at which it is summoned
almost sets a new standard for the ATK inflation;
the only other Xyzs that trump Acid Golem in ATK are
around the Rank 8 range (not to mention strict
Material requirements).
Clearly, some restraint must be placed so that Acid
Golem doesn't outclass Leviathan Dragon (or any
other Xyz for that matter). If the opponent still
has a pulse after two turns, its sludge begins to
course through your own heart (fond memories of
Injection Fairy Lily).
Finally, what most people often forget is what I
feel is its most hindering effect, which is that it
inhibits the controller's ability for Special
Summoning. Once Acid Golem is out: No more Synchros
or Xyzs. You gotta seal the deal with Acid Golem and
any other previously summoned monsters in two turns,
lest Acid Golem's poisonous body fluids burn you at
a rate twice as fast as Lava Golem's. You can
sacrifice Golem's attack privileges to save you an
extra 2000 LP, but only for a turn. Otherwise, if
you are not winning as you should be, may you
hopefully Tribute this monster for a Tribute Summon
(such as for Prime Material Dragon, , cost (Mystik
Wok, Enemy Controller), or with Dark Hole quickly.
More unreliable tactics involve Forbidden Chalice
and Axe of Fools.
I personally strongly detest using such a
double-edged card, although it might be because I
find this card easy to counter because I personally
enjoy playing passively and stally. If you summon
Acid Golem with proper support against a deck that
doesn't run Messenger of Peace or Marshmallon,
however, it should not be long before your opponent
perishes in poisonous peril (and "hopefully" it'll
get destroyed by a Trap anyway, or perhaps not if
the opponent underestimates Acid Golem of
Destruction's destruction). Acid Golem really is an
ultimate do-or-die card.
Ruling Clarification: The part where you get to
choose to pick between an Xyz Material or taking
damage is a Trigger Effect, the trigger being
whenever your Standby Phase rolls around. However,
even if Acid Golem is getting negated, like with
Skill Drain or Forbidden Chalice, the effect still
technically "activates" (it's just that it gets
negated). HOWEVER, it only stays negated so long as
Acid Golem is still faceup. If, for whatever reason,
Acid Golem's effect is getting negated, it will
still attempt to activate the effect. If something
is chained so that Acid Golem is no longer faceup
(usually Comp Evac Device or Book of Moon), then
Acid Golem can no longer be negated, so the effect
goes through, and you need to choice to detach a
Material or take 2000. BONUS: Since Golem isn't
gonna be faceup on the field anyway, you're not
allowed to "detach an Xyz Material," so you're
forced to accept the 2000. This applies to pretty
much all monsters.
Trad: 2/5 (massive combo-orientated metagame has
less need for "pure power")
Adv: 3/5 (I do admit that an emergency 3000 ATK is
appreciated in trumping the likes of problem
opponents like Stardust Dragon, Scrap Dragon, etc.)
Aesthetics: 3.75/5 It is the only Water Rock
monster, which strikes me as very unique and
interesting (although Zombie would've worked too).
The way this huge, sprawling Rock monster is
seemingly melting...ingenius. It also reminds me a
lot of the Pokemon Garbodor. This was the 30th Xyz
Monster to be made in the TCG, but I think that's
wholly an unplanned coincidence (like Leviathan
Dragon). A bigger use f the 30 is following Kite
Tenjo's "multiples of 10" trend and the 3000/3000
score.
Philosophy Corner: All the Popeye songs I've been
talking about for the past four days are all from
one poet. I got them from Bruce Lansky's A Bad Case
of the Giggles (1997), although I don't own a copy
anymore, so I can't properly cite the Popeye guy.
"And don't smoke!" -Alton Brown, American chef and
TV personality
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