I hope everyone had a great Memorial Day and
weekend! I'd like to give a heartfelt thanks to all
the servicemen and women out there, I use to be
among you, and have many friends and family brave
and honorable enough to serve! Mind Control opens
our week, a simple Magic card, with an equally
simple effect, that enjoys really messing things up.
Brain Control (the costed yet less restricted Mind
Control, yet obviously the costed Change of Heart)
is Banned. Mind Control lets you take control of an
opponent's Monster until the End Phase, although you
can't attack with it, or tribute it. Who cares?
XYZ or Synchro Summon, or even simply get rid of it
so you can direct attack and/or win a Duel. Mind
Control seems to vary in playability from Format to
Format, despite even being Limited. It's something
that can really mess up the opponent, adds a little
speed to your Deck, and can potentially rid yourself
of a threat. You play this!
Ratings:
Traditional: 3/5 (Brain Control gets a 4, and
Change of Heart gets a 5)
Advanced: 4/5 Without other options available
Art: 3/5
John Rocha
Welcome to Summer Break all you young readers. We
will be starting your break early with one of the
best cards in the game and a staple in most decks.
Mind Control is an extremely versatile card that can
be game changing, especially in today’s Meta with
almost every deck Synchro, Xyz, or Fusion summoning.
The only thing you cannot do with your opponent’s
monster is to attack or tribute it.
What you can do with your opponent’s monster is just
short of amazing. If your opponent is playing flip
effect monsters like Ryko or monsters with effects
like Lyla, Breaker, Dark Armed Dragon, and Dolkka,
you can flip or use their effects and then use them
for a Synchro, Xyz, or Fusion summon.
Mind Control has other great side effects in that it
gets their monster out of the way for a direct
attack. It also gets monsters that are preventing
you from special summoning like Thunder King Rai-Oh
and Laggia out of the way. Take your opponents
Stardust Dragon so you can use Dark Hole without it
being negated. Other side effects to this card are
to prevent your opponent’s monster effects from
activating by using them as Xyz material. Cards like
Sangan and Absolute Zero will not get their effects.
Mind Control works wonders in mirror matches. Take
your opponent’s Red-Eyes Darkness Metal Dragon, use
its effect to summon your own monster. Then banish
your opponent’s Dragon to summon your own Red-Eyes
and summon another Dragon. Almost any mirror match
you can think of can make great use of Mind Control.
Wind-Ups, Dino Rabbits, Gladiators, X-Sabers,
Inzektors, and the list goes on.
The only thing keeping me from rating this card a
perfect 5 are its draw backs. Besides not being able
to attack or tribute the stolen monster, you do not
get to keep that monster ether. Still, these
drawbacks do not limit Mind Control’s usefulness do
to the overwhelming advantages.
Traditional: 4.5/5
Advanced: 4.5/5
Miguel
After taking off for Memorial Day, we're looking
deeply at Mind Control. When first released, no one
really paid attention to this normal spell card,
because it allows you to take control of one monster
your opponent controls until the end phase, that
monster cannot attack, or be tributed. It was put to
the side, never to be thought of again...or so we
thought. Then the dawn of the synchros came, and a
few smart duelists figured out that you can use Mind
Control to synchro summon, then Xyz monsters came
and the same thing happened. Mind Control went from
a afterthought to pretty much a staple card, taking
the place of the banned Brain Control. In other
words, you have it, you're pretty much using it. The
only drawback is that it makes for a bad topdeck
when surviving on a card to card basis.
Traditional: 1.5 Change of Heart does it better
here.
Advanced: 4.5
Angelic Nightmare
Welcome to another week of
reviews! Today we are reviewing a very powerful
spell that I believe deserves to be banned- Mind
Control.
“Take control of 1 monster your
opponent controls until the End Phase. It cannot
declare an attack or be Tributed.”
In this day and age this card
has one of two typical uses, steal to use as summon
material or steal to use the effect. For example,
most decks run level 3 monsters and level 4 monsters
as part of support for the overall theme of the
deck. You can Mind Control an opponent’s monster and
use it as an xyz material monster or use it in a
synchro summon. The second scenario could be
stealing a chaos sorcerer or BLS and have it remove
itself. My favorite situation using my Dimensional
Eatos deck is Mind Controlling and opponent’s
monster when I have a Cyber Valley and remove both
for the draw effect. Most decks can utilize this
deck very well, but there are some that cannot
support the deck as well such as Lightsworn and
Chaos Dragon with the Lightsworn engine.
