1 Tuner + 1 or more non-Tuner monsters
Your opponent cannot target face-up Warrior-Type monsters for attacks, except this one. Once per turn, if this card would be destroyed by battle, it is not destroyed.
Card Ratings
Traditional: 1.40
Advanced:
3.00
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - March 29, 2012
Well the Heroes are gone, and we move back to
Synchro. This review could be about as simple as
this is a FAR inferior version of Driven Daredevil,
who we looked at recently, but for the sake of
argument, let's say that's not the case. This is a
Level 5, Earth attributed, Warrior-type Synchro, who
is Synchro Summoned with a Tuner and one or more
non-Tuner-type Monsters. 2100 attack (and 1000
defense) are both about pathetic for a Level 5
Monster. Anyway, your opponent can't target face-up
Warrior Monsters you control for an attack,
excluding this card. That's good, until you
remember things like 2100 attack. Once per turn, if
this card would be destroyed by Battle (and it
would) it is not destroyed. That's good too,
actually, especially with the low attack, and Six
Samurai can make use with this guy IF they really
wanted, but I think even they survive just fine
without him.
Ratings:
Traditional: 1.5/5
Advanced: 2.5/5
Six Samurai: 3.5/5
Art: 3/5
John Rocha
Scarred Warrior gives Warrior’s another option.
With a Marauding Captain effect to protect your
other Warriors and an effect to protect itself from
battle once per turn, Scarred Warrior makes for some
pretty interesting strategies.
First, you can use it with Marauding Captain as a
lock so your opponent can not attack. Using
Marauding Captain with level 2 tuners also allows
you to special summon Scarred Warrior on the first
turn. Using The Dark Door will keep your opponent
from getting through your defenses.
There are a number of decks that love this
card like X-Saber, Six Samurai, Synchron, and even
Elemental HERO’s as they run level 4 monsters with
Effect Veiler. Any deck can run it as it does
not require anything specific. You still have the
second effect to help you out. T.G. decks can get it
out fast with Striker and Wolf. The question is, do
you have enough space in your extra deck for another
level 5 monsters? We currently have T.G. Hyper
Librarian, Ally Justice Cataster, and Magical
Android. With only 2100 attack, it is probably not
going to replace any of these.
Traditional: 1/5
Advanced: 2/5
Miguel
Today's card is Scarred Warrior. Warriors have a
lot going for them in various ways and this guy is a
fine addition. A easy to bring out level 5 synchro
*gasp* monster that isn't weighed down by specific
tuners or non tuners. His 2100 ATK is pretty good
and his ability to guarding your other warriors by
having your opponent go through him first. 1000 DEF,
not so much. He can take a punch too as he needs to
be attacked twice to be destroyed by battle. Scarred
Warrior is one of the better low level Warrior
synchros. Splashable in most decks, warrior
friendly, and decent stats and effects.
Traditional: 1.5
Advanced: 3.5
Tomorrow: Things are gonna get heavy.
Argouru
Thursday:
Scarred Warrior
Lv 5/EARTH/Warrior-Synchro/2100A/1000D
"1 Tuner + 1 or more non-Tuner monsters
Your opponent cannot target face-up Warrior-Type
monsters for attacks, except this one. Once per
turn, if this card would be destroyed by battle, it
is not destroyed."
Basically he's an attack magnet in Warrior decks
and can survive one attack per turn. I'd be happer
if his stats were higher, but with his effects, low
stats are admittedly fair (but no fun, none the
less). An alright card for any Warrior deck using
Tuners, but there's more useful cards out there to
fill the Lv 5 Synchro slots in the Extra deck.
Traditional: 2
Advanced: 3.25
Philosophical
Psycho
Ugh.
Well, first of all, Warriors are a very diverse
Type. In a general Warrior Toolbox Deck, you can
easily use Marauding Captain to play down Torapart,
then Synch for this. The lax Synchro requirements is
a non-issue seeing as his effect is largely
worthless outside a dedicated Warrior Deck (his
batle protection effect is rather bland).
He shares an effect with Marauding Captain, allowing
him to take part in a "Marauding Captain lock." His
protection effect also helps him in this purpose.
The point is, he doesn't give you any great
advantage for his protection ability. Other than the
lock, which the opponent may be able to break, it
won't be hard to kill Scar Warrior himself. I mean,
your opponent may have some initial difficulty,
considering he can fend off a single Cyber Dragon
and is not as vulnerable to Smashing Ground
(inb4BoM), but he's just not good enough to warrant
his foil.
2100 DEF, immunity to Battle Damage, extending his
protection effect to ALL monsters, not being able to
be destroyed by battle at all:
Any of these upgrades would be suitable for Scar
Warrior.
I have a Dark Scorpion Deck. X-Saber Wayne is my
choice for a Level 5 Warrior Synchro, who ironically
carries Marauding Captain's other effect.
"Brave Dagger Attack" my face.
Niche Decks: Warrior Toolbox, any general Warrior
Deck...if for some reason you choose not to use
Catastor
Traditional: 1/5
Advanced: 1.5/5
Aesthetics: 3/5 Somewhat uninspiring. He seems like
a brave, bandaged warrior that has met the hands of
defeat many times and is willing to dedicate his
life to the protection of his fellow soldiers.
Philosophy Corner: In the Uglyverse, kids spend most
of their time getting ready for the days ahead...
Lots of sitting behind desks and learning about
things to better prepare you for the days ahead of
those days ahead. And those days will be spent
preparing for the end of your days. -David Horvath
and Sun-Min Kim
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