3 Level 4 Warrior-Type monsters
Once per turn, during either player's turn, when a Trap Card is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy it, then this card gains 500 ATK.
Card Ratings
Traditional: 2
Advanced:
3
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - Nov. 29, 2012
Heroic Chamion-Kusanagi, should totally be a member
of the Six Samurai family, not a Heroic Champion. Kusanagi
is a legendary Japanese sword, and was one of the
three Imperial Regalia of Japan. It's a "grass
cutting sword" which I suppose makes it appropriate
that it seems to be a blade of fire. But as for the
Monster itself, we have a Rank 4, Earth attributed
Warrior (I'm kinda thinking Fire as the FIRE SWORD)
XYZ Summoned with THREE Level 4 Warrior-type
Monsters, and has 2500 attack and 2400 defense.
Anyway, once a turn, during either player's turn,
when a Trap is activated, you can detach an XYZ
Material to negate the activation of said Trap, and
if you do, destroy it. Normally I'm not a fan of
Monsters who require THREE XYZ Material, but in
addition to potentially destroying and negating
Traps, you gain 500 attack each time you do, for a
cap out at 4000. I'm thinking you use one or two in
a Heroic Deck, maybe even just a Warrior Deck.
Ratings:
Traditional: 3/5
Advanced: 4/5
Art: 4.5/5
John Rocha
Heroic Champion - Kusanagi is one of five Heroic
Monsters from Abyss Rising. While it was designed to
work with Heroic decks, it can work with any deck
that runs a lot of level 4 Warrior monsters.
Probably the best deck to run Kusanagi in is the
Elemental Hero Bubbleman deck or Six-Samurai deck as
they can summon level 4 Warrior monsters very
quickly.
The big question with Heroic Champion – Kusanagi is,
is it a better option than other rank 4 monsters in
the game? Shock Master can do the same thing and
more as it is not limited to trap cards. Shock
Master has 200 less attack points than Kusanagi and
cannot gain any more attack points like Kusanagi
can, so you will have to consider that when you
choose your Extra deck cards.
Also consider that your opponent is not going to be
activating Trap cards only to have them negated. You
could, however activate your own trap cards with the
intention of raising your Heroic Champion’s attack
points. The max attack that you can get Kusanagi to
is 4000 attack at the cost of three traps without
using Xyz material effect cards. With a mere 2 level
4 Warrior’s, we could make Heroic Champion Excalibur
and accomplish the same thing with no sacrificing of
Trap cards albeit for only one turn.
Heroic Champion – Kusanagi is not a bad card, but
finding room in the Extra deck with so many other
great cards and limited space, I do not see it
making anyone’s list.
Traditional: 1/5
Advanced: 2/5
Miguel
Today we look at a card that looks like a
mix-breed of a Jedi and a Samurai, Heroic Champion -
Kusanagi. A Rank 4 EARTH/Warrior Xyz monster with
2500 ATK and 2400 DEF (Mmmm BEEFY!) And needing 3
level 4 Warrior type monsters to summon.
Once per turn, during either player's turn, when a
Trap card is activated: You can detach 1 Xyz
material from this card; negate the activation, and
if you do, destroy it, then this card gains 500 ATK.
Now the first thing you might notice is the stats on
this card. 2500 ATK is good enough to run over most
monsters and 2400 DEF is just as good to hold them
off. Now getting 3 level 4 Warriors can be done in a
turn. Six Samurais can get the job done, as well as
Rescue Rabbit getting 2 Noble Knight Artorigus then
special summoning Noble Knight Gawayn. The sweetest
part is Kusanagi's ability to detach a Xyz material
to stop a Trap card from going off, then if it
negates it, Kusanagi gains 500 ATK, permanently. It
doesn't go away at the end phase, or your next turn.
It stays around as long as it is on the field. And
you get to do this 3 times, so this card can gain
1500 extra ATK having it go up to 4000 ATK. Being
able to stop a trap during anyone's turn while
gaining an extra 500 ATK 3 times is pretty darn
good. You can use Overlay Regen to give it chance to
stop another trap card and gain another 500 ATK. The
downsides is im sure it can't stop Counter-Traps,
and it could get sucked into Bottomless or
Torrential Tribute. I can see this card in your side
deck, so do it!
Traditional: 2
Advanced: 3
Tomorrow: Fish are friends, not food.