Miguel |
Friday is here and we've hit a good one. Gorz,
The Emissary of Darkness. I know a few duelists that
fear this card, and rightly so. You just never know
when Gorz will hit the field. I've seen players not
attack with their biggest monster just because they
don't want to deal with Gorz and a 2500, 2800 or
even a 3000 ATK token. The psychological aspect of
fearing to attack alone just because Gorz may drop
is worth putting it in your deck alone. Gorz alone
is hard enough to deal with, but throw in a token
monster that comes with him that has ATK and DEF
equal to the amount you just took from a direct
attack while you controlled no cards, unless you
have Dark Hole on your hand, this will be a problem.
Some duelists place him in the side deck, a lot main
deck him. either way, Gorz deserves a spot in your
deck somehow, because im sure he's in your
opponent's deck. His only weak point, to get him out
via your hand, you have to control no cards on your
field. That could be telling your opponent what you
may be up to and will prepare for it. A few cards
thqt can stop the summoning of Gorz, such as Light
and Darkness Dragon, Consecrated Light and Koa'Ki
Meiru Drago. I like Gorz, and looks awesome as a
newly reprinted Gold/Ghost rare.
Traditional: 3.5
Advanced: 4.5
Friday Fact: J.J. Jameson will not be in The Amazing
Spider-Man, sad.
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Philosophical
Psycho |
Traditional: 3/5
Advanced: 4.38/5
But Phyll Sykes...last week you bashed on Tasuke
Knight for relying on having no hand and Hammer
Bounzer for also needing an empty field. And Gorz
needs you to TAKE a hit WHILE having an empty field
and you rate him so high?
Um...Gorz is real famous ever since he came out,
placing #7 on our "Top 10 Cards of 2008." If
anything, his Limited status should be an indicator
of how potent he is. The release of Solemn Warning
dampened him a little (if it weren't for its ability
to counter Gorz, Solemn Warning would be
overshadowed by Bottomless Trap Hole by so much),
but ever since he was born, Gorz has made a really
lasting impression on how the entire game is played,
and even though I've never even put him in a deck
before (although I've done some serious
considerations before), I can assure to you that if
you're still reading this, it's because you're one
of three things:
1. You're new to this.
2. For some reason you seriously doubt Gorz's power.
3. Gorz is just too awesome a card to NOT read about
him. Admit it.
Simply because Gorz EXISTS, players hesitate in
charging headlong into direct-attacking a vulnerable
opponent due to the trepidation of Gorz descending
from the heavens (or, I guess, ascending from hell)
with his sexy 2700 ATK score. In fact, some players
are willing to purposefully leave themselves
completely wide open just to bait an attack to
summon Gorz (the best players, however, use a highly
chainable Trap to give the false illusion of
security). What makes him scarier is that the harder
the direct attack, the stronger the Emissary Token
(the token is a Light Fairy, which has no meaning
whatsoever but is TOTALLY COOL). So in truth, it's
summoning two monsters at once, so unless you can
get rid of both of them (which is admittedly not
horribly difficult to do, and along with the fact
taking a strong direct attack WILL sting, I knocked
Gorz down a little from a 5/5 score), you will be in
trouble. If I'm responding to an attack of under
2700, then I've just summoned a clone of your
monster, PLUS an even stronger monster. If I'm
responding to an attack of over 2700, assuming I
don't have Smashing Ground or something to eradicate
your already-beastly monster, I just have the token
attack it and I'm still left with this 2700 hunk
(and if I use Honest with my token, you're in big
trouble).
Gorz has also helped influence the methodology that
players should abide by when swarming with direct
attacks: Almost always, you want to attack with the
weakest monsters first and work your way up, unless
your strongest monster will slaughter your opponent
outright, then you should just go for the kill.
(Similarly, for the Gorz player, busting out Gorz
against the strongest attack when your opponent is
swarming you will often produce you the best token,
but this will result in you taking heavy damage. You
need to put these mind-boggling factors into
account.) Due to the "Gorz Factor" of the game, Gorz
himself is perhaps the single most
psychologically-inducing mindgame card in all of
Duel Monsters (other close cards include Starlight
Road, Ordeal of the Traveler, and Fairy Box), making
it impossible to fully address him properly in one
simple article.
Oh yeah, Gorz has another effect... Very few
offensive decks incorporate any cards that utilise
effect damage. If you find yourself against a
dedicated Burn Deck, summon Gorz when you can,
reflect the damage back to your opponent, then side
Gorz out when possible.
If you think Gorz would be a counterproductive
addition to any strong-offensively based deck,
please email me because I would be very amused to
see how one could argue that.
Ruling Clarification: If I
attack you with a Spirit Reaper, both monsters'
effects (Reaper's and Gorz's) activate at the same
time. By game rules, the turn player's effect (in
this case, the attacking Reaper) activates first and
the opposing player is forced to chain. Therefore,
Gorz resolves first, summoning himself, and Reaper
proceeds to nick a card.
Ruling Clarification #2: Stuff like Solemn Judgment,
Horn of Heaven, or Thunder King Rai-Oh can NOT
destroy Gorz or Battle Fader, because an effect is
ACTIVATED to summon them (same reason you use Solemn
Judgment when Monster Reborn is played, but not when
the monster itself is summoned...but because Monster
Reborn targets you can see what monster is GOING to
be revived before you decide to use Judgment or
not). Solemn Warning can destroy Gorz because it can
negate EFFECTS, not just the actual summon. Gorz's
effect is a Trigger Effect that gets activated.
Bonus, he summons himself in Damage Step, a step in
which Bottomless Trap Hole and other Normal Traps
are illegal to use.
Aesthetics: ∞/5 He's...he's...he's just too cool...
And he's got the playability to back it up, too.
Gorz...
Philosophy Corner: In the game series
Super Smash by Nintendo, there is a
playable character named Pokémon
Trainer. With him, you can switch between using
Squirtle, Ivysaur, and Charizard. There is also a
playable character from Konami named Solid Snake.
Yu-Gi-Oh is from Konami. Therefore, wouldn't it be
cool to have a playable character named Duelist? You
could switch between using Kuriboh, Dark Magician,
and Slifer the Executive Producer!
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