Here is why I think I believe
this card merit’s a spot in the forbidden section of
our forbidden/restricted list. It can steal a
monster for free, unlike the 800 LP cost “Brain
Control” has and can target face down monsters. If
you happen to steal a Ryko, you just ruined your
opponents set up and can open them up for a direct
swing for game.
Pros: Free monster to your side
of the field regardless of position.
Cons: the monster can’t attack
or be tributed.
Advanced: 4/5
Traditional: 3/5
Philosophical
Psycho
omigosh, this card...
I mean, when it first came out, it was a little
worthless, but now it's unbelievably annoying.
This card is identical to Change of Heart, the only
differences being the stolen monster cannot attack
or be tributed. The non-tribute thing is somewhat of
a letdown, meaning Monarchs or Verz resort to using
Enemy Controller. The attack thing is a loss too,
but not too major. Now the part about having to give
the monster back at End Phase... That's just
laughable; that won't ever happen, because by that
point it's been already used up for a Synchro or
Xyz.
This card is abusable in so many ways. I personally
like it over the likes of Brain Control and Snatch
Steal as, unlike them, Mind Control hits facedown
monsters, has no cost, and is not blockable by
Mystical Space Typhoon. It's so perverse in the way
it instantly takes a card away from your opponent
and you technically used a card just to get another
card. It's like Pot of Greed, +1 advantage. You've
broken down the opponents defences AND given
yourself fresh Synchro/Xyz food. Oh, you have a
facedown monster? I'll take it. It's a Ryko. I Flip
him, eat up another one of your cards, then use Ryko
to summon a nasty Synchro. Marshmallon blocking my
path? I'll use it for my own Zenmaines. Is your own
Zenmaines walling me for all eternity? I'll take it,
use Dark Hole and opt not to use Zenmaines'
protection effect. I can take your Blade Armour
Ninja and activate his effect just for the sake of
wasting his Xyz Material. You have Black Luster
Soldier? I'll make him banish himself.
That is why I want to take today as an opportunity
to rant on this card and say it deserves to be
Forbidden. If most of the examples I gave can also
be done with Change of Heart, shouldn't Mind Control
be banned too?
Traditional: 4.5/5 (Change of Heart, Brain Control,
and Snatch Steal are all available, but it never
hurts to steal from the opponent)
Advanced: bannable/5 (if it's worth being banned,
it's definitely worth using)
Aesthetics: 3.5/5 The puppetry thing seems cool; I
definitely like it more than Brain Control's design.
I like Change of Heart most of all in both art and
concept, but really, I don't think we really need
any more "Change of Heart" spin-offs such as Brain
or Mind Control.
Philosophy Corner: "If a monster is not yours, it
does not deserve to live." -Ryoga - Pojo's 2005 Yu-Gi-Oh!
Annual magazine
Black
market
yugioh
What's up guys, Blackmarketyugioh again with a
special request CotD.
Mind Control.
Now, this has to be one of the most useful cards
in the game right now, with Synchro and Xyx monsters
running rampant everywhere, whether you are a
competitive player, or just a local warrior. You
take a monster, but you can't tribute it or attack
wit it, and you give it back at the end of turn.
Well,that's cool with me. Ima take your monster, and
overlay for a Xyz monster, then not detach it until
the last minute to keep it from hitting youyr
graveyard. Oh, wait! Maybe I need that monster to
synchro into a monster that will destroy you. Oh
crap, you have a Zenmaines, wait, I'll take that,
you can't use that eefect to save him this turn.
The ramifications of this card can be absolutely
game changing, and most of the time, it is. I
believe that in the current game state, MC should be
a staple. I play Six Samurais, and play 1 maindecked.
I think it is devasting to take a player's monster
and use it to my advantage. And the card has no
reall drawbacks, not in this format. Yes, if you
draw it at the wrong time, it can hurt, but aren't
all cards that way to some point?
Enough pilandering, lol. I truly believe that
this card is going to be looked at just like it's
brother (Brain Control) very soon. This card can
generate so much pure advantage while simultaneously
disrupting your opponet's entire strategy, all at
once. Do I want to see it go, NO!!!! Lol. But as a
card that sees no real drawback with the direction
the game is going, I foresee this and many other
cards making some kind of move on the F&L list.
Don't quote me on that, and I can't say when it will
happen, but I'm pretty sure it will happen sooner or
later.
Advanced:5/5 What's not to like?
Traditional: 5/5 Still, what's not to like?
Artwork:3/5 I think the art of this card is good,
but could have been better. But kudos!
Look for upcoming vids on my Tube page,
Blackmarketyugioh, OR TeamSentinel. Later Duelist!