On what research I've done, overall, I'm just not a
fan of this Gusto Decktype. I'm not saying it can't
be effective, however, it's very easy to disrupt and
destroy the strategy of a Deck like this. So much
of this relies on recycling and dumping Monsters and
various cards into the Graveyard. Removal, even
just a single card or two, could be absolutely
devastating to the Deck as a whole. Not like
Lightsworn or Dark World, for instance, where
dumping is constant and easier. Kamui, Hope of
Gusto, is even simpler than yesterday's card.
Wind (as I believe all of the Gusto are) Level 2,
but a Psychic this time, with 200 attack and 1000
defense. As opposed as a ridiculous couple of
conditions to be sent to the Graveyard to gain an
effect, here, it's merely a Flip effect. Although
we're kinda anti-Flip in this Format since we like
to be aggressive and fast, that hardly means you
can't pull off a Flip. When Flipped, you gain the
ability to Special Summon a Gusto Tuner from your
Deck. Then of course, unless you immediately get
rid of this Monster, you're left with either no
Monster (as your opponent destroyed it) or a 200
attack Monster, if you Flipped it. Of course too
beware of anything that'll destroy it without even
Flipping it...
It IS better than yesterday, but only marginally so,
despite it being "easier" to gain the Monster here.
Ratings:
2.35/5
Art: 4/5
John Rocha
Today’s Gusto card is Kamui, Hope of Gusto. This
card is a little bit better than yesterday’s card in
that you can actually get its effect off most of the
time. You can also use yesterday’s card to special
summon this card and still get Kamui’s effect as it
will be set. Or you can use Kamui to get Gusto Falco
and then Xyz summon Daigusto Phoenix or Synchro
summon Daigusto Falcos.
Unfortunately for Kamui, Hope of Gusto is that it
has to be set first to get its effect. That gives it
a distinct disadvantage in speed and makes it week
to a deck like Inzektors which will just destroy it.
Kamui would probably be a good fit in a
Psychic/Gusto variation. You might also want to run
Junk Synchron with Kamui as you can make level 5
monsters with them.
Outside of a Psychic or pure Gusto deck, I do not
see Kamui, Hop of Gusto being played. I also do not
see this archetype being able to unseat the
perennial powers to be.
Traditional: 1/5
Advanced: 2/5
Philosophical
Psycho
FLIP: Free Gusto Tuner. Simple enough?
Despite his happy-looking face, he is meant to
perish in battle thanks to that meaty 1000 DEF (I
guess the happiest people are those less likely to
survive). Still, he will instantly replace himself
with another Gusto monster after he is destroyed.
Also, being a Flip monster, he is an excellent
target for Gusto Falco; conversely, his ability to
summon a Level 2 Tuner means he can summon Falco
himself in Attack Mode (although, as I referred to
yesterday, Falco isn't exactly good itself). Using
Kamui is also a good way to kickstart the cycle of
Gustos Winda, Gulldo, and Egul, eventually ending
in Caam or Thunbolt.
Here are the four possible targets for Kamui:
Falco (yesterday's card, not that great)
Squirro (tomorrow's card, not that great but
arguably better than Falco)
Gulldo (one of the engines to start the line of
defence)
Egul (same as above)
The Gusto playstyle is to start a circle of life by
repeatedly summoning Gulldo, Egul, and Winda in
order to build up your larger plays. Kamui helps
kickstart this by bringing out Gulldo or Egul. Being
a Flip Effect, Kamui is almost worthless if he is
Special Summoned himself (except by Falco), but if
for some reason Kamui survives for longer than one
turn (perhaps the opponent was too scared of
attacking into Gulldo or Egul, or, you know,
attacked with Sangan), you can Flip Summon him; that
way, you'll get to use his effect without resorting
to send him to the Graveyard.
Trad: 1.2/5 (you'll lose the game before you ever
get the effect off, but I dunno, maybe you can get
off a combination with Tsukoyomi and eventually
summon Dark Strike Fighter or Trishula)
Adv: 2.5/5 (Winda has the same effect, only she
requires to be destroyed by battle, and usually her
ability to activate her effect even when attacked
faceup is more reliable than Kamui's Flip)
Aesthetics: 3.9/5 He is soooooooo cute! The way he
courses through the trees and rides the winds ♥ He could even be Wynn's boyfriend. Actually, now
that I think about it, he seems like an
anime-version cross of Peter Pan and Justin Bieber,
perhaps even Hope from Final Fantasy XIII, ironically enough.
It's pretty appropriate how there seems to be a
Gusto Falco in the corner there. Both Kamui and
Falco are featured in the Synchro Monster Daigusto
Falcos (which indeed can be Synchro'd using both
Kamui and Falco). The Ritual Monster Elemental
Doriado used to train six disciples in the art of
Attribute Charming. They were as followed: Eria the
Water Charmer, Wynn the Wind Charmer, Hilta the Fire
Charmer, Aussa the Earth Charmer, Dharc the Dark
Charmer, Lyna the Light Charmer. They all grew older
and became advanced Spellcasters; Doriado turned
into the Shadowpriestess of Ohm, learning the power
of Cannon Soldier to harness a monster's energy into
a reactive form of damage, although by doing so, she
could no longer connect with the other Attributes.
Eria walked alone and was adopted by the Gishki
clan, rechristening herself to Ariel. Wynn found
her place as a priestess in the tribe of the Gustos
and was renamed Winda. We don't know what
happened of Ariel, but Winda grew up to be Caam.
Philosophy Corner: I took Dueling Network's most
recent admin exam. I got 65%...new personal low
score.
abc_at_123.com@hotmail.com