When you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.
Card Ratings
Traditional: 3.50
Advanced: 4.00
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - Aug 1, 2012
It seemed appropriate during this week to take a
look at an old friend, Exodia. Turbo Exodia is
actually a Decktype that can really throw an
opponent off, likely too because they aren't
expecting to see someone playing it. Instant
Wins are fun, and Exodia is one of the most fun in
the dueling world. Exodia was reviewed over
six years ago as the 1000th Card of the Day, so it
seems fitting to look at it again, no? As fun
as it may be to play an Exodia Deck, (even in Turbo)
it's difficult as hell to actually pull off.
Being able to stall while you Draw out cards use to
be the method of choice, but in a Turbo Format, full
of raw power, sick Magic and Trap destruction, there
just isn't a place for Exodia. I'm not saying
it's impossible, not at all. The Deck needs to
be fast, obviously, FAST. There are just too
many pieces Banned I'm afraid to be able to have a
legit Exodia Deck. Prove me wrong, email @
tsearcy@lssu.edu
Art: 5/5
Nostalgia Corner:
"Exodia! It's not possible! No one's
ever been able to call him!"--Seto Kaiba
"I've assembled all five special cards. All
five pieces of the puzzle. Exodia--OBLITERATE!!!"--Yami
Yugi
From The Heart of the Cards...
and
"It took Exodia for even Yugi to beat this
guy!"--Joey Wheeler from The Scars of Defeat
John Rocha
Even three Blue-Eyes White Dragon’s could not
beat the all powerful, all mighty, unstoppable
monster; Exodia the Forbidden One, as Yugi showed
Kiaba. Once-upon-a-time when you could play 3 of
each piece of Exodia, getting all 5 pieces of Exodia
in hand was doable especially with Sangan and Witch
of the Black Forest running amuck. It is actually
pretty cool how you can put all 5 pieces together to
get a whole monster.
With the release of One Day of Peace, this deck type
has actually become viable again. You can run a deck
that has Exodia as the main win condition or a deck
that has Exodia as an alternate win condition. For a
pretty good list of deck types you can visit the
following web site:
http://yugioh.wikia.com/wiki/Exodia_OTK
Personally, I think if you are going to play Exodia,
you should make a deck dedicated to just drawing
Exodia. I also believe that a deck that does not
give your opponent a chance to respond to your plays
will be more successful. This type of deck does not
use monsters that need to be on the field, traps,
field spells, or anything that needs to be set. It
runs all spells with ether a Dragon or Destiny Hero
engine. I prefer Dragons as they can search and have
more draw power. They also have Super Rejuvenation
with Reload.
With all of the draw power in the game, getting all
5 pieces of Exodia in hand can be done in one or two
turns making it a deck to be reckoned with. It used
to be, “Oh you are playing Exodia? Easy win.” Now
its, “Oh you are playing Exodia? I better win
quickly or I’m dead.” One Day of Piece gives Exodia
a tremendous life by giving you draw power and
preventing your opponent from attacking.
Traditional: 4/5
Advanced: 3/5
All time great cards: 5/5
Miguel
Ok, when I saw that we were review Exodia, I
didn't know if we were reviewing, like Exodia's
head, or one of his legs. I assumed it was Exodia
entirely after a while. Just like in the anime or
manga, Exodia equals game over, period, no ifs ands
or buts. You get all five pieces in your hand, you
win. There are 5 monster pieces, all are DARK/Spellcasters
4 of them are normal types, and the Head of Exodia
that tells you if you have all five parts in your
hand at any given time, you win. An Exodia deck is
not that hard to make. Stall and Draw is the key.
Monsters like Spirit Reaper, Marshmallon and those
with high DEF will keep your opponent from getting
at you while Emissary of the Afterlife, Sangan and
Deep Diver can lend a hand as well. You use spell
cards such as Upstart Goblins, Gold Sarcophagus, One
Day of Peace and Hand Destruction to speed up
drawing into Exodia. Traps can be used in almost the
same manner, with Jar of Greed and Reckless Greed.
You can use cards like Feather of a Phoenix, Dark
Factory of Mass Production and Monster Reincarnation
in case a piece of Exodia or two has to go to the
grave. Overall, Exodia is still a very good and
tough deck to beat. It is still seen sometimes in
tournaments and I hope to see more played. You can't
put a price on the look on your opponent's face when
you show them all 5 pieces in your hand.
Traditional: 3
Advanced: 5 *In it's own deck of course*
Tomorrow: How to make 1 monster out of 2, 3, or even
5.
In the game, Exodia is revered as being the first
card to offer an alternate method of winning and
even had the honor of having its effect explained in
early official rulebooks (as of today, there exists
seven other different cards that can win the game
using an effect). In the franchise, Yugi is
recognized as the first person ever to summon Exodia
in the card game, using it to annihilate Kaiba. It
was the first of the “holy” cards to be seen, if you
count something such as Egyptian Gods, Sacred
Beasts, Signer Dragons, Numbers, etc. as holy.
But…in real life, is it actually any good?
