Number 8: Heraldic King Genom-Heritage
- #ABYR-EN045
2 Level 4 "Heraldic Beast" monsters
Once per turn: You can target 1 face-up Xyz Monster your opponent controls; this card's name and original ATK become that monster's name and current ATK, and this card's effect becomes that monster's original effect, then that monster's ATK becomes 0, and its effects are negated. These changes last until the End Phase.
Card Ratings
Traditional: 1.75
Advanced:
2.75
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - Nov. 28, 2012
Shifting from Counter Trap to XYZ, we look at Number
8: Heraldic King Genom-Heritage. This is a Rank 4
XYZ Monster, specifically XYZ Summoned with two
Heraldic Beast Monsters. Also, this is a Light
attribute Monster, of the Psychic-type, a Monster
type I consider to be very under appreciated. Genom
has 2400 attack and 1800 defense, though via its
effect, which note isn't accomplished by discarding
XYZ Material, nor is anything else...lets you target
an XYZ Monster your opponent controls and assume its
name, and its current attack. That's awesome, as it
doesn't take the Monster's original attack, but
whatever it happens to be, obviously me assuming its
higher. That could backfire if it were lower, but
I'm assuming you aren't going to target a weaker
monster anyway. Furthermore, the targeted Monster's
attack goes to 0, and these changes stay in effect
until the End Phase of the turn. If you're playing
Heraldic Beasts, you're playing this, maybe even a
couple. It's a really fun Deck, and can be equally
annoying to play against.
Ratings:
Traditional: 2.5/5
Advanced: 3.5/5
Art: 4/5
John Rocha
We are going to look at a card from a new
sub-archetype called Heraldic Beast’s from the
Heraldic archetype. Number 8: Heraldic King Genom-Heritage
requires you to have 2 level 4 Heraldic Beast
monsters on the field to summon it, so we need to
have a plan for accomplishing that. Probably the
best and fastest way to summon Number 8 is to use
Advanced Heraldry Art. Art summons two Heraldic
Beasts from the grave and automatically Xyz summons.
As all of the Heraldic Beasts are level 4 monsters,
Heraldic King is a prime target. Heraldry Change
will special summon a Heraldic monster then end the
battle phase and Reborn Heraldry works like Monster
Reborn for Heraldics. As many of the Heraldic
effects banish Heraldic monsters, Return from a
Different Dimension works well to special summon
monsters, while Monster Reborn and Call of the
Haunted get Heraldics on the field from the
graveyard.
Mission accomplished. Once Number 8: Heraldic King
Genom-Heritage is on the field you can turn your
opponent’s Xyz monster against them. The effects of
Heraldic King are nothing short of amazing. First
you get their Xyz monster’s attack and effect. Then
that Xyz monster’s attack becomes 0 and has its
effects negated until the End Phase. Number 8:
Heraldic King was made to defeat just about any Xyz
monster in the game.
The issue with Number 8: Heraldic King Genom-Heritage
is that it is only good against Xyz monsters and is
a 2400 beat stick otherwise. You can also only use
it on your turn, so you are probably only going to
knock off one Xyz monster with it. It can also only
be used in a Heraldic deck which doesn’t get support
until the Cosmo Blazer set is released in late
January. My ratings will be reflective of the
aforementioned.