1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: It gains 300 ATK for each face-up monster your opponent controls. Once per turn, during your opponent's Battle Phase: You can target 1 Defense Position monster your opponent controls; change it to face-up Attack Position, also it must attack this turn, if able.
Card Ratings
Traditional: 1.80
Advanced:
3.00
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - March 30, 2012
Now, closing the week is Gravity Warrior, and pretty
much all the information pertaining to type and
summoning applies from yesterday, but this is Level
6 as opposed to Level 5, and the attack and defense
are the same. Like yesterday, I think Six Samurai
could find a friend with this Synchro Monster. But
while yesterday's card I think was hit or miss, I
think Gravity Warrior really could have a home.
Random note too, this guy is a Warrior how, he
looks like a freak Mega Man villain reject. Anyway,
this Monster gains 300 attack for each face-up
Monster your opponent controls. That's likely to be
two or three, fast format after all my friends.
Ideally three as that gives you 3000 attack. Once
a turn, during your opponent's Battle Phase, you can
change a defense position Monster they control to
attack position, and it must attack, if able.
That's useful too, especially if say this is the
only thing you have on the Field at the time.
Monsters in general that rely on getting attack
based on the opponent's Field, say in Monsters
controlled, aren't necessarily the best. But I
think this guy could be a lot of fun.
Ratings:
Traditional: 2.5/5
Advanced: 3.5/5
Six Samurai: 4.5/5
Art: 5/5
John Rocha
The first thing I think of when I look at Gravity
Warrior is Ojama Trio. Wait for your opponent to
attack and then activate Ojama Trio to give your
opponent 3 tokens in defense. Gravity Warrior will
then gain an additional 900 attack plus at least 300
from the attacking monster to give your monster 3300
attack, thus crushing your opponent’s monster and
then having a 0 attack token attack you and loss an
additional 3000 life points plus the 300 points for
the Ojama Token. That is about 4000 life points
dealt to your opponent plus having another 600 life
points to loose with the other tokens.
I can see this synchro monster in a burn type deck
with some level 3 tuners and Marshmallons. It is a
level 6 and can use any type monster so it can go
into any deck that synchro summons. At worse,
Gravity Warrior will be at 2400 attack when your
opponent attacks it. It is a Warrior so it could go
into a Warrior deck, but it is that finding room
that you are going to have to deal with.
Traditional: 1/5
Advanced: 2/5
Miguel
Our last card of the week is Gravity Warrior.
Like Scarred Warrior, he has 2100 ATK, which isn't
the best but his ATK can change. Almost like Scarred
Warrior, Warrior-type is splashable and is great
against stallers, or just anyone playing hard
defense, as Gravity Warrior can turn any defense
position monster face up or down, into attack mode
during your opponent's battle phase, and that
monster must attack, but beware of the flip effects
of Rykos, Gravekeeper's Spy and a few others. Also
Gravity Warrior gets an ATK boost of 300 for each
face up monster your opponent controls. He's a
decent level 6 Synchro. I would try him out in play
test, to see how it works.
Traditional: 1
Advanced: 3
Argouru
Friday:
Gravity Warrior
Lv 6/EARTH/Warrior-Synchro/2100A/1000D
"1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: It gains 300 ATK
for each face-up monster your opponent controls.
Once per turn, during your opponent's Battle Phase:
You can target 1 Defense Position monster your
opponent controls; change it to face-up Attack
Position, also it must attack this turn, if able."
This guy. while not the strongest, certainly does
deserve some serious use in the correct deck. He'll
most likely end up with 2400A when summoned, so
he'll have a passable ATK for a Level 6 monster. The
best use for him is against a deck that uses lots of
defensive monsters, especially ones that have 0 ATK.
He's a good choice against stal decks, IMO.
Also, I have to say that this guy is really
cool-looking! I definately want this card mainly for
the card image!
Traditional: 2.75
Advanced: 3
Philosophical
Psycho
There is little reason
why you would opt to summon this over Brionac. Of
course, the core reason not to pick Brionac for a
Level 6 Synchro would be for pure beatdown purposes
or if you don't want to waste your Hand, which Grav
Warrior offers.
In such a scenario, the opponent is likely to have
two or more faceup monsters, which is needed for
Grav Warrior if he wants to sport a higher ATK than
Gaia Knight, The Force of the Earth.
Also, Brionac is a limited monster, meaning you may
have already summoned him or don't want to risk
losing him too early. Both GW and Gaia are earthen
Warriors, meaning you may have Warrior-specific
support you'd want to use for them.
You wouldn't want to use Gaia and GW together;
picking one depends on your Deck's likelihood of
tolerating opponent's faceup monsters or if you're
highly dependant on a base 2600 ATK. GW's main
effect is actually pretty unimportant. It would be
much more impressive if it forced all monsters on
the field into Attack Position (or at least upon its
summon) or disabled your opponent from Setting
monsters. The opponent is unlikely to enter the
Battle Phase when he or she is intending to defend
against your Gravity Warrior unless GW is going to
be the target of attack.
Otherwise, GW's attack-inducing effect is
situational. Say it's your opponent's turn right
after you summoned GW and destroyed one of their two
set monsters. Your opponent's set monster can't do
anything to help, say a Sangan. Your opponent wants
to summon Thunder King Rai-Oh to attack your DDWL,
but is hesitant because GW's effect will force
Sangan to attack. Due to GW's presence will either
deter your opponent in atacking DDWL or force your
opponent to lose Sangan early. Maybe you can
capitalize on card effects that offer great benefits
from forcing the opponent to attack, but for GW
specifically, it's too situational to rely on and is
mostly a "sure, why not" effect. The ATK-boosting
effect is much more appealing.
Niche Decks: any Deck that would consider Gaia
Knight, which would be a splash general Warrior or
swarm Decks), but I'd be interested in seeing a Deck
that forces enemy attacks
Traditional: 1/5
Advanced: 3/5
Aesthetics: 3/5 You know, I thought that entire
thing was its head, but as I take a closer look, I
realize that this thing is a robotic panther with
dreadlocks (aka a lion)
Philosophy Corner: Eating lots of veggies instead
of sweets mean you get to eat a lot more birthday
cakes. -David Horvath and Sun-Min Kim
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