During your Main Phase: You can target 1 "Wind-Up" monster in your Graveyard; change this face-up Attack Position card you control to face-up Defense Position, and Special Summon that target in face-up Defense Position. This effect can only be used once while this card is face-up on the field.
Card Ratings
Traditional: 3.00
Advanced: 3.80
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - March 5, 2012
So we're back to Wind-Up it seems. That big
beady eye almost makes Wind-Up Rat look cute...at
least as cute as a giant mecha-rat can be. Anyway,
let's go over the basics. Leve 3, Earth-type,
Beast, 600 attack and defense...none of that really
screams particularly good, so let's move on to the
effect. So once, while face-up on the Field during
your Main Phase, you can change this card from
face-up attack to defense position, thus allowing
you to Special Summon a Wind-Up Monster from your
Graveyard. This is strange, cause I mean a Special
Summon is almost always a good thing. The hoop you
have to jump through is strange, and it's odd you
can only use the effect once, although the odds of
the Rat surviving very long likely aren't good.
Ratings:
Traditional: 1.5/5
Advanced: 2.5/5
Art: 4/5
John Rocha
If anyone has been watching the large tournament
scene, they would see that Wind-Ups and Dino/Rabbits
are dominating. Most of you even know how
devastating a Wind-Up deck can be in the first or
second turn. And even more of you are wondering why
Wind-Ups were not hit on the last ban list. For
those of you wondering what I am talking about, this
article is for you.
Wind-Up Rat is an important card in the Wind-Up
theme. All you need to get the hand destruction
theme going is a Wind-Up Hunter in the grave and a
couple of Rats in the deck. This is how it works.
Summon Wind-Up Rat and use its effect to special
summon Hunter, then Xyz summon Wind-Up Carrier
Zenmaity. Detach Hunter and special summon another
Rat. Use Rat’s effect to special summon Hunter
again. Tribute Zenmaity with Hunter’s effect to send
a card from your opponent’s hand to the grave. Xyz
summon another Zenmaity using Rat and Hunter and
then just do it all over again. By the time you are
done, you will have a plus 3 advantage with a
powerful monster on the field.
Getting a Wind-Up Rat to the field is the easy
part. It is an earth so you can use Giant Rat, a
level 3 Beast so you can use Super-Nimble Mega
Hamster, below 1500 so Sangan gets it to your hand,
and a Wind-Up so you can search it with the effects
of Honeybee, Magician, and Factory. Wind-Ups are
here to stay for a while. We talked about them
before so do a search on them and make sure you
understand them, for if you are going to be
attending a large tournament you will be playing
against them.
Traditional: 3/5
Advanced: 4/5
Miguel
Time to get wound up....again....it's Wind-Up
week and if you're part of the yugi community that
has been complaining about Wind-Ups lately, you
might wanna pass this week. We're starting off with
the dirtiest of dirty rats, Wind-Up Rat. Rat is a
level 3 EARTH/Beast type with 600 ATK and DEF. Once
per turn you can target one Wind-Up monster in your
grave, turn this attack postion card to defense and
special summon the targeted card from your grave in
face up defense position. You can only do this once
while this card is face up on the field. I'm aware
of the whole Wind-Up trick with Hunter and Zenmaity,
I will not go into it. Rat can be searched out by
other cards including Wind-Ups Honeybee, Magician
Zenmaity and Wind-Up Factory. Giant Rat and Sangan
are a few other ways if you're thinking outside the
box a little. Rat lets you set up for the quick Xyz
summon if you have either Hunter or a level 3
Wind-Up in the grave. This card's major weakness is
a personal favorite of mine, D.D. Crow or other
cards that get rid of card in the grave. Beyond
that, Wind-Up Rat is a must for the deck.
Traditional: 2.5
Advanced: 4
Tomorrow: NO...NO NOT THE BEES!
Angelic Nightmare
Welcome to another week! This weeks seems like
it’s going to be a lot of fun!
