Mahunder, brother I assume to Pahunder, who
statistically, is about as unremarkable as his
brother, at 1400 and 700 respectively. So at the
risk of being monotonous, this card is essentially
the same as yesterday. An additional Normal Summon,
for the same type of Monster, Light, Thunder, Level
4, from your Hand. I don't have much else to say,
as most of what I said yesterday holds true for
today. Cooler art though.
Ratings:
Traditional: 2/5
Advanced: 3/5
Art: 5/5 Kinda like a Super Saiyan 3 with that
hair, but almost kinda looks like a Spellcaster in
that suit. Wish it was in foil!
John Rocha
Mahunder is the next monster in our Hunder line
up. Along with yesterday’s card, Pahunder, we have
the ability to load the field with level 4 light
monsters for Xyz summoning powerful Xyz monsters
like Shock Master. Take a look at yesterday’s card
of the day to get more ideas on how to play Mahunder
and how a Hunder deck works.
Today, I am going to talk about some more things
that you can do with Hunder monsters. After you
summon Mahunder, use its effect to summon Vylon
Prism and Synchro summon a level 8 monster like
Stardust Dragon. Then use Vylon Prism to boost
Stardust to 3500 attack. You could also summon
Sishunder with Mahunder’s effect and then use
Sishunder’s effect to recycle one of your destroyed
Thunder monsters back to your hand at the end of
your turn. More on that card tomorrow.
And then there is Thunder King Rai-Oh. If your
opponent is week to Thunder King, you can use the
Hunder monsters to keep Thunder King on the field.
You will also want to play Honest and Beckoning
Light as all of your Hunder monsters are light.
Traditional: 1/5
Advanced: 2/5
Miguel
Mahunder is pretty much the same as yesterday. A
piece of a Xyz summoning machine that relies on
Pahunder and Sishunder to crank out Rank 4 Xyz
monsters by the pairs, depending on your hand. A
level 4 LIGHT/Thunder-Type monster with 1400 ATK and
700 DEF.
Once per turn: You can Normal summon 1 level 4
LIGHT-Thunder type monster from your hand, except
Mahunder, as an additional normal summon.
Mahunder's stats makes her viable to get beat up
pretty easily, so don't go leaving her out there
without some protection unless you have to. Honest
is pretty much the best option. Mahunder is pretty
much another way to get out another level 4
LIGHT/Thunder monster out. Wether it be Pahunder,
Sishunder, Thunder King, or even Vylon Prism which
is a level 4 LIGHT/Thunder tuner. The Hunder machine
can churn out 1-2 Rank 4 Xyz monsters in a turn, but
it could leave you with no hand, so make sure you
have a way to draw more. IE: Reckless Greed,
Morphing Jar, Shard of Greed.
Traditional: 2 Once again: LIGHT = Chaos
Advanced: 2.5 In it's own Thunder/Hunder deck
Tomorrow: Im not even gonna leave anything here, you
should know.