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Pojo's Yu-Gi-Oh Card of the Day

Number 6: Chronomaly Atlandis
- #REDU-EN092 

2 Level 6 monsters When this card is Xyz Summoned: You can target 1 "Number" monster in your Graveyard; equip that target to this card. This card gains ATK equal to half the ATK of that equipped monster. Once per turn: You can detach 1 Xyz Material from this card to send the monster equipped by this effect to the Graveyard; halve your opponent's Life Points. You cannot conduct your Battle Phase the turn you activate this effect.

Card Ratings
Traditional: 2.18
Advanced: 3.25 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - October 10, 2012

Back to the main COTD Page

 

Dark

Paladin

Wednesday

Number 6: Chronomaly Atlandis is a Rank 6 (XYZ Summoned via two Level 6 Monsters) XYZ Monsters, of the Light attribute, and a Machine, although I kinda feel it should be a Rock. 2600 attack is fantastic for Rank 6, and the 3000 defense is rather impressive too. This guy has an effect vaguely resembling Destiny Hero-Dogma, but more on that in a bit. So when you XYZ Summon Number 6, you can target and select a Number XYZ Monster in your Graveyard, and equip it to this card. Number 6 gains attack equal to half the attack of the equipped Monster. That, in itself, might not warrant playing this card, but I think the second effect is the money one. Now, if I read the rest of this correctly, you can detach another XYZ Material, to discard the Material equipped via its own effect, to halve your opponent's Lifepoints. You have to give up a Battle Phase to do it, but if you're doing this early game say 6000-8000 Lifepoints that's enormous. One Battle Phase is nothing, even in mid game at say 3000-5000 Lifepoints. Late game that effect is about garbage, but I like Chronomaly. This is one of the more interesting XYZ Monsters in the game.

Ratings:

Traditional: 2.25/5 There's gotta be some OTK/FTK you can pull off with that effect, even via Burn and not being able to Battle.

Advanced: 3.25/5

Art: 5/5

Miguel

Number 6: Chronomaly Atlandis is one of those cards that makes you think about using it or even making a Chronomaly deck. A LIGHT/Machine-Type Xyz monster with the ironic rank of 6, needing 2 level 6 monsters to Xyz summon. With the beefy stats of 2600 ATK and 3000 DEF, he's a big wall to climb. 
 
When this card is Xyz summoned: You can target one "Number" card in your graveyard: equip that target to this card. This card gains ATK equal to half of that ATK of the equipped monster. Once per turn: You can detach one Xyz material from this card to send the monster equipped to this card by this effect to the graveyard; halve your opponent's life points. You cannot conduct your battle phase the turn you activate this effect. 
 
With everyone running 2 Solemn Warnings and 1 Solemn Judgment, sometimes they run through their life points just paying for these cards' effect. Atlandis can make that even closer to 0 and then sending in a few other monsters to finish off your opponent. 2 level 6 monsters are as easy as The Gagaga duo doing their thing. Hieratics can get level 6 monsters with ease these days. Need a Number card in the grave? Gale Dogra can get you that for the cost of a mere 3000 LP. *Don't look at me like that, some of you used to pay 5000 LP to special summon a monster from your extra deck with Cyber-Stein.* I think this card is worth trying out in testings and casual play. See how it works and then judge for yourself.
 
Traditional: 1.5
Advanced: 2.5
Tomorrow: 5 Xyz materials? How shocking!


Argouru

Number 6: Chronomaly Atlandis
Rk 6/Light/Machine/2600A/3000D
"2 Level 6 monsters
When this card is Xyz Summoned: You can target 1 "Number" monster in your Graveyard; equip that target to this card. This card gains ATK equal to half the ATK of that equipped monster. Once per turn: You can detach 1 Xyz Material from this card to send the monster equipped by this effect to the Graveyard; halve your opponent's Life Points. You cannot conduct your Battle Phase the turn you activate this effect."

Another Number card, this time one that's designed to work with other Number cards. While getting two Lv 6 monsters into play is a little tricky, it's far from impossible. It helps that there's no other restrictions on this guy is a big help. As for his stats, 2600A is pretty fair for a monster of Rk 6 and his effect can pump him up further still. His Def stat is very good, so you can make him into a wall to protect you, although that makes him a prime canidate for Smashing ground. Being able to reduce your opponent's LP by half is a huge ability and can really hit them hard in the early game, but this effect most likely won't see play until the mid to late game. Still, every bit helps and in the right build, this guy can be a monster. If you plan to use him for his effect, I would recommend an effect damage-based deck to get around the loss of the Battle Phase.

All in all, not a bad card.

Traditional: 3.75
Advanced: 4


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