Wind-Up Rat
Beast/ Earth/ Lv 3/ 600 ATK/ 600 DEF
During your Main Phase: You can target 1 "Wind-Up"
monster in your Graveyard; change this face-up
Attack Position card you control to face-up Defense
Position, and Special Summon that target in face-up
Defense Position. This effect can only be used once
while this card is face-up on the field.
Today we are looking at what is basically the”
Monster Reborn” for Wind-Ups. Searchable by Wind-Up
Factory and Wind-Up Magician, it is very easy to
swarm the field with cute little toy mouse and spam
rank 3 xyz. This little guy in conjunction with
Wind-Up Carrier Zenmaighty is the bane of most
players most hated loop currently.
Over all, if you’re playing wind-ups or are planning
on making wind-ups you will want to run 3 of these.
Pros: Great effects and is bascially an instant rank
3 xyz.
Cons: Low ATK and DEF
Argouru
Monday:
Wind-Up Rat
Lv 3/EARTH/Beast/600A/600D
"During your Main Phase: You can target 1 "Wind-Up"
monster in your Graveyard; change this face-up
Attack Position card you control to face-up Defense
Position, and Special Summon that target in face-up
Defense Position. This effect can only be used once
while this card is face-up on the field."
Try not to get too wound up for Wind-Up week...
Sorry, I couldn't help it. :)
Anyways, the Wind-Up monsters focus on one-time
effects that run the gambit of abilities, but there
are a few that can raise or lower their Level by 1
or 2. It's a rather interesting deck for those who
know how to make the most of those one shot effects.
Fortunately, recursion is a big theme in the W-U
deck, which helps to make them a fairly competitive
theme deck.
W-U Rat gives you the chance to reuse a different
W-U monster, so long as you don't plan on attacking
with it. He's great for getting out W-U Zenmaity or
W-U Zenmaines as well.
All-in-all, a rather good card for any Wind-Up
deck, but sadly that's the only place he's usable,
which hurts his overall usefulness in the general
Yu-Gi-Oh! universe.
Traditional: 3
Advanced: 3.75
Philosophical
Psycho
BROKEN!!
Ok, perhaps not ban-worthy broken, but more often
than not, you'll be loving this guy more than you
will Monster Reborn. The condition it can only use
the effect once or its failure in battle barely
matter at all, seeing as you'll use the critter off
to Xyz a Zenmaighty or Zenmaister on your first turn
or launch it off as Hunter ammo anyway. Oh yeah, and
of course it sets Wind-Up Factory off to instantly
add a card from your Deck. The least it could've
done was negate the effect of the revived monster,
as the potential with this guy is enormous:
Pair of Rats + Final Attack Orders or Level Limit -
Area A + Cannon Soldier = good game
Rat + Infernal Reckless Summon = uh-oh
The swarmability of Wind-Ups and their destructive
power is absolutely ridiculous. The reason they have
grown so popular is because how potently a Rat
transforms into Zenmaighty and how Zenmaighty keeps
Summoning Rats from the Deck over and over for a
Wind-Up Hunter to snipe every last card away in your
Hand, finishing this off with an Xyz to
Giga-Brilliant to pump up your sure-to-be-packed
field and mob attack like AAAAAAARRRRRGH ... except
the problem is that Wind-Ups are horrendously
expensive.
You better hope you have Necrovalley, Effect Veiler,
Maxx C, even a consideration to be pulling a Solemn
Judgment soon if this Rat is ticking. It is due to
this card that you might want to start siding some
more D.D. Crows or perhaps even Dark Worlders. It's
almost scarier than Yata-Garasu... 0_o
Traditional: 5/5 (Rescue Cat like wh~oa!)
Advanced: 5/5
Aesthetics: 5/5 ♪It's so adorable, I could cuddle it
all day long, and with gameplay scores of 5/5 how
could I not praise the art as well to that innocent
face♪
Philosophy Corner: Life is a game. You play to win.
And you play because there’s nothing better to do.
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