Honestly, in the professional field, Exodia isn’t
used as often as something such as Inzektors or
Evolzars. When it does get used, the most popular
variant is using as many draw cards as possible to
try and draw Exodia on the very first turn, usually
with a Destiny Hero theme on it. Personally, I
prefer a Dragon themed Exodia. The classic stall
variant (not trying to draw your entire deck in one
turn, but rather using your natural Draw Phase to
win slowly but surely) is the one I recommend
beginners to use. It is also possible to combine the
both of them
When trying to summon Exodia, cards that can recycle
it out of the Graveyard (A Feather of the Phoenix,
Transmigration Prophecy, Backup Soldier, Dark
Factory of Mass Production, Monster Reincarnation,
Dark Eruption) are obviously helpful in case, you
know, one of the five pieces touches the Graveyard.
Of course, cards that add the pieces straight to
your hand (Deep Diver, Sangan, Emissary of the
Afterlife, Compulsary Evacuation Device) help put
Exodia into your hand. In your Side Deck, you may
want to include cards that save Exodia from being
banished (Imperial Iron Wall, Burial from a
Different Dimension, Escape from the Dark
Dimension), as for most decks, one piece being
banished means an instant loss for the deck. These
kinds of cards aren’t usually bothered with the FTK
deck because it just slows it down. There are also
many combos that can provide “infinite draws,” but
most of them are Traditional only.
There are other ways to play Exodia. Exodius the
Ultimate Forbidden Lord is one of the “seven other
different cards that can win using an effect.” By
using Exodius, your method of winning is to put the
Exodia pieces in the Grave instead of in your hand;
this makes for an interesting strategy, although I
do not recommend trying to rely upon both in the
same deckbuild as they are so different from each
other. I have made an Exodia Necross Deck before,
which relies on the Exodia pieces much more than
Exodius does (Exodius is capable of winning a duel
with brute force rather than its effect). I have
tried my very best to give Exodis Necross a fighting
chance by combining it with Spellcaster and Ritual
support, but even then it’s still very weak.
Granted, the strategy to successfully summon Exodia
isn’t very complicated, but I do say it does require
a degree of skill, because it takes a smart player
to know how to not mess up the combo. Exodia isn’t
broken, but you’re joking if you say it rarely wins.
P.S. Most people despise playing against Exodia,
ESPECIALLY the OTK and stall variants, because,
well, it just really isn’t all that fun and it’s
hard to stop once it gets rolling. It’s funny
sometimes, but when you want a professional game or
just an honest-to-goodness all-out duel, Exodia
kinda lames out. It’s like trying to have fun by
guessing the flip of a coin.
P.S.S. Every once in a while I meet an Exodia
player, and usually they do not have an Extra Deck.
I do not recommend this. Even if you run no Tuners,
it is still possible to take them from your opponent
with a card such as Monster Reborn, so it still
helps to include some Synchros and Xyzs (and some
monsters would be extremely useful, such as Daigusto
Emeral and Lavalal Chain). There are cards out there
that punish the opponent for using a larger Extra
Deck, but those cards are not worth using.
Trad: 4/5 (not exactly the most effective win method
out there, but it is still an effective Deck and
benefits greatly from broken draw combos)
Adv: 4.3/5 (definitely better than the Dark Magician
or Red-Eyes Decks)
Awesomeness Factor: 4/5 Remember back during
our Hieratic Dragon period I talked about Osiris?
How he was the Egyptian god that gave people their
sentienence (taught them how to make a living and
created the pharaoh kingdom) and his brother Set
sliced him up into pieces? That’s really similar to
Exodia, Protector of Egypt. And after Set killed
him, Osiris became in charge of the afterlife, sorta
like Exodia Necross. It’s nice to see that after
over ten years, Exodia still functions mostly the
same and hasn’t really gotten any worse or better.
However, if you don’t count when Exodia was summoned
“for real” in the Ancient Egypt chapter, I find it
ridiculous that Yugi vs. Kaiba was the first
instance of Exodia ever being summoned. The way
Pegasus designed the game, only one monster could
attack per turn, so someone could played monsters in
Defence all game long until all five pieces were
drawn. Besides, Exodia would be summoned once more
again (by the Rare Hunter) and was used several
times in GX.
Philosophy Corner: Assuming you only have one each
of each Exodia piece in a 40-card deck, there is a
.000002% you will get all five in your opening hand.
This is expressed by the formula 40 x 39 x 38 x 37 x
36 (40 is the total amount of cards and you multiply
it by a lower number by each card you’re supposed to
draw). Then you take that and divide it by 5 x 4 x 3
x 2 (the amount of cards you’re supposed to draw,
multiply it by a lower number all the way until get
down to 1). That’s how many different possible
combinations of 5 cards out of 40 there are. Then
you take the number 1 (for one possible five-card
combination, in this case Exodia) and you divide the
WHOLE THING by it. In math, the exclamation mark is
used to indicate “take this number and multiply it
again and again with a lower number each time until
you get down to 1.” You will learn this in high
school.
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