All right, the three remaining cards this week work
similarly to the Gadgets, the notable difference
being they are Thunder Monsters. Pahunder, who
vaguely resembles an Elemental Hero, at least art
wise. Pahunder is a Level 4, Thunder Monster, with
rather unremarkable stats, at 1300 and 900
respectively. Now, once per turn, Pahunder allows
you an additional Normal Summon (note NORMAL) as
long as the Monster is a Level 4, Light, Thunder
Monster, present company excluded of course, as is
traditional in Yugioh. Note also, this is treated
as an additional Normal Summon, which is unique in
itself. As stated, this card works well with
tomorrow and Friday, and I kinda think you might
need a Thunder Deck geared toward these guys to
really be successful. I don't see this breaking
open this Format, but it could be fun to play with.
Ratings:
Traditional: 2/5
Advanced: 3/5
Art: 4/5
John Rocha
For the next three days, we are going to be
looking at the Hunder monster theme which consists
of level 4 Light Thunder monsters. Get it, Thunder/Hunder
and oddly enough they all contain Hunder in their
name. The fist monster is Pahunder.
What gives the Hunder monster’s there power is their
ability to normal summon other level 4 light thunder
monsters. They are the monster version of Ultimate
Offerings. Summon Pahunder then use it’s effect to
normal summon Mahunder to normal summon another
Pahunder to normal summon Mahunder and before you
know it, you have 4 level 4 monsters on the field to
special summon Rank 4 Xyz monsters like Utopia,
Number 91: Thunder Spark Dragon, and Shock Master.
Getting what you need in your hand is not hard with
these monsters. With Photon Veil you can search for
the Hunder you need or Thunder Seahorse which can
search for two of the same Hunders. Recycling
Batteries can add two Hunder monsters in your
graveyard to your hand. Use Shinning Angel and
Summoner Monk to get a Hunder you need to the field.
The Hunders thunder archetype is not the best for
hand management, but it has some possibilities in a
deck based around Xyz summoning, especially with
Shock Master. Personally, I think there are just too
many explosive decks out there to allow Hunders to
be good enough to make the grade.
Traditional: 1/5
Advanced: 2/5
Miguel
Pahunder is up to bat today on COTD. This guy
seems to be the head of the Hunder mini family. A
level 4 LIGHT/Thunder type, with 1300 ATK and 600
DEF.
Once per turn; You can normal summon 1 level 4
LIGHT/Thunder-type monster from your hand, except
Pahunder, from your hand as an additional normal
summon.
Special summoning is not in the Hunder
family's vocabulary, as evident from there effects
that allow you to get an extra normal summon from
your hand. You get get not just Mahunder and
Sishunder, but other Thunder monsters like Thunder
King Rai-Oh, Thunder Nyan-Nyan and Vylon Prism can
get you a level 4 tuner for a level 8 Synchro. Or
you can go for broke and swarm the field with a
bunch of level 4s and either Xyz summon, synchro
summon or just flat out attack with Thunder King
leading the charge. Being LIGHT also means Honest is
a welcome piece of tech, only because with those
stats, Pahunder could use all the help he can get.
Overall, this guy can only really exist in one deck,
and that is with the rest of his Hunder family and
his fellow level 4 LIGHT/Thunder monsters. Now if
they just made better Spells/Traps for Thunders,
because Judgement of Thunder isn't enough. And all
the good ones already out are just for Batterymen.
Traditional: 2.5 LIGHT= Chaos
Advanced: 3 In his own deck
Tomorrow: You should know by now.
Angelic Nightmare
Hello all! Welcome back to our
Thunder Family week.
Pahunder
Light/ Thunder/ Lv 4/ 1300 ATK/
600 DEF
“Once per turn: You can Normal Summon 1 Level 4
LIGHT Thunder-Type monster from your hand, except "Pahunder",
as an additional Normal Summon.”
This card is the beginning of
the (T)hunder archetype. Oddly enough Pahunder and
Mahunder have the exact same effect, respectively.
This card has a lot of synergy
with various cards: Thunderking Rai-Oh, E-HERO
Voltic, Batterymen, Vylon Prism, and the rest of the
hunder family. Needless to say this card is
screaming to be veiler’d or face the wrath of an XYZ
or Synchro monster.
If you’re looking to swarm the
field, you can easily back up the field with
Messenger of Peace, Gravity Bind, or Level Limit
Area-B and continue the swarm next turn. This deck
is really notorious for easily making Shock Master
and other 3 XYZ material Rank 4 monsters.
Pros: Searchable via Sangan and
Shinning Angel, Honest-able, and recyclable with
Recharging Batteries.
Cons: Weak and can easily be
stopped by Summon Limit and Effect Veiler.