Dark
Paladin |
Friday
Closing the week is one hell of an XYZ Monster,
who is a Transformer villain, and possibly a Mega
Man villain as well, Superdimensional Robot Galaxy
Destroyer. This is a card, at least in terms of raw
power, that say Shooting Quasar Dragon is/was. But
far more difficult to summon. SRGD (for short) is a
Rank 10 XYZ Monster, XYZ Summoned with three Level
10 Monsters. He has a built in Heavy Storm, but
protected, as your opponent cannot activate Magic or
Trap cards in response to this effect, activated by
discarding an XYZ Material. SRGD boasts 5000 attack
(10000 a shot with Limiter Removal, just saying)
although 2000 defense (so being in/switched to
defense) could ruin your day. Assuming he survives
and is successfully summoned, but we assume he is,
cause we won't immediately ruin everything. He
should have a little more self-protection, of any
kind. Three Level 10 Monsters is borderline insane,
and a semi-protected Heavy Storm doesn't seem like a
great payoff, or at least worth while. It can be
done, likely won't, but I'd like to see it. At the
same time, I can't help but feel he shouldn't have
left R&D.
Ratings:
He likely needs his own Deck, and maybe even not
placed in just Machines, I'm no sure.
3/5 at best (generous I know)
Art: 5/5 GUNDAM WING!!!
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John Rocha |
I love the name of today’s card. And now I summon
“Superdimensional Robot Galaxy Destroyer” to the
field in attack mode. Yes, you have to say the
complete name and say it with conviction because it
is a hard monster to summon. Hard but not
impossible.
In a Dragon deck, we could do the following pretty
easily. Summon Tragoedia on your opponent’s turn
when you take damage. Summon a dragon and banish it
to summon Red-Eyes Darkness Metal Dragon. Then
activate Metal Reflect Slime and presto, we have 3
level 10 monsters. In Hieratic and Chaos Dragon
decks it is easy to search out Red-Eyes and you can
run 3 Reflects, so all you have to do is get lucky
enough to draw Tragoedia a 1 in 20 shot. You could
also play any combination of the above so forming
the overlay network for our Robot is definitely
doable.
Out next problem however, is in running into a
Bottomless Trap Hole, Torrential Tribute, or one of
the Solemns. The nice thing about our Destroyer is
that Starlight Road cannot be activated in response
to destroying spells and traps. With Mirror Force at
two and Dimensional Prison at three and with the
number of field spell cards growing,
Superdimensional Robot Galaxy Dragon may find a use.
If Superdimensional Robot Galaxy Destroyer does make
it to the field and you happen to have Limiter
Remover in your hand, the spell and trap clearing
effect along with 10,000 in attack points could win
you the game. With Gustov Max soon to be released,
it is doubtful this card will see much play, but you
never know. In the right situation, under the right
conditions, the Robot could be the Machine that wins
the game. No matter how you slice it,
Superdimensional Robot Galaxy Destroyer is one
powerful monster with a cool name.
Traditional: 3/5
Advanced: 4/5
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