During the End Phase of every turn in which you activate a "Spellbook" Spell Card: You can banish this card from the field; add both 1 Level 5 or higher LIGHT or DARK Spellcaster-Type monster and 1 "Spellbook" Spell Card from your Deck to your hand. You can only use the effect of "Justice of Prophecy" once per turn.
Card Ratings
Traditional: 2.00
Advanced:
3.38
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - Nov. 14, 2012
Today, this card works well, if only in combo and
set up with the card of tomorrow. Let me start by
saying (and I may have said this last week in
reference to Trance) but I hate Earth attributed
Spellcasters. I feel they should always be Light,
or Dark, (Ice Queen and Blizzard Princess are fine
being Water) but overall, I stand by that statement.
Justice of Prophecy is a Level 3 Spellcaster, with
1600 attack and 800 defense. Not too shabby for a
Level 3, and she packs a rather nifty effect. If
you activated a Spellbook Magic card, she can remove
herself from the Field, to add a Level 5 Dark or
Light attributed Spellcaster AND a Spellbook Magic
card from your Deck to your Hand. I'm not entirely
sure if this ends up being a +1 or a break even.
You use the Spellbook Magic card, and remove her,
to gain two cards. Anyway, resource replenishment
is a good thing, I like her.
Ratings:
Traditional: 2.5/5
Advanced: 3.5/5
Art: 4/5
John Rocha
Staying with the Spellbook theme, we will be
looking at one of the new Prophecy monsters today.
Justice of Prophecy has the unique ability to search
out two cards from your deck. All you need to do is
activate a Spellbook Spell card and have Justice
survive until the end phase to plus your opponent.
Not only do you gain a plus one, but you also get to
search out two of the key cards in your deck that
make Spellbook/Prophecy decks so good; High
Priestess of prophecy and Spellbook of Secrets.
If you have two more Spellbooks in hand, you can
special summon High Priestess on your next turn. You
may also want to run some hand defense as banishing
Justice of Prophecy will leave your field bare, but
will give you two more cards to help your
Tragoedia’s. If High Priestess is not to your
liking, you could always search for Emperor of
Prophecy or Chaos Sorcerer. You can also use Justice
in a Gravekeeper’s Visionary, Endymion the Master
Magician, or Lightray deck to name just a few.
1600 in attack is not much, but add in a Spellbook
of Power and you have a 2600 attack monster, get to
search for a Spellbook, and then get to tribute it
for two more cards. That is a plus two if you
attacked your opponent’s monster. Justice of
Prophecy makes my Prophecy deck and is something you
should also consider running in threes in your deck.
Traditional: 1/5
Advanced: 3/5
Miguel
Justice of Prophecy is today's card, and this
justice isin't blind. Justice is a level 3
EARTH/Spellcaster with 1600 ATK and 800 DEF.
During the end phase of every turn in which you
activate a Spellbook spell card: You can banish this
card from the field; add both 1 level 5 or higher
LIGH or DARK Spellcaster-type monster and 1
Spellbook spell card from your deck to your hand.
You can only use the effect of Justice of Prophecy
once per turn.
Justice is a welcome addition to the Prophecy/Spellbook
combination family. Her stats are alright for a
level 3 monster, being EARTH is ok, but being a
Spellcaster and in the Prophecy archtype is even
better. Magician's Circle and Stoic of Prophecy are
a few ways to get this card out. Justice's effect is
pretty good, once you have things set up in your
favor. You can use any Spellbook spell card to get
you Justice's effect, getting you not 1 but two
cards from your deck. A level 5 or higher LIGHT or
DARK Spellcaster and a Spellbook Spell card of your
choice. *Priestess and Spellbook of Secrets are two
obvious choices* That is, wow. Just for activating a
Spellbook card, then banishing Justice to get those
two cards from your deck. The best time to unleash
this effect is when you have a monster or two on the
field as you may not get Justice back after you
banish it. If you are using a Prophecy/Spellbook
deck, this card is a must. Two or three even.....
Traditional: 2.5
Advanced: 3.5
Tomorrow: She's sitting on the Emperor's throne.