Polymerization
#LOB-059
Send Fusion Material Monsters that are listed on a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon that Fusion Monster from your Extra Deck.
Card Ratings
Traditional: 1.0
Advanced:
2.0
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - Aug 2, 2012
All righty, this was originally supposed to be
Blue Eyes White Dragon, but we looked at that just a
few months ago, so we end up on Polymerization.
It's hard to do a nostalgia review on it, cause it
doesn't have much lore on the show, at least the
original one. Yugi used it ALL the time in Battle
City for the less than desirable Chimera. He also
seemed to think Gaia the Dragon Champion was a
staple before that. Kaiba used it a handful of
times for Blue Eyes Ultimate Dragon...Joey didn't
even carry a copy. Fusion wasn't a very popular
thing in the original Yugioh. On G/X it WAS,
however, the staple card of Jaden. Too bad too,
cause I find G/X to be the worst (by far) of the
original three. (I find 5d's the best actually,
edging out Yugioh, because I find Yusei to be far
more intelligent, interesting, and just an overall
better character than Yami Yugi.) As for the actual
game, the big thing that hurts Polymerization, is
that Fusion was never that reliable a mechanic. Nor
was it that popular, and it's a big investment, at
least to start (beginning of game play) as you'd
give up at least two Monsters, plus the card
Polymerization itself, for ONE Monster. Outside of
Thousand Eye Restrict, (I do feel negligent if I
didn't mention Last Warrior From Another Planet)
there never really was a game changing or breaking
Fusion originally. Plus, even in the beginning
(Labyrinth of Nightmare I believe) I'd argue you'd
use Fusion Gate over this. Then Cyber Stein came
along, and that was hardly an "actual" Fusion
method. Plus we have Instant Fusion, Overload
Fusion, Future Fusion, and Super Polymerization,
just to list other options. I guess my point is I'm
having a hard time finding nostalgia value here, as
I did (do) for the rest of the week, and yes, part
of that is to the dislike of Jaden and G/X I have.
Art: The original Yugioh art sucks, but the cool,
different (I believe first released in the Joey
starter Deck) is cool.
Nostalgia Corner: I don't remember the G/X episode
(and I'm too lazy to check, I knew my original
references for the week off hand) but where Bastion
duels Jaden and "cripples" his Deck by playing
Cursed Seal of the Forbidden Spell nuking his
Polymerization...and still lost =/
John Rocha
“From my hand I activate POLYMERIZATION!!” How
many times have we heard Yugi say those words? He
won many a game with this card and if he lost hand
advantage or did not have enough cards to play
Polymerization, he would just play Pot of Greed. We
do not have the luxury of filling up our hands every
time we play Polymerization like Yugi does, but
Polymerization does have its benefits.
Probably the best use for Polymerization in today’s
game is in a HERO deck, while you may also see this
card in a Cyber deck. The issue with Polymerization
is that it takes three cards to make one monster.
Normally that is not a good thing, but it works well
with Miracle Fusion as your monsters go to the
graveyard turning Miracle Fusion into a big monster.
Polymerization is also the easiest fusion card in
the game to get to your hand. Fusion Sage, King of
the Swamp, and in a HERO deck, Elemental HERO
Woodsman can all search for Polymerization.
Unfortunately for Polymerization, Super
Polymerization is a touch better in that while you
are still using three cards to summon a monster, you
also get to get rid of one of your opponent’s
monsters and it can be used on your opponent’s turn,
and your opponent can not respond to its activation.
Did I say a touch better? OK you got me, it is way
better.
While there are more powerful cards that you can use
for fusion summons, Polymerization still stands as
one of the more consistent cards that you can use
for decks that look for this consistency.
Traditional: 1/5
Advanced: 2/5
All time great cards: 4/5
Miguel
Oh Polymerization, how I heart you. You fuse two
or more monsters from your hand to special summon
one fusion monster from the extra deck. But
throughout the years, fusions monsters have fallen
out of favor, or there were better ways to get out
fusion monsters. Future Fusion, Dragon's Mirror,
Fusion Gate, Miracle Fusion, and Super
Polymerization made you almost obsolete. Certain
monsters such as King of the Swamp, E-HERO Woodsman
and Fusion Sage helped get you to our hands. But
other monsters, such as the Hex Sealed monsters,
(The Light, The Dark, The Earth) pushed you aside.
