1 Tuner + 1 or more non-Tuner "Gusto" monsters
When this card is Synchro Summoned: You can target 1 "Gusto" card in your Graveyard; add that target to your hand. Your opponent takes any Battle Damage you would have taken from battles involving a face-up "Gusto" monster you control. This card cannot be destroyed by battle.
Card Ratings
Traditional: 1.55
Advanced:
3.40
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - July 27, 2012
Daigusto Sphreez...sick art on this card, sadly the
coolest picture doesn't automatically make a good
card. So we have a Level 6, Wind attributed,
Psychic-type Monster, with 2000 attack and 1300
defense, both low scores for a Level 6. Daigusto
Sphreez is Synchro Summoned with a Tuner and one or
more non-Tuner Gusto Monsters. I believe all the
Tuners we looked at this week were Level 2, so using
say, the Oracle from earlier, this shouldn't be too
difficult a card to summon?
Sphreez does a lot of things right...not being able
to be destroyed by Battle is a great thing. Your
opponent taking all Damage from Battle involving ALL
your Gusto Monsters is also a wonderful thing.
Protection on that kind of a scale for a whole type
of Monster doesn't happen very often in the game.
It will also protect itself (and other Daigustos)
via its effect, and the ability to add a Gusto
Monster from your Graveyard to your Hand is a nice
recycle tactic too.
Despite the effects involved, it should have more
attack than 2000. Just because your opponent is
going to take all Damage from this and other Gusto
Monsters you control, they may attack them anyway,
if they have enough Monsters to be able to attack
and win directly anyway. Obviously, the way around
this is to destroy Sphreez via card effect, remove
via BLS, or some other evil, mean play. Still one
of the better cards this week however.
Ratings:
3.25/5
Art: 5/5
John Rocha
Our final gusto card of the week is the synchro
monster Daigusto Sphreez. Gustos have four synchro
monsters, and like the tuners are sequential. You
have a level 4, 5, 6, and 7. Sphreez is the level 6
monster and has some nice effects. First, it
replaces one of your monsters that you used to
synchro it with one in your graveyard or a spell or
trap Gusto card. Second, it can not be destroyed in
battle which is pretty nice. And finally, your
opponent takes all battle damage involving face-up
“Gusto” monsters.
It is the last effect of Daigusto Sphreez that I
find most compelling. You see, most of the Gusto
monsters are recruiters and many of them have very
low attacks. I think you get the picture now. Once
Sphreez is on the field, it should be able to last a
turn with its effect. Then all you have to do is
summon a recruiter like Winda Priestess of Gusto,
Gusto Egul, Gusto Gulldo, and Gusto Thunbolt and
attack into your opponent’s attack position monster
until you run out of recruiters.
That could add up to a lot of damage depending on
the monster you are attacking. Against a Dragon
Deck, it could mean GG. In addition, you are filling
your graveyard with Gusto monsters which you’re
other Gusto monsters and Pot of Avarice can make
good use of.
It is hard to tell if Gusto Decks will be good in
this fast format, but one thing is for sure. They
have a lot of potential because of their recruiting
and swapping ability, and the support they have with
the tool box of effect monsters, Xyz monsters, and
Synchro monsters. They have a lot of tricks up their
sleeves and Daigusto Sphreez is just one of them.
Traditional: 2/5
Advanced: 3/5
Philosophical
Psycho
When this monster is summoned, be scared. Be very
scared...
She is Synchro Summoned by one of the Level 2 Tuners
and a Level 4 Gusto (usually this is done by
splashing Gustos into another deck, or, more
appropriately, splashing something like Krebons or
T.G. Striker into your normal Gusto Deck, because
granted the Gusto's own Level 2 Tuners aren't that
great and it's easy to splash other archetypes INTO
a Gusto Deck). Another option is Tuning Gusto Egul
(1) to Daigusto Gulldos (5) or Reeze (5).
The recoil-bouncing abilities of Sphreez practically
make the delicate Gusto circle of life worth it.
First of all, immunity to battle destruction is
good. (And when your opponent tries to destroy
Sphreez with a Spell Card, use Fairy's Hand Mirror
to get Gusto Squirro destroyed instead so you can
get the effect! Just kidding, don't do that, but you
should use Forbidden Lance to protect her from bad
effects.) Not only that, she mimics Amazoness Swords
Woman by forcing your opponent to eat all her battle
damage for you.
BUT WAIT, THERE'S MORE! She gives ALL your monsters
the ASW treatment! All this week I've been talking
about a trio of monsters (Winda, Egul, Gulldo) that
will Special Summon a new monster out of the deck
when they get destroyed by battle. So guess what
happens when I send these monsters on suicide
missions by attacking YOUR monster again and again
and again and YOU take all the damage? Assuming I
attack with all nine monsters (not ONE not TWO but
THREE THREE THREE copies each of Winda, Egul, Gulldo),
all you need is a 1000 ATK monster for me to deal
8000 damage (the aforementioned Forbidden Lance is a
good defence against a combo breaker like Mirror
Force, and as a bonus, it drops MY ATK to deal more
damage to YOU). This isn't even counting Sphreez's
own attack. Her OTK potential is so potent, your
opponent might be forced to never play a monster in
Attack Mode again.
Oh yeah, and because Sphreez really really wants you
to make the OTK work, she will give you a free YES
ABSOLUTELY FREE Gusto card from your Graveyard when
you Synchro Summon her. Maybe you can recycle the
Winda, Egul, or Gulldo you used for her actual
Synchro Summon. If you already got that part
covered, take back a Musto so that your opponent's
Utopia can't stop the combo. Why stop at monsters?
Get yourself a free Contact with Gusto Spell Card to
not only help recycle your monsters, but to help
clear the way for the OTK.
Other cards that cut your own ATK such as Alchemy
Cycle can also work, but it's usually best to stick
with the more useful ones: Forbidden Lance and
Forbidden Shroud. I don't recommend it too highly
myself, but I've seen successful Gusto Decks that
incorporate usage of Grinder Golem.
Buy yours TODAY!
Trad: 1.1/5 (not the best option to OTK with, but
she's still very cool)
Adv: 3.95/5 (easily the most frightening card in the
Gusto Deck, but from an opponent's view, the Gusto
Deck is still admittedly easily outmaneuvered)
Aesthetics: 5/5 Sphere + Breeze =
sphreeeeeeeeeeeeeez!