Once per turn: You can discard 1 Fiend-Type monster, and this card gains 500 ATK until the End Phase. When this card you control is destroyed and sent to the Graveyard: You can target 1 of your banished DARK monsters; add that target to your hand.
Card Ratings
Traditional: 2.60
Advanced:
3.00
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - March 13, 2012
Trance Archfiend...Level 4, Dark, Fiend, are all
things that multiple cards can make love to,
although 1500 attack and 500 defense are rather
unremarkable for a Level 4 Monster. Once per turn,
you can discard a Fiend-type Monster from your Hand
to have this Monster gain 500 attack until the End
Phase. Just discarding Monsters especially for a
temporary attack increase (here obviously to 2000)
is usually not good. But Fiends like to be in the
Graveyard. Also, when destroyed and sent to the
Graveyard, you can add a Removed Dark Monsters and
add it to your Hand. I think that's the money
effect in this card. Granted this guy has to go to
the Graveyard to get it, but I think that's awesome.
Ratings;
Traditional: 1.75/5
Advanced: 2.75/5
Art: 4/5
John Rocha
Trance Archfiend is such a great card that it is
hard to believe that it does not get more play than
it does. If you are playing a Dark World deck then
you should definitely be playing this deck. Allure
of Darkness and Gates of the Dark World love to
banish monsters and Dark World monsters love to be
discarded. Trance Archfiend loves to discard and get
those banished cards back to the hand.
With 1500 attack, Trance Archfiend can be searched
with Sangan and Mystic Tomato. It can also be
searched with tomorrow’s card, Creeping Darkness. It
is an Archfiend, so it can be used in an Archfiend
deck and searched with Pandemonium. Trance Archfiend
can be used in any deck that Banishes dark monsters
and/or likes to discard. Infernity, Fabled, and
Chaos decks are a few examples.
Traditional: 2/5
Advanced: 3/5
Miguel
Today we're looking at Trance Archfiend. a level
4 DARK/Fiend type with 1500 ATK and 500 DEF.
Trance's effect is, Once per turn you can discard
one fiend type monster and this card gains 500 ATK
until the end phase. When this card is destroyed and
sent to the graveyard, you can add one of your
banished DARK monsters and add it to your hand.
Somebody say discard? Dark World's favorite word
makes this card useful in that deck and in Fabled as
well. This card works well with spell cards such as
Creeping Darkness and Allure of Darkness, mainly
Allure to get back that banished monster. The 500
ATK boost may not seem like much, but it can get
over a few problems. And getting back a banished
monster is not that bad. Is the the best card? No,
the worst, far from. I think it's something worth
trying out for fun....I can really see this in more
Dark World. But that's me
Traditional: 2.5
Advanced: 2.5
Tomorrow: I was just talking about you..
Argouru
Trance Archfiend
Lv. 4/DARK/Fiend/1500A/500D
"Once per turn: You can discard 1 Fiend-Type
monster, and this card gains 500 ATK until the End
Phase. When this card you control is destroyed and
sent to the Graveyard: You can target 1 of your
banished DARK monsters; add that target to your
hand."
TA is an alright monster, but with the discard
for his effect being limited to other Fiend-type
monsters, that hurts his usability. The only place I
can think of him being usable in is a Dark World
deck where you can dump Fiends into the Graveyard to
fuel The Gates of Dark World, or to get Grapha,
Dragon Lord of Dark World into the Graveyard to
Special Summon him from there.
Returning DARK monsters can be useful for getting
back cards like Dark Armed Dragon, but this guy is a
bit too limited to be used in most decks. Not being
limited to Fiend discards would be great as you'd
then be able to use him in a Chaos deck, but sadly
no. His stats are alright, but not the best, either.
Traditional: 2
Advanced: 2.25
Philosophical
Psycho
Sorry, late. I have Inzektor
Centipede covered too, so check by Monday again.
It's a good card, just saying, and should be used in
triplicate for all Inzektor builds.
So you have "Archfiend" in your name. How cute, but
it's not like Archfiend Decks are in great quantity.
A lot of Dark Decks recently focus on banishment.
DAD, Dark World (with their Field), Allure of
Darkness, Stygian Street Patrol, the like. Of
course, this card's retrieval effect works with your
opponent's basic removal cards, by using BTH or
DPrison.
This card also helps throw Fiends from your Hand
away, which is good for Infernities and Fabled.
That's not the scariest part though: Officially, the
discard is not considered a cost, meaning this card
is absolutely nuts with Dark Worlders. Throw down
Grapha, remove Snoww with Dark World Gates for a
bonus draw, and when your opponent finally gets past
Trance, get Snoww back in your hand.
And I wouldn't say "no" to that 2000 ATK either
(2300 with Gates).
Ruthless. Camp, but ruthless.
Traditional: 4/4
Advanced: 4.5/5
Aesthetics: 4/4 It looks like it's about to eat
Birdman, lol. But seriously, what were they THINKING
when they made this demon??