But still, you've managed to stay in our hearts,
even though the only fusion monster played these
days is Five Headed Dragon. You're a classic, never
gone out of style and beloved by everyone, no matter
what score you get in our reviews.
Hello everyone and welcome back
to our very special review week. Today we have a
very, very classic card. It is sad to say that this
card has fallen away from any sort of focus outside
of maybe one deck.
Polymerization
Normal Spell
“Send Fusion Material Monsters
that are listed on a Fusion Monster Card from your
hand or your side of the field to the Graveyard, and
Special Summon that Fusion Monster from your Extra
Deck.”
This classic card, though it
has many fond memories from the anime, as fallen
from many circles of many decks because of it is
nowhere near as usable as it was when it was first
released.Also, what really hindered this card severely
was the release of Future Fusion.
This card is only really seen
in Classic E-HERO decks and with good reason. Reason
why I say that is because E-HERO decks have fusions
every which way with several different monsters and
it is essentially 3 for 1 card: 2 Fusion Material
Monsters and 1 Polymerization for 1 Fusion Monster.
Some other decks that might be
able use this card would probably be Worm and Dragon
decks. Again, Future Fusion works better for all of
these.
Pros: It has many targets and
can bring out a beefy monster.
Cons: Situational and Reduces
Card Advantage
Advanced: 1/5 (sad to say)
Traditional: 1/5
Philosophical
Psycho
In a continuation of John Rocha's review
yesterday:
REBD is an interesting inclusion for Hieratics,
Hyozanryu is the Level 7 Normal Dragon record-holder
for highest-DEF and Seiyaryu has the most ATK, and
both are Light. Their stats don't matter so much,
but I suppose it helps if you Monster Reborn or
*shudders* Tribute Summon them. REBD has Dark if you
want to summon BLS, though. However, the only Rank 7
Hieratics really use is Gaia Dragon...
Also, sadly, Dark Magician Girl will never get an
errata to boost her playability as changes like that
only happen if there was a mistake (a rare exception
being Mirror Gate). We can only hope for more
playable DM support in the future.
Speaking of the Dark Magician...
For this review, I will talk mostly about the
concept of the Extra Deck in general rather than
Polymerization itself.
With the dawn of Synchro and Xyz, one must really
question: Why bother with Fusions? You need at least
two monsters (granted they don't have to be on the
field, but it still promotes bad hand management)
AND this Spell Card to bring it out. Making matters
worse, all the decks that have a large reliant on
Fusions (Machines, Dragons, HEROes, Gem-Knights,
primarily) already have their own archetype-unique
Fusion cards to use. Dark, Light, and Earth Decks
can use Hex-Sealed Fusion; the fact it's not a
proper Fusion Summon should rarely ever matter.
There is more bad news for the original Fusion card:
Fusion Gate acts as an infinite Polymerization and
can actually open the door for FTK possibilities. If
you intend to Fusion Summon a lot, you might as well
use Gate, and if Fusion is a very small weapon in
your deck, Polymerization suffers in reliability. In
many decks such as Dragons, Future Fusion can be
used, but usually it's the milling of monsters out
of the deck that's the more appealing factor rather
than the actual Fusion Summon. Super Polymerization
is a funny one; you need to discard just to Fusion
Summon, can only use materials on the field, and you
will rarely steal more than one card from your
opponent. Super Poly is preferred when you use many
Fusions that have "generic" materials and the
original Poly is better for "listed" materials.
Polymerization can be searched with Fusion Sage and
Synchro Fusionist (who is the fiendish-looking
monster on the orange Polymerization). Fusion Sage
isn't worth running. With Synchro Fusionist's
effect, you might as well take Miracle Synchro
Fusion.
There are a few redeeming factors for the original
Poly, however. Wroughtweiler can be used for HEROes,
but Fusion Recovery almost totally outclasses it,
especially considering those two cards cannot be
comboed with Fusion Gate. E-HERO Woodsman very
easily recycles Polymerization again and again,
making it a huge plus. Monster Eye resuses
Polymerization as much as you want for 1000 LP each
and really isn't something that is to be bothered
with. King of the Swamp, ohohohoho, boosts
Polymerization's playability by a HUGE amount. The
King can either be used either to search for
Polymerization or provide invaluable substitution
for Fusion Material (but it can only do it for
"listed" Materials when the name is actually written
right on the Fusion Monster). Three Kings is
mandatory for every Polymerization in your deck.
This flexibility is what Polymerization can boast
over any other kind of Fusion card.
Despite that, there are still many reasons NOT to
use Polymerization. MOST HERO Decks use Super
Polymerization because they have many "generic
material" Fusions that allow them "any Attribute,"
allowing them to easily steal the opponent's
monster(s). Blue-Eyes and Red-Eyes Decks have more
convenient ways to summon Fusions. One example is
the Dark Magician Deck; its strongest Fusion, Dark
Paladin, can NOT be used with Future Fusion or
Hex-Sealed Fusion, and therefore the normal
Polymerization is the most effective method of
playing it. Also, if Fusions are INCREDIBLY
important to summon yet the fact that Future Fusion
cannot combo with King of the Swamp will hinder it
(such as with the new Pyro + Machine Fusions out
there), that is another use. You either need to
structure your build around Polymerization or use it
when the "cheating" options won't suffice. There
isn't much Polymerization has to offer, but I
concede that is has its (admittedly gimmicky)
niches.
Ruling Clarification: Thunder King Rai-Oh can't
negate most Fusion Summons.
Ruling Clarification 2: Facedown monsters can be
Fusion Material. Giving up Fusion Materials is not a
cost and does not target. If I play Polymerization
and you destroy it with Solemn Warning or Judgment,
I don't need to tell you any of my intended Fusion
Materials or the Fusion Monster I wanted to summon.
I don't think that should be the case, but that's
what it's supposed to be.
Trad: 1/5 (Cyber-Stein. Metamorphosis. Magical
Scientist. I don't even see any need to summon a
Fusion Monster the correct way...)
Adv: 2.8/5 (Fusion is much more effective in a
Double Duel because you can use your partner's
monsters, but that's a whole different style of
play)
Awesomeness Factor: 3.5/5 I like how Yu-Gi-Oh is the
third option provided when you Google search
"Polymerization" and the first two entries are about
"real-life" polymerization, which is when molecules
combine together to form bigger molecules. Mostly
thanks to Yu-Gi-Oh, I tend to use the word "fusion"
as a mix of anything, rather than specifically as a
science-y term. The "let's combine our souls
together into a single entity" thing has really gone
out of whack, though. About four years ago they
invented Synchro Summoning and now the even more
powerful Xyz Summoning; it's really overhauled the
game. It's made the whole thing wacky and whenever
Konami makes a new Extra Deck monster, they could
very bloody hell go "eeny-meeny-miney-moe" on
Fusion/Synchro/Xyz and it wouldn't do much to change
the concept of the monster. One thing I do like,
however, is that there exists a monster that
requires a Tribute of a Fusion Monster, Ritual
Monster, Synchro Monster, and Xyz Monster...and then
you practically win the game. I admit that
Polymerization's first artwork (with the orange
monsters) is definitely less cool-looking than the
second one (with the purple Barox and green
Blackland Fire Dragon flying into the card). That's
silly, because I can swear the first one is Fusing
REBD and Summoned Skull, but Barox can never be
Fused with Blackland Fire Dragon. It took a while
for the second one to be released in English because
it had a controversial hexagram in it and they had
to redraw it. Ironically enough, the original
Japanese anime always used the first artwork, but
when they turned it to English, up until GX, it got
changed to an censored version of the second
Polymerization! America is a funny country.
Philosophy Corner: I like the way Exodia is
positioned when you put the hands directly next to
the head, as we showed yesterday. It makes him look
like he's shrugging. "Did I just obliterate you? I
dunno, whaddya think?"
Double Philosophy: I was sorta surprised when I was
reading my own Dark Magician Girl review to see that
Pojo put a photo of the original picture. I
mean...kids are gonna read this, but eh, whatcha
gonna do. I don't really approve of the English
department changing her picture, because it takes
away the essence of the original character. America
is a funny country.
Triple Philosophy: Pojo initially ordered us to
review BEWD for today, but I convinced him to change
it since we talked about BEWD literally fifty days
ago.
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